@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from 104 Sea Zone to Spain
2 infantry moved from 104 Sea Zone to Spain
2 mech_infantrys moved from 104 Sea Zone to Spain
1 battleship moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Gibraltar to Spain
2 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
2 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Spain
Americans attack with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 3/11 hits, 2,83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 3 : 1/10 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 4 : 5/10 hits, 2,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 104 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67
Neutral_True : -1,00
Japanese : 0,33
Selv uden de enheder havde jeg oddsene:) Du fik gået lidt for langt væk mod syd:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from 104 Sea Zone to Spain
2 infantry moved from 104 Sea Zone to Spain
2 mech_infantrys moved from 104 Sea Zone to Spain
1 battleship moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Gibraltar to Spain
2 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
2 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Spain
Americans attack with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 3/11 hits, 2,83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 3 : 1/10 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 4 : 5/10 hits, 2,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 104 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from India to Burma
4 infantry moved from West India to 79 Sea Zone
4 infantry moved from Persia to Iraq
3 artilleries moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Syria to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to Spain
1 transport moved from 106 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone
4 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 submarine placed in 81 Sea Zone
1 bomber and 1 fighter placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 44 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 2,17
Italians : -0,33
Americans : 0,67
Neutral_True : -1,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 battleship and 2 cruisers moved from 96 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 fighter and 4 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Greece, round 2 : 0/5 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 fighter and 3 infantry in Greece, round 3 : 3/4 hits, 1,00 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,83
British : -0,33
Fedt at du er gået spanish beach head:)
Skulle briterne ikke have gået på tyrkiet?
@Maxiheimer jo, det skulle de jo egentlig… Tror jeg tænkte jeg ville miste for mange enheder på det, hvis jeg stadig skulle kunne lægge pres på italien. Så længe italien og tyskland ik ku få det lige foreløbigt.
Tyskland sejler over og tager det nu. Jeg får jo de enheder der er i tyrkiet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Sumatra to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Malaya
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Yunnan
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,17
@Maxiheimer tja, men jeg skulle jo dumme mig igen på et eller andet tidspunkt. Hvis den ikke var afgjort i forvejen, så bliver den det da lige om lidt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Sumatra to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Malaya
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Yunnan
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,17
@Makalakalane latterligt. Det var planen fra start at ta tyrkiet. Jeg ved snart ik hva der sker i mit hovede, det er jo helt latterligt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
4 armour and 3 mech_infantrys moved from Archangel to Russia
4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Bryansk
6 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
5 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Volgograd
Germans take Volgograd from Russians
5 armour moved from Novosibirsk to Russia
1 infantry moved from Archangel to Vologda
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Bessarabia
Germans attack with 2 armour and 1 artillery
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 13 armour, 5 artilleries, 11 bombers, 1 fighter, 27 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters and 36 infantry
AA fire in Russia : 1/12 hits, 2,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 27 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/62 hits, 22,33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 2 fighters and 36 infantry in Russia, round 2 : 8/40 hits, 14,33 expected hits
11 infantry owned by the Russians, 8 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 19 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/54 hits, 21,00 expected hits
Russians roll dice for 2 armour, 2 fighters and 25 infantry in Russia, round 3 : 12/29 hits, 10,67 expected hits
13 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/42 hits, 19,00 expected hits
Russians roll dice for 2 armour, 2 fighters and 12 infantry in Russia, round 4 : 5/16 hits, 6,33 expected hits
12 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 11 bombers, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 1 fighter and 25 infantry
Casualties for Russians: 4 aaGuns, 2 armour, 2 fighters and 36 infantry
Battle in Vologda
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry and 2 mech_infantrys moved from Northern Italy to 95 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
1 mech_infantry moved from Germany to France
11 bombers moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
3 aaGuns moved from Smolensk to Russia
Place Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
8 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 4.
6 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 6.
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (2 lost to blockades); end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -17,83
AA fire in Russia : : -1,00
Russians : -7,67
@Maxiheimer nå, men nu, hvor jeg heller ikke længere kan presse fra mellemøsten, så er det nok bare det.
Kan godt forstå du er lidt bitter over det, men det er da lige før at du har tropper nok til at tage det alligevel…
Så slog jeg min egen statistik… tyskalnd ramte -17,83 denne runde;(
Et lille fif til en anden god gang, kunne være at rømme rusland når oddsene alligevel er så dårlige. Så havde du stadigvæk haft en stor styrke til at binde den tyske.
@Maxiheimer ja, det ku jeg ha gjort. Men min hjerne holder nogengange op med at fungere ordentligt, når jeg ser hvor dum jeg har været.
Ja, hvis terningerne er med England, men så står Italien bare og venter i Grækenland og Tyskerne kommer nordfra. Min nødplan var om jeg ku nå at ta europa med USA fra Spanien, hvis England ku holde Italien beskæftiget, men det er jo en umulig kamp.
Jeg var i flere runder sikker på at du havde mig! Du har i øvrigt spillet stillehavs-siden rigtig godt. Japanerne har haft det svært på fastlandet!
@Maxiheimer :) det er jeg da glad for at høre, i det mindste. Jeg tror Stillehavssiden blev hjulpet godt på vej af dit sats med den Japanske flåde.
@Maxiheimer ah du skrev fastlandet… Det så jeg ikke. Ja, det bliver nemmere når Rusland smider sine fly derover. Ka vi prøve en ny, hvor jeg er de allierede igen?
Hehe - det var nu ikke ment som at du ikke spillede godt på havet! Jeg havde det bare ekstra svært på land:)
Ja selvfølgelig.
Hvad vil du have som bid?