@The-Janus I dont think @SuperbattleshipYamato is on…
Maxi VS David
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hehe tysklands inf krævede lige en ekstra tur for at nå frem, men de gav mig overtaget:)
Jeg undrer mig lidt over de 3 tanks i arcangel? -
@Maxiheimer havde ik set dine 9 mechs i E. POland :/
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@Makalakalane intercepter du i Japan? Jeg kommer med 3 bombers og 5 fighters
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@Maxiheimer intercepter du i Japan? Jeg kommer med 3 bombers og 5 fighters. Du har 1 fighter og 2 bombers
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 armour moved from Korea to Buryatia Russians take Buryatia from Japanese
Combat Hit Differential Summary :
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nej tak!!!
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@Maxiheimer haha, tænkte jeg nok :p
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Jeg tænker jo lige så meget på at du ikke får bonussen alligevel, når UK er i rusland, og samtidig - hvis du havde fået den ville pengene jo bare gå til tyskland…
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@Maxiheimer ja, jeg ved det. Det er mere fordi jeg har et halv-kamikaze raid jeg ville lave med engelske fly, men jeg genovervejer det nok, nu hvor du ka sende 9 enheder +1 bomber ind i landet no matter what
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 armour moved from Korea to Buryatia Russians take Buryatia from Japanese Combat - Americans Air Battle in Japan Americans attacks with 8 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits Bombing raid in Japan rolls: 6,4,5 and causes: 15 damage to unit: factory_major Bombing raid in Japan causes 15 damage total. Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 3 bombers moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 4 mech_infantrys moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 10 Sea Zone 6 infantry placed in Western United States 3 tactical_bombers placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 7 infantry moved from Hunan to Anhwe Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hunan to Manchuria Place Units - Chinese 7 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Japan 1 armour moved from Korea to Buryatia Russians take Buryatia from Japanese Combat - Americans Air Battle in Japan Americans attacks with 8 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits Bombing raid in Japan rolls: 6,4,5 and causes: 15 damage to unit: factory_major Bombing raid in Japan causes 15 damage total. Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 3 bombers moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 4 mech_infantrys moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 10 Sea Zone 6 infantry placed in Western United States 3 tactical_bombers placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 7 infantry moved from Hunan to Anhwe Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hunan to Manchuria Place Units - Chinese 7 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 submarine; Remaining resources: 3 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone 1 armour moved from Hopei to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Anhwe 1 mech_infantry moved from Tobruk to Tunisia 1 tactical_bomber moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone 2 artilleries moved from 94 Sea Zone to Tunisia 4 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 98 Sea Zone to Tunisia 1 battleship moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 carrier moved from 98 Sea Zone to 94 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Tunisia British attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 4/11 hits, 4,00 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from 109 Sea Zone to British Guiana 1 transport moved from 85 Sea Zone to 83 Sea Zone 2 infantry moved from Gold Coast to French West Africa 3 mech_infantrys moved from Iraq to Egypt 4 mech_infantrys moved from Caucasus to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Eastern Persia to Iraq 1 fighter moved from Russia to Iraq 1 bomber moved from Urals to Iraq 1 artillery and 3 infantry moved from Caucasus to Northwest Persia 2 armour, 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 3 aaGuns, 1 armour and 1 fighter moved from Hunan to Anhwe 4 mech_infantrys moved from Yunnan to Anhwe 2 infantry moved from Burma to Yunnan 4 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from Tunisia to Libya 2 fighters moved from Tunisia to 94 Sea Zone 1 mech_infantry moved from India to Yunnan 3 infantry moved from India to Burma Place Units - British 2 fighters placed in United Kingdom 1 destroyer and 1 submarine placed in 109 Sea Zone British undo move 2. 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 1 bomber placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 bomber Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : 0,83 British : -1,00 Italians : -0,50 AA fire in Japan : : -0,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Brazil to 86 Sea Zone 1 artillery and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 artillery moved from 89 Sea Zone to West Indies Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in West Indies Non Combat Move - Italians 1 aaGun and 3 infantry moved from Western Ukraine to Bryansk Place Units - Italians 2 submarines and 1 tactical_bomber placed in 97 Sea Zone Italians undo move 1. 