@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry and 1 tactical_bomber moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 artilleries moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 fighters moved from Eastern Poland to Karelia
5 armour and 8 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Poland
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Poland
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 armour and 1 artillery in Romania, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Karelia
Russians attack with 5 armour, 2 fighters and 8 infantry
Germans defend with 7 infantry
Russians roll dice for 5 armour, 2 fighters and 8 infantry in Karelia, round 2 : 5/15 hits, 4.83 expected hits
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia
Russians roll dice for 5 armour, 2 fighters and 6 infantry in Karelia, round 3 : 4/13 hits, 4.50 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 5 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Germans: 7 infantry
Non Combat Move - Russians
2 fighters moved from Karelia to Novgorod
2 aaGuns moved from Eastern Poland to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
17 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Iraq to Rostov
2 aaGuns and 17 infantry moved from Buryatia to Amur
Place Units - Russians
2 fighters and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -2.00
Neutral_Axis : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 64 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
3 artilleries and 3 infantry moved from Szechwan to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 bomber moved from Kwangsi to Malaya
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 4 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits, 4,67 expected hits
UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 6/8 hits, 4,00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Manchuria
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber and 5 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,5
Japanese collect 58 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : 0,00
UK_Pacific : 1,00
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Soviet Far East to Japan
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Japan to Soviet Far East
1 artillery moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone
3 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake Island
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Shan State to French Indo China
1 armour moved from Burma to French Indo China
Combat - British
Battle in French Indo China
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery, 3 infantry and 2 mech_infantrys moved from Burma to India
3 infantry moved from Eastern Persia to West India
1 fighter moved from Trans-Jordan to Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 transport moved from 96 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,1,2,5,1,5,1,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1.00
AA fire in Japan : : -0.17
Americans : 0.33
Chinese : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 armour moved from Slovakia Hungary to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 armour and 1 fighter
Russians defend with 1 armour
Italians roll dice for 2 armour and 1 fighter in Romania, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Romania to Northern Italy
2 infantry moved from Northern Italy to Greater Southern Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0,50
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 cruiser and 2 destroyers moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
@Maxiheimer det var da helt ekstremt sĂ¥ undeligt mange fejl jeg bliver ved med at lave. Gad vide hvor mange Ă¥r man skal spille før man kan finde ud af at tælle havfelter. Helt spild af 15 IPC at købe havn pĂ¥ Wake Island.
MĂ¥ indrømme jeg er ved at være lidt træt af at tabe. MĂ¥ hellere ta en pause, nĂ¥r jeg er færdig med de spil jeg har gang i nu. Lavede endda en mega brøler i den, hvor det sĂ¥ godt ud og tabte Japan. Super. Anyways, jeg har svært ved at se den her vende ogsĂ¥, men ok, sĂ¥ længe du ik har Rusland og Indien, sĂ¥ er der vel hĂ¥b.
Tja er det ikke altid nĂ¥r man føler sig presset man begynder at lave fejl?
Jeg ved ikke til hvem den hælder lige nu. tyskland stĂ¥r ikke for at tage rusland, og usa bliver kun stærkere. Du skal bare lade være med at spille sĂ¥ defensivt:)
Usa kunne i øvrigt være rykket ind og have tage begge japans fastlandsfabrikker sidste tur. ville have være et kæmpe tilbageslag:)
@Maxiheimer USA ku da ik ta de lande? Du havde jo købt en Destroyer ved Japan, sĂ¥ der var mere end 3 felter ind til fastlandet?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Novgorod
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
3 armour and 7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
5 bombers moved from Western Germany to Novgorod
Combat - Germans
Combat Hit Differential Summary :
@Maxiheimer har lige Ă¥bnet og tjekket. Jeg kunne ikke sejle ind og ta de fabrikker. Det var bl.a derfor jeg købte havnen - for at true dem. Men 1 sølle skib kan sĂ¥ stĂ¥ i vejen for det. Det var nok derfor jeg troede at jeg skulle have købt havn pĂ¥ Wake Island istedet…
vil du scramble?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Novgorod
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
3 armour and 7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
5 bombers moved from Western Germany to Novgorod
Combat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Combat Hit Differential Summary :
@Maxiheimer shit og i Novgorod havde jeg regnet med 4 Fighters ku Scramble… Det kan de selvsagt ikke… -.- NĂ¥, der røg de sĂ¥ :p Var heller ikke med pĂ¥, at man kan flyve en Bomber ind i havfeltet i tilfældet af scramble.
Nej du har ret, jeg talte forkert.
Du lærer lidt hele tiden… Hvis man skal se det fra den lyse side:face_with_rolling_eyes:
Men scrambler de?
@Maxiheimer yes. Men jeg blir nødt til at ha en pause fra det efter de her spil.
Det her spilleri online er ok til at lære/prøve ting af, men det nĂ¥r ikke brætspillet til sokkeholderne
@Maxiheimer ja de scrambler, jeg har ogsĂ¥ postet et summary, hvor der er valgt fuld scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Novgorod
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
3 armour and 7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
5 bombers moved from Western Germany to Novgorod
Combat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports
Russians defend with 3 fighters
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports in 127 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Russians roll dice for 3 fighters in 127 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Russians, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone
Germans win with 1 bomber, 1 cruiser and 4 transports remaining. Battle score for attacker is 3
Casualties for Germans: 1 carrier and 1 tactical_bomber
Casualties for Russians: 3 fighters
Battle in Novgorod
Germans attack with 5 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Germans roll dice for 5 bombers and 4 infantry in Novgorod, round 2 : 3/9 hits, 4,00 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Finland
Germans attack with 4 infantry
Russians defend with 1 armour
Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 4 armour and 7 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 armour and 7 infantry in Poland, round 2 : 2/11 hits, 3,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 4 armour and 4 infantry in Poland, round 3 : 4/8 hits, 2,67 expected hits
Russians roll dice for 2 artilleries in Poland, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 6 artilleries, 29 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 6 artilleries, 29 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 8/43 hits, 10,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 6 artilleries, 28 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 bombers moved from Novgorod to Germany
1 bomber moved from 127 Sea Zone to Norway
3 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
4 infantry placed in Western Germany
1 bomber and 1 fighter placed in Western Germany
1 armour, 1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -2,00
Russians : 3,17