• TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 fighters moved from Western Australia to Sumatra
            1 infantry moved from Queensland to New South Wales
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 artilleries placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
            EDIT: Adding units owned by ANZAC to Yunnan: 1 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from French West Africa to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x harbour; Remaining resources: 57 PUs; 
            Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 cruiser moved from 93 Sea Zone to 98 Sea Zone
            1 carrier moved from 93 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            2 armour and 2 infantry moved from Alexandria to 98 Sea Zone
            2 armour and 2 infantry moved from 98 Sea Zone to Syria
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Western Germany to 98 Sea Zone
            8 infantry moved from Poland to Baltic States
            5 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            4 armour moved from Poland to Belarus
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 bombers moved from Germany to Baltic States
            1 infantry moved from Nenetsia to Archangel
            1 bomber moved from Karelia to Archangel
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble ved egypten?


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x harbour; Remaining resources: 57 PUs; 
            Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 cruiser moved from 93 Sea Zone to 98 Sea Zone
            1 carrier moved from 93 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            2 armour and 2 infantry moved from Alexandria to 98 Sea Zone
            2 armour and 2 infantry moved from 98 Sea Zone to Syria
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Western Germany to 98 Sea Zone
            8 infantry moved from Poland to Baltic States
            5 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            4 armour moved from Poland to Belarus
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 bombers moved from Germany to Baltic States
            1 infantry moved from Nenetsia to Archangel
            1 bomber moved from Karelia to Archangel
    
        Combat - Germans
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Trans-Jordan from British, taking Syria from French, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 8 infantry in Baltic States, round 2 : 4/10 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys in Belarus, round 2 : 10/39 hits, 9,50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            7 armour moved from Ukraine to Caucasus
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 artilleries moved from Slovakia Hungary to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            3 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            2 bombers moved from Baltic States to Germany
            1 bomber moved from Archangel to Germany
            2 bombers moved from Germany to Western Germany
            2 infantry moved from Poland to Eastern Poland
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 bomber and 2 mech_infantrys placed in Western Germany
            1 bomber placed in Western Germany
            4 armour placed in Germany
            Germans undo move 3.
            4 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Archangel
            2 artilleries moved from Novgorod to Karelia
            1 submarine moved from 126 Sea Zone to 127 Sea Zone
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            2 armour moved from Russia to Volgograd
            4 artilleries and 4 infantry moved from Tambov to Volgograd
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                    Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour, 4 artilleries and 4 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Volgograd, round 2 : 2/10 hits, 3,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Russia
            1 infantry moved from Bryansk to Smolensk
            4 aaGuns and 14 infantry moved from Bryansk to Russia
            10 infantry moved from Korea to Manchuria
            2 aaGuns moved from Amur to Manchuria
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,83
    Russians : 1,17
    

    Savegame


  • Jeg var jo ved at gå hen og blive helt urolig for dig:blush:


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from ANZAC
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
            2 bombers moved from Hunan to Manchuria
            3 infantry moved from Jehol to Manchuria
            1 artillery and 7 infantry moved from Japan to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 5 infantry moved from 19 Sea Zone to Manchuria
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 11 infantry
                    AA fire in Manchuria : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 2 : 5/19 hits, 7,83 expected hits
                    Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 1/11 hits, 3,67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/18 hits, 7,67 expected hits
                    Chinese roll dice for 8 infantry in Manchuria, round 3 : 7/8 hits, 2,67 expected hits
                    7 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 8 infantry
                Casualties for Russians: 2 aaGuns and 11 infantry
    
