@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Maxi VS David
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to KoreaCombat Hit Differential Summary :
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@Maxiheimer :p ja, der bliver så heller ik brugt 1 kr på europa… Hvordan vil du scramble/ta casualties her?
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Fuld scramble. Flyene sidst
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Korea Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 56 Casualties for Americans: 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 4 fighters placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 2,00 Japanese : -2,17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Korea Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 56 Casualties for Americans: 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 4 fighters placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Egypt to Tobruk 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 2 infantry moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from French West Africa to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Tobruk British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from French Indo China to India 3 armour moved from India to Yunnan 4 mech_infantrys moved from Yunnan to India 3 mech_infantrys moved from Persia to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 mech_infantry moved from Alexandria to Egypt 1 armour moved from Kenya to Egypt 2 fighters moved from Egypt to Persia 1 tactical_bomber moved from Tobruk to Egypt 2 infantry moved from 83 Sea Zone to French West Africa 2 fighters moved from 109 Sea Zone to United Kingdom 1 bomber moved from 109 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 fighter and 4 mech_infantrys placed in United Kingdom British undo move 2. 1 fighter placed in United Kingdom 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4 UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,17 British : 0,50 Italians : -0,33 Americans : 2,00 Japanese : -2,50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Belarus to Bryansk Combat - Italians Battle in Gibraltar Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Gibraltar from British with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Southern Italy 1 artillery moved from Morocco to Algeria 1 aaGun and 3 infantry moved from Slovakia Hungary to Eastern Poland 1 submarine moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0,50 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Yunnan Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 3 infantry placed in Queensland 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Yunnan Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 3 infantry placed in Queensland 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 bombers moved from Western Germany to 109 Sea Zone 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Archangel 14 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Ukraine Germans take Bryansk from Russians 2 tactical_bombers moved from Belarus to Ukraine 1 armour moved from Belarus to Tambov Germans take Tambov from Russians 10 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Belarus to Bryansk 7 armour moved from Baltic States to Bryansk Combat - GermansCombat Hit Differential Summary :
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Vil du scramble?
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@Maxiheimer nej tak. Og sub’en dykker.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 bombers moved from Western Germany to 109 Sea Zone 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Archangel 14 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Ukraine Germans take Bryansk from Russians 2 tactical_bombers moved from Belarus to Ukraine 1 armour moved from Belarus to Tambov Germans take Tambov from Russians 10 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Belarus to Bryansk 7 armour moved from Baltic States to Bryansk Combat - Germans Battle in 109 Sea Zone Germans attack with 3 bombers, 1 cruiser, 1 fighter and 2 submarines British defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is -4 Casualties for Germans: 1 cruiser Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 14 infantry Russians defend with 1 infantry Germans roll dice for 14 infantry in Western Ukraine, round 2 : 2/14 hits, 2,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Poland 1 tactical_bomber moved from Archangel to Poland 2 tactical_bombers moved from Ukraine to Eastern Poland 1 artillery moved from Poland to Eastern Poland 9 infantry moved from Novgorod to Belarus 4 infantry moved from Baltic States to Belarus 7 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from 109 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 3 bombers moved from 109 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Novgorod 9 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 bombers EDIT: Adding units owned by Germans to Germany: 3 bombers EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns EDIT: Adding units owned by Germans to Holland Belgium: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67 Russians : -0,33 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Tambov 2 infantry moved from Russia to Tambov 4 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - RussiansCombat Hit Differential Summary :
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@Maxiheimer dykker din ubåd ved Gibraltar? Der er russisk undervandskamikaze her haha
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nej den deltager:)
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det er også den der tager hit
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@Maxiheimer selvfølgelig ;) Tænkte nok den ville være med, men det var på sin plads at spørge
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@Maxiheimer damn, ramte fandme på første hug :D Men dit battleship missede desværre ikke ;)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Tambov 2 infantry moved from Russia to Tambov 4 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 battleship, 1 submarine and 1 transport Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Italians: 1 submarine Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 4 infantry in Archangel, round 2 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 4 infantry in Archangel, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters and 3 infantry in Archangel, round 4 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 2 infantry moved from Novosibirsk to Samara 2 fighters moved from Tambov to Russia 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Korea to Suiyuyan 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 mech_infantry moved from Russia to Rostov Place Units - Russians 3 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0,50 Italians : 0,17 Russians : -1,17





