Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hopei: 1 fighter
EDIT: Adding units owned by ANZAC to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hopei: 1 fighter
EDIT: Adding units owned by ANZAC to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Archangel
26 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Bryansk to Tambov
3 fighters moved from Southern Italy to 94 Sea Zone
2 bombers moved from Western Germany to 94 Sea Zone
1 bomber moved from Germany to 94 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 107 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
4 mech_infantrys moved from Bryansk to Rostov
23 armour moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Smolensk
3 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 3 armour
Germans roll dice for 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 2,50 expected hits
Russians roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Rostov
Germans attack with 26 armour and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 26 armour and 4 mech_infantrys in Rostov, round 2 : 10/30 hits, 13,67 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 26 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/7 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 0/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 5 : 0/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 6 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in 94 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 3 bombers and 3 fighters in 94 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 94 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
1 cruiser owned by the British, 3 fighters owned by the Germans and 1 carrier owned by the British lost in 94 Sea Zone
retreated to 94 Sea Zone
British win with 1 battleship, 2 fighters and 3 transports remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier and 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for British: 1 submarine
Battle in Russia
Germans attack with 26 infantry
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 26 infantry in Russia, round 2 : 1/26 hits, 4,33 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
2 fighters owned by the British forced to land in Tunisia
Non Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
17 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 artillery moved from Western Ukraine to Bryansk
6 armour moved from Bryansk to Russia
2 tactical_bombers moved from Smolensk to Bryansk
2 bombers moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from 94 Sea Zone to Southern Italy
2 bombers moved from 94 Sea Zone to Southern Italy
Place Units - Germans
2 submarines placed in 112 Sea Zone
2 bombers placed in Western Germany
3 armour placed in Ukraine
2 infantry placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Germans collect 62 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -6,00
British : 1,17
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
3 armour moved from Novosibirsk to Yenisey
2 infantry moved from Samara to Tambov
6 fighters moved from Volgograd to Tambov
Combat - Russians
Battle in Yenisey
Russians attack with 3 armour
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 3 armour in Yenisey, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 aaGun owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Tambov
Russians attack with 6 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 6 fighters and 2 infantry in Tambov, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
6 fighters moved from Tambov to Northwest Persia
1 infantry moved from Samara to Volgograd
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
4 aaGuns, 1 artillery and 38 infantry moved from Samara to Kazakhstan
1 infantry moved from Hopei to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 19 PUs; 0 SuicideAttackTokens;
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Kwangtung
Battle in Malaya
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Shantung
2 fighters and 1 tactical_bomber moved from Jehol to Japan
2 artilleries, 9 infantry and 2 mech_infantrys moved from Jehol to Shantung
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,6,6,5,3,4,6
Japanese collect 26 PUs (15 lost to blockades); end with 26 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 tactical_bombers moved from Korea to Japan
3 bombers moved from Manchuria to Japan
2 fighters moved from Manchuria to Japan
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 12 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0,50 expected hits
AA fire in Japan : 0/4 hits, 0,67 expected hits
Bombing raid in Japan rolls: 4,5,7 and causes: 16 damage to unit: factory_major
Bombing raid in Japan rolls: 4,1,1,6 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6
Cleaning up after air battles
Non Combat Move - Americans
4 tactical_bombers moved from Japan to Korea
4 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 armour moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
2 artilleries moved from Manchuria to Amur
1 armour moved from Buryatia to Amur
3 bombers moved from Japan to Amur
Place Units - Americans
1 bomber placed in Korea
2 transports placed in 6 Sea Zone
1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Manchuria to Anhwe
Place Units - Chinese
5 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 tactical_bombers moved from Korea to Japan
3 bombers moved from Manchuria to Japan
2 fighters moved from Manchuria to Japan
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 12 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0,50 expected hits
AA fire in Japan : 0/4 hits, 0,67 expected hits
Bombing raid in Japan rolls: 4,5,7 and causes: 16 damage to unit: factory_major
Bombing raid in Japan rolls: 4,1,1,6 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6
Cleaning up after air battles
Non Combat Move - Americans
4 tactical_bombers moved from Japan to Korea
4 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 armour moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
2 artilleries moved from Manchuria to Amur
1 armour moved from Buryatia to Amur
3 bombers moved from Japan to Amur
Place Units - Americans
1 bomber placed in Korea
2 transports placed in 6 Sea Zone
1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Manchuria to Anhwe
Place Units - Chinese
5 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 2 carriers and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 transports; Remaining resources: 3 PUs;
Combat Move - British
1 submarine moved from 42 Sea Zone to 35 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
2 fighters moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from Tunisia to Morocco
British take Algeria from Italians
British take Morocco from Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 fighter moved from British Guiana to Brazil
1 fighter moved from British Guiana to 89 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
Combat - British
Battle in 89 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 35 Sea Zone
British attack with 1 bomber and 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 battleship, 1 carrier, 2 cruisers and 1 fighter
British roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
British roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 cruisers in 35 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 carrier owned by the Japanese and 2 submarines owned by the British lost in 35 Sea Zone
British roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers and 1 fighter in 35 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 bomber and 2 submarines
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Brazil
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Brazil, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Brazil
British win, taking Brazil from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 artillery and 5 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 5 infantry in Malaya, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - British
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Kwangtung to Anhwe
2 fighters moved from Kwangtung to Anhwe
1 fighter moved from Iraq to 98 Sea Zone
2 fighters moved from Tunisia to 98 Sea Zone
1 tactical_bomber moved from Libya to 98 Sea Zone
1 battleship moved from 94 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tunisia to Libya
1 fighter moved from Brazil to French West Africa
1 fighter moved from 89 Sea Zone to Eastern United States
3 fighters moved from 109 Sea Zone to United Kingdom
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Burma to Yunnan
Place Units - British
2 carriers placed in 98 Sea Zone
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
3 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
Germans : 0,83
British : 2,50
Italians : 0,33
AA fire in Japan : : -1,17
Japanese : -1,83
@Maxiheimer det er nok det vildeste spil jeg har været med til, sådan i forhold til hvordan magtfordelingen har udviklet sig. Det leder jo hen imod en regulær tyskland - usa-krig :p England er selvfølgelig godt med endnu, men tror ik de kan holde stand mod tyskerne samtidig med italienerne :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
3 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 3 infantry
Russians defend with 2 infantry
Italians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 4/8 hits, 4,17 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
British roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/6 hits, 3,50 expected hits
1 tactical_bomber owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
British win with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -47
Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 2 carriers
Casualties for French: 1 destroyer
1 tactical_bomber owned by the British and 3 fighters owned by the British forced to land in Egypt
Non Combat Move - Italians
1 aaGun moved from Bryansk to Tambov
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -1,83
Russians : 0,00
Hehe ja det er jo gerne det der sker når usa går så hårdt på japan, så bliver tyskalnd et monster:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to 20 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 battleship, 1 cruiser and 1 fighter
ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
5 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 20 Sea Zone to Anhwe
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to 20 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 battleship, 1 cruiser and 1 fighter
ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
5 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 20 Sea Zone to Anhwe
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Libya to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Smolensk to Vologda
1 fighter moved from Bryansk to Vologda
2 mech_infantrys moved from Rostov to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
42 infantry moved from Russia to Samara
1 armour moved from Russia to Vologda
5 artilleries moved from Russia to Samara
3 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Archangel to Vologda
2 bombers moved from Novgorod to Caucasus
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Volgograd
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 battleship and 1 transport
Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Samara
Germans attack with 5 artilleries and 42 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 42 infantry in Samara, round 2 : 9/47 hits, 9,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 5 artilleries and 42 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
5 armour moved from Russia to Volgograd
1 aaGun and 25 armour moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Rostov
2 aaGuns moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Vologda to Tambov
2 bombers moved from Caucasus to Tambov
2 tactical_bombers moved from Volgograd to Tambov
2 infantry moved from Novgorod to Belarus
2 armour moved from Western Germany to Slovakia Hungary
3 infantry moved from France to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
3 bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Caucasus to Tambov
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
2 mech_infantrys placed in Novgorod
3 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
British : -0,67
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
1 armour moved from Northwest Persia to Caucasus
1 artillery and 32 infantry moved from Kazakhstan to Caucasus
6 fighters moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 6 fighters and 32 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery, 6 fighters and 32 infantry in Caucasus, round 2 : 7/40 hits, 9,33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 6 fighters and 31 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
2 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Sikang
4 aaGuns moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Yenisey to Kansu
1 infantry moved from Anhwe to Hopei
6 fighters moved from Caucasus to Northwest Persia
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,50
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major, 4x airfield; Remaining resources: 16 PUs; 0 SuicideAttackTokens;
Japanese buy 1 carrier; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Philippines to Japan
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 3 destroyers, 10 infantry, 4 mech_infantrys and 7 transports
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 destroyers and 7 transports in 25 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 7 transports in 25 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 battleship and 7 transports remaining. Battle score for attacker is -21
Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 destroyers
Non Combat Move - Japanese
Place Units - Japanese
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,1,1,6,1,2,1,3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,2,6,3,4,6,5
Japanese collect 16 PUs (14 lost to blockades); end with 16 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans : 2,33
Japanese : 0,83
Lavede det vilde sats med japan - Altså hvis det havde lykkedes! Havde 47% chance for at sænke dine 7 transportere + fragt!!!
@Maxiheimer sygt… HVordan? Var det ik kun dine bombers der ku nå??
@Maxiheimer går ik ud fra du vil scramble ved Japan?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
1 battleship moved from 25 Sea Zone to 6 Sea Zone
10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
10 infantry moved from 6 Sea Zone to Japan
4 mech_infantrys moved from 6 Sea Zone to Japan
1 bomber moved from Korea to Japan
1 fighter and 4 tactical_bombers moved from Korea to Japan
3 bombers moved from Amur to Japan
3 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
3 infantry moved from Amur to 5 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 armour moved from 6 Sea Zone to Japan
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt
Japanese defend with 1 carrier
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Japan
Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
AA fire in Japan : 2/9 hits, 1,50 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits
Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits
3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan
Americans captures 21PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys
Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry
Non Combat Move - Americans
3 fighters moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
4 bombers moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -5,50
AA fire in Japan : : 0,50
Japanese : 2,00