2 submarines placed in 97 Sea Zone 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hopei: 1 fighter EDIT: Adding units owned by ANZAC to Anhwe: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hopei: 1 fighter EDIT: Adding units owned by ANZAC to Anhwe: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Archangel 26 infantry moved from Bryansk to Russia 3 mech_infantrys moved from Eastern Poland to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Bryansk to Tambov 3 fighters moved from Southern Italy to 94 Sea Zone 2 bombers moved from Western Germany to 94 Sea Zone 1 bomber moved from Germany to 94 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 107 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Novgorod to Smolensk 2 bombers moved from Novgorod to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 4 mech_infantrys moved from Bryansk to Rostov 23 armour moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Smolensk 3 armour moved from Ukraine to Rostov 1 infantry moved from Bryansk to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 bombers, 4 mech_infantrys and 1 tactical_bomber Russians defend with 3 armour Germans roll dice for 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 2,50 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1,50 expected hits 3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 armour Battle in Rostov Germans attack with 26 armour and 4 mech_infantrys Russians defend with 3 infantry Germans roll dice for 26 armour and 4 mech_infantrys in Rostov, round 2 : 10/30 hits, 13,67 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 26 armour and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 5 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 5 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 6 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Smolensk, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in 94 Sea Zone Germans attack with 3 bombers and 3 fighters British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports Germans roll dice for 3 bombers and 3 fighters in 94 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 94 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits 1 cruiser owned by the British, 3 fighters owned by the Germans and 1 carrier owned by the British lost in 94 Sea Zone retreated to 94 Sea Zone British win with 1 battleship, 2 fighters and 3 transports remaining. Battle score for attacker is -2 Casualties for Germans: 3 fighters Casualties for British: 1 carrier and 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the British lost in 106 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 2 submarines Casualties for British: 1 submarine Battle in Russia Germans attack with 26 infantry Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 26 infantry in Russia, round 2 : 1/26 hits, 4,33 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 25 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry 2 fighters owned by the British forced to land in Tunisia Non Combat Move - Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 17 infantry moved from Bryansk to Russia 5 artilleries moved from Bryansk to Russia 1 aaGun moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 artillery moved from Western Ukraine to Bryansk 6 armour moved from Bryansk to Russia 2 tactical_bombers moved from Smolensk to Bryansk 2 bombers moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Bryansk 1 bomber moved from 94 Sea Zone to Southern Italy 2 bombers moved from 94 Sea Zone to Southern Italy Place Units - Germans 2 submarines placed in 112 Sea Zone 2 bombers placed in Western Germany 3 armour placed in Ukraine 2 infantry placed in Novgorod 3 infantry placed in France Turn Complete - Germans Germans collect 62 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -6,00 British : 1,17 Russians : 2,17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 3 armour moved from Novosibirsk to Yenisey 2 infantry moved from Samara to Tambov 6 fighters moved from Volgograd to Tambov Combat - Russians Battle in Yenisey Russians attack with 3 armour Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 3 armour in Yenisey, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 aaGun owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 armour Casualties for Japanese: 1 aaGun and 1 infantry Battle in Tambov Russians attack with 6 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 6 fighters and 2 infantry in Tambov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Volgograd to Northwest Persia 6 fighters moved from Tambov to Northwest Persia 1 infantry moved from Samara to Volgograd 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 4 aaGuns, 1 artillery and 38 infantry moved from Samara to Kazakhstan 1 infantry moved from Hopei to Anhwe 1 tactical_bomber moved from 19 Sea Zone to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,17 Japanese : 0,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 19 PUs; 0 SuicideAttackTokens; Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Kwangtung Battle in Malaya Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsu to Shantung 2 fighters and 1 tactical_bomber moved from Jehol to Japan 2 artilleries, 9 infantry and 2 mech_infantrys moved from Jehol to Shantung 1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 45 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,6,6,5,3,4,6 Japanese collect 26 PUs (15 lost to blockades); end with 26 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 tactical_bombers moved from Korea to Japan 3 bombers moved from Manchuria to Japan 2 fighters moved from Manchuria to Japan 3 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Combat - Americans Air Battle in Japan Americans attacks with 12 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 4,5,7 and causes: 16 damage to unit: factory_major Bombing raid in Japan rolls: 4,1,1,6 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6 Cleaning up after air battles Non Combat Move - Americans 4 tactical_bombers moved from Japan to Korea 4 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 6 infantry moved from Western United States to 10 Sea Zone 6 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 armour moved from Manchuria to Amur 3 infantry moved from Manchuria to Amur 2 artilleries moved from Manchuria to Amur 1 armour moved from Buryatia to Amur 3 bombers moved from Japan to Amur Place Units - Americans 1 bomber placed in Korea 2 transports placed in 6 Sea Zone 1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -1,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Manchuria to Anhwe Place Units - Chinese 5 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :