• Ej ej ej…! Stop lige en halv… Hvis hele din strategi var baseret på 4 artilleri så er du ilde stedt! Hvis du ikke havde regnet med at jeg med japan ville reagere på det, så er jeg da skuffet:) Dit bid gjorde da netop det, det skulle! Du har fået japan til at flytte en masse ressourcer nord, hvilket giver dig masser af luft i syd. Et bid på 16 ipc kan nok ikke i sig selv vinde spillet for dig.


  • @Maxiheimer ja, ok, du har måske ret. Jeg kigger på det igen snart. Jeg er bare lige lidt træt i hovedet. Synes bare det meste ligner sig selv i østen, bortset fra at Japan nu kan vade igennem Rusland i nord, uden det store besvær. Men jeg gir det et skud.


  • Mine transporter er jo røgen den vej, og det kostede 15-16 inf. Det er da et meget godt bytte…


  • og et fly til din aa i øvrigt:)


  • @Maxiheimer 12 inf, 1 artillery og 1 fly. 50 IPC. 18 Inf, 4 Artillery og 2 AA giver 80 IPC, så jeg ved ikke om jeg syns det går lige op rent økonomisk… Jeg kigger mig jo heller ikke for. Det er ikke en god måde at bruge sit bid på, for Japan vil altid bare kunne fjerne det med deres fly. Du ramte endda helt vildt meget under snit, mere end Russerne gjorde.
    Jeg har spillet hele runde 1 efter, at Rusland ville være en dominerende eller minimum truende faktor i nord-asien, så det er jo et voldsomt tilbageslag. Men jeg syns heller ikke, at du skal spilde din tid, så skal nok spille videre. Er bare træt af konstant at fucke up.


  • Altså jeg er jo enig i at du skulle have talt hvad jeg kunne komme med. Jeg lagde jo alle flyene så de kunne nå, men når det er sagt så tror jeg ikke det behøver være SÅ skidt. Du kan ikke gøre det op i IPC. for aksemagterne gælder det om at holde momentum, og det kan jeg kun hvis jeg tjener en masse. Der er jo ikke rigtig nogle penge i at tage de russiske styrker ud. Desuden har du lige fået de 6 inf fra mongoliet.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 fighter moved from Guam to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 7 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Tsinghai to Yunnan
            4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Kenya
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            4 infantry moved from Persia to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from India to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer vil du scramble ved Italien?


  • Ja tak - fuld hammer:)


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 fighter moved from Guam to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 7 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Tsinghai to Yunnan
            4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Kenya
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            4 infantry moved from Persia to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from India to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
                Germans defend with 1 fighter; Italians defend with 2 fighters and 3 transports
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 3 fighters and 3 transports in 97 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the Italians lost in 97 Sea Zone
                    3 transports owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 43
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 fighter
                Casualties for Italians: 2 fighters and 3 transports
            Battle in Iraq
                British attack with 1 artillery, 5 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 armour, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Ethiopia to Egypt
            1 tactical_bomber moved from Kenya to Egypt
            2 fighters moved from French West Africa to Egypt
            1 tactical_bomber moved from Iraq to Persia
            3 infantry moved from Shan State to Burma
            4 mech_infantrys moved from India to Burma
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 fighter moved from 97 Sea Zone to Malta
    
        Place Units - British
            1 factory_minor placed in Persia
            1 artillery and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,4
            British collect 31 PUs (4 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    British : 1,50
    Italians : -0,33
    Chinese : 1,33
    Neutral_Axis : 1,00
    Japanese : 0,00
    

    Savegame


  • @Maxiheimer havde egentlig regnet med du ville spare de fly denne gang :p men du ka jo godt li at scramble ligemeget om du kan vinde kampen eller ej :)


  • Tja - havde håbet på flere hits…


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 97 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 cruiser owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
                1 battleship owned by the Italians retreated to 95 Sea Zone
                British win with 1 carrier remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber, 2 cruisers and 1 destroyer
                Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
    
        Non Combat Move - Italians
            2 armour moved from Greece to Romania
            3 infantry moved from Greece to Albania
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : 0,83
    

    Savegame


  • @Maxiheimer ja, det gør man jo altid. Beklager, jeg taber hovedet en gang imellem. Jeg har bare stadig kun haft fornøjelse af at vinde én enkelt gang, så det bliver sgu nogen gange lidt langhåret. Men det kommer vel en dag.


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from French West Africa to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Jeg syntes du bliver bedre og bedre, så det er vel bare et spørgsmål om at blive mere rutineret:)


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            4 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            3 artilleries and 13 infantry moved from Poland to Eastern Poland
            6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            3 bombers moved from Western Germany to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 carrier
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 3,17 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 carrier
    
        Non Combat Move - Germans
            3 bombers moved from 97 Sea Zone to Western Germany
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            3 aaGuns moved from Poland to Eastern Poland
            18 infantry moved from Germany to Poland
            4 armour and 1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from Western Germany to Germany
            1 artillery and 1 infantry moved from Southern France to France
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            7 armour placed in Germany
            1 submarine placed in 112 Sea Zone
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    British : 0,67
    

    Savegame

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