@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
Maxi VS David
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 tactical_bombers moved from Korea to Japan 3 bombers moved from Manchuria to Japan 2 fighters moved from Manchuria to Japan 3 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Combat - Americans Air Battle in Japan Americans attacks with 12 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 4,5,7 and causes: 16 damage to unit: factory_major Bombing raid in Japan rolls: 4,1,1,6 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6 Cleaning up after air battles Non Combat Move - Americans 4 tactical_bombers moved from Japan to Korea 4 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 6 infantry moved from Western United States to 10 Sea Zone 6 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 armour moved from Manchuria to Amur 3 infantry moved from Manchuria to Amur 2 artilleries moved from Manchuria to Amur 1 armour moved from Buryatia to Amur 3 bombers moved from Japan to Amur Place Units - Americans 1 bomber placed in Korea 2 transports placed in 6 Sea Zone 1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Manchuria to Anhwe Place Units - Chinese 5 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 2 carriers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 transports; Remaining resources: 3 PUs; Combat Move - British 1 submarine moved from 42 Sea Zone to 35 Sea Zone UK_Pacific take 42 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung 2 fighters moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 2 mech_infantrys moved from Anhwe to Kwangtung 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from Shan State to Malaya 1 armour and 1 mech_infantry moved from Tunisia to Morocco British take Algeria from Italians British take Morocco from Italians 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry moved from French West Africa to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone 2 infantry moved from 86 Sea Zone to Brazil 1 fighter moved from British Guiana to Brazil 1 fighter moved from British Guiana to 89 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone Combat - British Battle in 89 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 harbour British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 35 Sea Zone British attack with 1 bomber and 2 submarines; ANZAC loiter and taunt Japanese defend with 1 battleship, 1 carrier, 2 cruisers and 1 fighter British roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 cruisers in 35 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 carrier owned by the Japanese and 2 submarines owned by the British lost in 35 Sea Zone British roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 fighter in 35 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits 1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 35 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 bomber and 2 submarines Casualties for Japanese: 1 carrier and 1 cruiser Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Brazil British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Brazil, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Brazil British win, taking Brazil from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Gibraltar British attack with 2 artilleries and 2 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Malaya British attack with 1 artillery and 5 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 artillery and 5 infantry in Malaya, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - British 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Kwangtung to Anhwe 2 fighters moved from Kwangtung to Anhwe 1 fighter moved from Iraq to 98 Sea Zone 2 fighters moved from Tunisia to 98 Sea Zone 1 tactical_bomber moved from Libya to 98 Sea Zone 1 battleship moved from 94 Sea Zone to 98 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Tunisia to Libya 1 fighter moved from Brazil to French West Africa 1 fighter moved from 89 Sea Zone to Eastern United States 3 fighters moved from 109 Sea Zone to United Kingdom 2 infantry moved from Yunnan to Kwangsi 2 infantry moved from French Indo China to Kwangsi 3 infantry moved from Burma to Yunnan Place Units - British 2 carriers placed in 98 Sea Zone 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4 British collect 37 PUs (1 lost to blockades); end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 3 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
Germans : 0,83 British : 2,50 Italians : 0,33 AA fire in Japan : : -1,17 Japanese : -1,83
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@Maxiheimer det er nok det vildeste spil jeg har været med til, sådan i forhold til hvordan magtfordelingen har udviklet sig. Det leder jo hen imod en regulær tyskland - usa-krig :p England er selvfølgelig godt med endnu, men tror ik de kan holde stand mod tyskerne samtidig med italienerne :D
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 3 infantry moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 3 infantry Russians defend with 2 infantry Italians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; French defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 4/8 hits, 4,17 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/6 hits, 3,50 expected hits 1 tactical_bomber owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone British win with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -47 Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for British: 2 carriers Casualties for French: 1 destroyer 1 tactical_bomber owned by the British and 3 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 aaGun moved from Bryansk to Tambov Place Units - Italians 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -1,83 Russians : 0,00
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Hehe ja det er jo gerne det der sker når usa går så hårdt på japan, så bliver tyskalnd et monster:)
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 battleship, 1 cruiser and 1 fighter ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 20 Sea Zone to Anhwe Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 battleship, 1 cruiser and 1 fighter ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 20 Sea Zone to Anhwe Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Libya to Iraq 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Smolensk to Vologda 1 fighter moved from Bryansk to Vologda 2 mech_infantrys moved from Rostov to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 42 infantry moved from Russia to Samara 1 armour moved from Russia to Vologda 5 artilleries moved from Russia to Samara 3 bombers moved from Southern Italy to 98 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 tactical_bomber moved from Bryansk to Vologda 1 mech_infantry moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 2 mech_infantrys moved from Archangel to Vologda 2 bombers moved from Novgorod to Caucasus Combat - Germans Battle in 92 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Volgograd Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 3 bombers British defend with 1 battleship and 1 transport Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 98 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Samara Germans attack with 5 artilleries and 42 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 42 infantry in Samara, round 2 : 9/47 hits, 9,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 5 artilleries and 42 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2,17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 5 armour moved from Russia to Volgograd 1 aaGun and 25 armour moved from Rostov to Volgograd 3 armour moved from Ukraine to Volgograd 1 artillery moved from Bryansk to Rostov 2 aaGuns moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Vologda to Tambov 2 bombers moved from Caucasus to Tambov 2 tactical_bombers moved from Volgograd to Tambov 2 infantry moved from Novgorod to Belarus 2 armour moved from Western Germany to Slovakia Hungary 3 infantry moved from France to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from 92 Sea Zone to Southern Italy 3 bombers moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from Caucasus to Tambov Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Russia 