        Non Combat Move - Japanese
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun, 1 artillery and 13 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
            3 carriers, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
            3 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from Shantung to Jehol
            2 infantry moved from Anhwe to Kiangsi
            4 fighters and 4 tactical_bombers moved from Manchuria to Jehol
            2 bombers moved from Manchuria to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
            2 infantry placed in Japan
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
            Japanese undo move 2.
            2 infantry placed in Shantung
            Japanese undo move 3.
            1 transport placed in 19 Sea Zone
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
            Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,33
    AA fire in Manchuria : : -1,00
    Japanese : -3,17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 26 Sea Zone to 12 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Shensi
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 26 Sea Zone to 12 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Shensi
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 10 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  British take Tobruk from Italians
            1 mech_infantry moved from Northwest Persia to Syria
            3 infantry moved from Iraq to Syria
            1 fighter moved from Egypt to Syria
            1 tactical_bomber moved from Egypt to Syria
            3 armour moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Egypt to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 fighter moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                    British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Syria
                British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 armour and 2 infantry
                    British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Syria
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
                Casualties for Germans: 2 armour and 2 infantry
            Battle in Trans-Jordan
                British attack with 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 3 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            4 infantry moved from India to West India
            2 transports moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Syria to Egypt
            1 tactical_bomber moved from Syria to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            1 infantry placed in Union of South Africa
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,3
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5,6,2,5
            UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 0.33
    Chinese : 1.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 submarines moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 battleship moved from 98 Sea Zone to 96 Sea Zone
            2 cruisers moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 2 infantry
                British defend with 2 armour
                    Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 2 armour in Tobruk, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                    Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 2 armour in Tobruk, round 3 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                British win with 2 armour remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in 93 Sea Zone
                Italians attack with 3 submarines
                British defend with 1 destroyer
                    Italians roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 carrier and 3 transports moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    British : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from New South Wales to 62 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits
                    2 artilleries owned by the ANZAC lost in Caroline Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - ANZAC
            1 destroyer moved from 61 Sea Zone to 57 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : 2,67
    

    Savegame


  • @Maxiheimer tror ik jeg fik postet Anzacs tur. Men den var heller ikke spændende, bare en 85%'s kamp, der ikke gik min vej. Så lamt.


  • Den er da lige ovenfor:)


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Baltic States to Novgorod
            4 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Belarus to Archangel
            4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Belarus to Smolensk
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Germany to Western Ukraine
            4 bombers moved from Western Germany to Western Ukraine
            7 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
                  Germans take Kazakhstan from Russians
            1 bomber moved from Southern Italy to Western Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries, 6 bombers and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries, 6 bombers and 2 infantry in Western Ukraine, round 2 : 6/10 hits, 5,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries, 6 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 4 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Smolensk, round 2 : 14/38 hits, 9,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Belarus to Smolensk
            6 bombers moved from Western Ukraine to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            5 bombers placed in Western Germany
            3 infantry placed in Southern France
            1 mech_infantry placed in Western Germany
            Germans undo move 3.
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,33
    Russians : 0,33
    

    Savegame


  • lorte russere.PNG
    Se lige dine russeres slag;(


  • @Maxiheimer what!! Hvor sindssygt… Det går op og ned i showbizz…! Tjekker savegame nu.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            2 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Rostov to Bryansk
            2 artilleries and 1 infantry moved from Rostov to Tambov
            2 armour, 4 artilleries and 1 infantry moved from Volgograd to Tambov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,5
            Russians collect 27 PUs (3 lost to blockades); end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Novosibirsk to Samara
            1 infantry moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Shantung to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            5 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangsi to Hunan
            1 submarine moved from 38 Sea Zone to 57 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            12 infantry moved from Kwangsi to Hunan
            3 infantry moved from Jehol to 19 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to French Indo China
            2 bombers moved from Kiangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery and 18 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 18 infantry in Hunan, round 2 : 2/19 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 57 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 57 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Samara
                Japanese attack with 1 artillery
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 fighters and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in French Indo China, round 2 : 1/6 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 3/8 hits, 3,00 expected hits
                    Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kwangsi to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from Jehol to Kwangtung
            2 fighters and 2 tactical_bombers moved from Korea to Jehol
            2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
            2 bombers moved from Shan State to Kwangtung
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
            Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Chinese : -0,33
    UK_Pacific : -1,00
    Russians : -0,33
    Japanese : -1,67
    

    Savegame


  • @Maxiheimer nå, der røg Moskva… På en kamp mellem 1 Artillery og 1 Infantry… Hvor dumt.

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