@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
Maxi VS David
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Java to Sumatra 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine 4 tactical_bombers moved from Western Germany to Baltic States 1 submarine moved from 119 Sea Zone to 109 Sea Zone 3 bombers moved from Western Germany to 109 Sea Zone 4 infantry moved from Poland to Baltic States 7 armour moved from Germany to Baltic States 1 fighter moved from Western Germany to Baltic States Combat - Germans
Combat Hit Differential Summary :
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Vil du scramble?
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@Maxiheimer nej tak
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine 4 tactical_bombers moved from Western Germany to Baltic States 1 submarine moved from 119 Sea Zone to 109 Sea Zone 3 bombers moved from Western Germany to 109 Sea Zone 4 infantry moved from Poland to Baltic States 7 armour moved from Germany to Baltic States 1 fighter moved from Western Germany to Baltic States Combat - Germans Battle in 109 Sea Zone Germans attack with 3 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Western Ukraine Germans attack with 1 infantry Russians defend with 1 infantry Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Baltic States Germans attack with 7 armour, 1 fighter, 4 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 7 armour, 1 fighter, 4 infantry and 4 tactical_bombers in Baltic States, round 2 : 8/16 hits, 7,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 1 fighter, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 4 tactical_bombers moved from Baltic States to Belarus 3 aaGuns, 9 armour, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus 4 armour and 1 mech_infantry moved from Poland to Belarus 14 infantry moved from Poland to Eastern Poland 1 artillery moved from Germany to Poland 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 bombers moved from 109 Sea Zone to Western Germany 1 artillery and 1 infantry moved from France to Western Germany 1 submarine moved from 93 Sea Zone to 103 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 7 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : 0,67 Russians : -0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 4 aaGuns, 3 artilleries and 26 infantry moved from Bryansk to Russia 5 armour and 2 mech_infantrys moved from Smolensk to Russia 1 infantry moved from Archangel to Smolensk 4 infantry moved from Archangel to Vologda 1 infantry moved from Olgiy to Kansu 2 infantry moved from Timguska to Novosibirsk 1 submarine moved from 105 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Korea Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 cruiser moved from 44 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone 2 bombers moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 cruiser ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 42 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 42 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 42 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber ANZAC defend with 1 fighter and 3 infantry Japanese roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Java, round 2 : 5/8 hits, 2,50 expected hits ANZAC roll dice for 1 fighter and 3 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter and 3 infantry Battle in 6 Sea Zone Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers Americans defend with 2 battleships, 2 cruisers and 2 transports Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits Americans roll dice for 2 battleships, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 2 battleships, 2 cruisers and 2 transports Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Hunan to 6 Sea Zone 3 infantry moved from Shantung to Jehol 3 infantry moved from Anhwe to Jehol 3 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 aaGun moved from Amur to Buryatia 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -1,17 Americans : -0,33 Japanese : 0,17
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Puha - jeg syntes det er meget svært at være japan lige nu:(
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Korea
Combat Hit Differential Summary :
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@Maxiheimer :p ja, der bliver så heller ik brugt 1 kr på europa… Hvordan vil du scramble/ta casualties her?
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Fuld scramble. Flyene sidst
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Korea Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 56 Casualties for Americans: 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 4 fighters placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 2,00 Japanese : -2,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Korea Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 56 Casualties for Americans: 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 4 fighters placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Egypt to Tobruk 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 2 infantry moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from French West Africa to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Tobruk British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from French Indo China to India 3 armour moved from India to Yunnan 4 mech_infantrys moved from Yunnan to India 3 mech_infantrys moved from Persia to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 mech_infantry moved from Alexandria to Egypt 1 armour moved from Kenya to Egypt 2 fighters moved from Egypt to Persia 1 tactical_bomber moved from Tobruk to Egypt 2 infantry moved from 83 Sea Zone to French West Africa 2 fighters moved from 109 Sea Zone to United Kingdom 1 bomber moved from 109 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 fighter and 4 mech_infantrys placed in United Kingdom British undo move 2. 1 fighter placed in United Kingdom 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4 UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,17 British : 0,50 Italians : -0,33 Americans : 2,00 Japanese : -2,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Belarus to Bryansk Combat - Italians Battle in Gibraltar Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Gibraltar from British with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Southern Italy 1 artillery moved from Morocco to Algeria 1 aaGun and 3 infantry moved from Slovakia Hungary to Eastern Poland 1 submarine moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,50 Russians : 0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Yunnan Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 3 infantry placed in Queensland 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Yunnan Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 3 infantry placed in Queensland 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Tobruk Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 bombers moved from Western Germany to 109 Sea Zone 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Archangel 14 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Ukraine Germans take Bryansk from Russians 2 tactical_bombers moved from Belarus to Ukraine 1 armour moved from Belarus to Tambov Germans take Tambov from Russians 10 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Belarus to Bryansk 7 armour moved from Baltic States to Bryansk Combat - Germans
Combat Hit Differential Summary :
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Vil du scramble?
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@Maxiheimer nej tak. Og sub’en dykker.