2 mech_infantrys placed in Novgorod 3 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33 British : -0,67 Russians : 1,67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese 1 armour moved from Northwest Persia to Caucasus 1 artillery and 32 infantry moved from Kazakhstan to Caucasus 6 fighters moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 armour, 1 artillery, 6 fighters and 32 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 artillery, 6 fighters and 32 infantry in Caucasus, round 2 : 7/40 hits, 9,33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 6 fighters and 31 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan 2 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 4 aaGuns moved from Kazakhstan to Caucasus 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Kansu 1 armour moved from Yenisey to Kansu 1 infantry moved from Anhwe to Hopei 6 fighters moved from Caucasus to Northwest Persia 1 fighter moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Manchuria to 19 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,50 Russians : -2,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 11x factory_major, 4x airfield; Remaining resources: 16 PUs; 0 SuicideAttackTokens; Japanese buy 1 carrier; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 1 fighter moved from Philippines to Japan Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber Americans defend with 1 battleship, 3 destroyers, 10 infantry, 4 mech_infantrys and 7 transports Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 destroyers and 7 transports in 25 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 7 transports in 25 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Americans win with 1 battleship and 7 transports remaining. Battle score for attacker is -21 Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 3 destroyers Non Combat Move - Japanese Place Units - Japanese 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,1,1,6,1,2,1,3,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,4,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,2,6,3,4,6,5 Japanese collect 16 PUs (14 lost to blockades); end with 16 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans : 2,33 Japanese : 0,83
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Lavede det vilde sats med japan - Altså hvis det havde lykkedes! Havde 47% chance for at sænke dine 7 transportere + fragt!!!
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@Maxiheimer sygt… HVordan? Var det ik kun dine bombers der ku nå??
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@Maxiheimer går ik ud fra du vil scramble ved Japan?
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Japan 1 battleship moved from 25 Sea Zone to 6 Sea Zone 10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Japan 4 mech_infantrys moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Japan 1 fighter and 4 tactical_bombers moved from Korea to Japan 3 bombers moved from Amur to Japan 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from Amur to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 3 infantry moved from Amur to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 armour moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt Japanese defend with 1 carrier Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Japan Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry AA fire in Japan : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan Americans captures 21PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry Non Combat Move - Americans 3 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Korea 4 bombers moved from Japan to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -5,50 AA fire in Japan : : 0,50 Japanese : 2,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,17
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Jeg reparerede lufthavnen.
Nej det vil jeg ikke
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Japan 1 battleship moved from 25 Sea Zone to 6 Sea Zone 10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Japan 4 mech_infantrys moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Japan 1 fighter and 4 tactical_bombers moved from Korea to Japan 3 bombers moved from Amur to Japan 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from Amur to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 3 infantry moved from Amur to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 armour moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt Japanese defend with 1 carrier Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Japan Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry AA fire in Japan : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan Americans captures 21PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry Non Combat Move - Americans 3 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Korea 4 bombers moved from Japan to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 airfield, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 1 fighter moved from Eastern United States to West Indies 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Iraq to Rostov 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Java Battle in Borneo Battle in Sumatra Battle in Rostov British attack with 1 bomber and 2 mech_infantrys Germans defend with 1 artillery British roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Rostov from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in West Indies British attack with 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 1 fighter and 2 infantry in West Indies, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in West Indies, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Indies British roll dice for 1 fighter and 1 infantry in West Indies, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in West Indies, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in West Indies British win, taking West Indies from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from West Indies to Central America 1 bomber moved from Rostov to Caucasus 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 9 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Egypt to Caucasus 1 tactical_bomber moved from Egypt to Caucasus 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Anhwe to Shensi 4 armour moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 2 fighters moved from Anhwe to Shensi 3 aaGuns moved from Anhwe to Kweichow 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from Yunnan to Szechwan 4 infantry moved from Kwangsi to Yunnan 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone Place Units - British 2 destroyers placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode British undo move 2. 1 destroyer placed in 98 Sea Zone 1 airfield placed in Egypt 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,6,4,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 0,50 Italians : 0,33 Americans : -5,50 AA fire in Japan : : 0,50 Chinese : 0,00 Japanese : 1,83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tambov to Rostov 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Malta Battle in Rostov Italians attack with 2 infantry British defend with 2 mech_infantrys Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Rostov Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 7 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Malta from British, taking Rostov from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 submarines British defend with 3 destroyers and 1 fighter Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 3 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 destroyer and 2 submarines Casualties for British: 2 destroyers Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 aaGun moved from Tambov to Rostov Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -1,00
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Så uheldig som du var med amerikanerne, skulle jeg da være blevet på øen med flyene:)
Til gengæld var jeg heldig med italienerne… 2 etter mod 2 toere og jeg vandt! Kan du gætte hvor:) -
@Maxiheimer ejjjjj, hvor langt ude… Nå, jamen så tak for spillet da. :/
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 5 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :