@The-Janus @SuperbattleshipYamato Alright I’m back, are you guys on? Anything happen while I was gone?
Maxi VS David
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Altså en god flad taktik med russerne er kun at købe inf. Du kan ikke forvente at matche tyskerne før lige før moskva… Især ikke når tyskerne ikke går i søen.
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er det en fejl at du ikke har rykket de russiske tropper i øst?
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Haha - sorry det var mig der åbnede det forkerte savegame:)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Kweichow to Hopei 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Hopei 3 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Hopei 2 fighters and 2 tactical_bombers moved from Manchuria to Amur 2 bombers moved from Manchuria to Hopei 1 fighter and 1 tactical_bomber moved from Manchuria to Hopei 2 infantry moved from Kwangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from Manchuria to Kwangtung 1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Amur Combat - Japanese Battle in Borneo Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Amur Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Amur, round 2 : 3/8 hits, 3,83 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hopei Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 6 infantry in Hopei, round 2 : 5/6 hits, 2,00 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei retreated to Hopei Chinese win with 2 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 2,83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Hopei to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Hopei to Kiangsu 1 aaGun moved from Manchuria to Amur 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 4 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 2,33 UK_Pacific : -1,00 Russians : 0,33 Japanese : 2,00
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@Maxiheimer nej, det er jeg med på, men det er bare underligt, at jeg ikke kan finde ud af det omvendt. Jeg har forsøgt både med at købe 10 og 20 infantry med tyskland + fly, jeg har forsøgt at gå all in på tanks. Tanks er jeg kommet længst med, men er aldrig overlegen nok til at jeg ikke bare bliver slagtet bagfra af USA og England alligevel.
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I denne nuværende situation har du jo også givet tyskland frie tøjler ved at gå 100% på japan med USA.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
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@Maxiheimer det er jeg også med på. Det undrer mig egentlig ikke at Tyskland er stærkest. Det undrer mig, at jeg ikke kan gøre Tyskland stærkest og når jeg kommer tæt på det, så bliver jeg alligevel bare besejret fra vest.
Anyways, hvad vil du kamikaze? Og hvordan vil du vælge casualties?
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2 på hver cruiser, og 1 på 2 destroyers.
carriers først, ubåde og op efter, med flyene sidst
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@Maxiheimer 4 ud af 6 hits…
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så skulle jeg jo have delt dem mere ud:blush:
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@Maxiheimer inden jeg går videre… Du vil vel gerne bruge dine BS hits før subs?
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sorry, nej - kun det 1’ste, så de er sårede
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Ja, det er jeg med på. :) Du nævnte det bare slet ikke i første besked.
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@Maxiheimer for helvede… Må jeg redigere mit sidste valg af casualty? Jeg undlod at vælge et fly, der har 0 tilbage i movement… Det er jo mega svært at holde styr på… Det gjorde ingen forskel i kampen… Jeg sku bare ha valgt en Tac i stedet for en Fighter til sidst som casualty
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selvfølgelig. den slags behøver du da ikke spørge om,
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 2 transports Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/15 hits, 8,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/14 hits, 6,50 expected hits Units damaged: 2 battleships owned by the Americans 3 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 7/15 hits, 8,00 expected hits Japanese roll dice for 1 battleship, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits 3 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/11 hits, 6,33 expected hits Japanese roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 82 Casualties for Americans: 3 carriers, 2 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport Battle in Korea Non Combat Move - Americans 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 bomber moved from 6 Sea Zone to Siberia 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 battleship moved from 10 Sea Zone to 7 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to 7 Sea Zone Place Units - Americans 2 carriers and 3 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 4 mech_infantrys EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -1,50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 2 transports Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/15 hits, 8,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/14 hits, 6,50 expected hits Units damaged: 2 battleships owned by the Americans 3 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 7/15 hits, 8,00 expected hits Japanese roll dice for 1 battleship, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits 3 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/11 hits, 6,33 expected hits Japanese roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 82 Casualties for Americans: 3 carriers, 2 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport Battle in Korea Non Combat Move - Americans 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 bomber moved from 6 Sea Zone to Siberia 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 battleship moved from 10 Sea Zone to 7 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to 7 Sea Zone Place Units - Americans 2 carriers and 3 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 4 mech_infantrys EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria 2 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 2 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 fighter moved from Malta to Alexandria Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Alexandria British attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/8 hits, 2,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 5 infantry in Shan State, round 2 : 3/8 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 3 aaGuns, 2 infantry and 4 mech_infantrys moved from Burma to Yunnan 1 fighter moved from Egypt to Persia 1 tactical_bomber moved from Persia to India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 3 mech_infantrys placed in Persia 1 factory_minor placed in Iraq 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,1,2,5,1,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Germans : -0,17 British : 0,50 Italians : -0,33 Americans : 0,33 Chinese : -1,67 Japanese : -1,83
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@Maxiheimer tak. Jeg syns altid det er god stil lige at spørge. Det kan hurtigt gå hen og blive forvirrende, specielt hvis man er sådan én, der ikke nærlæser alle rapporter (mig)… :D