Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Algeria to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Celebes
Non Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
4 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tunisia
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Tunisia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Persia
1 carrier placed in 81 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,3,2,5,1
British collect 27 PUs (8 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : 0.67
Italians : -0.33
AA fire in Northern Italy : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 armour moved from Tobruk to Libya
Italians take Libya from British
1 armour moved from Libya to Tobruk
1 fighter moved from Southern Italy to Bessarabia
2 infantry moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Bessarabia
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Malaya to India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/8 hits, 2,17 expected hits
Russians roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 1,83 expected hits
Russians roll dice for 5 infantry in Novgorod, round 3 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 1/3 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 5 : 1/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 6 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2,83 expected hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 4/9 hits, 5,33 expected hits
Americans roll dice for 1 cruiser, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 1/5 hits, 3,00 expected hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 4 : 8/8 hits, 4,67 expected hits
Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans, 1 armour owned by the Americans, 5 infantry owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans, 5 transports owned by the Americans and 2 mech_infantrys owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 128
Casualties for Germans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports
Battle in Gibraltar
Non Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
1 aaGun and 2 artilleries moved from France to Southern France
3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 armour moved from Poland to Western Ukraine
10 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
4 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 submarines moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
1 infantry and 9 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1,17
Americans : -1,83
Russians : -0,33
En anden gang skal du huske at læsse alle dine enheder af transporterne:)
Hov - fik svaret dig direkte pr mail. Jeg har været ude hele dagen siden kl 15, så har først været hjemme og se situationen nu. Ja, troede min flåde var stærkere end som så, men jeg havde ikke taget højde for dine fly i Italien. Godt spillet. Er villig til at smide håndklædet i ringen, da jeg endnu ikke har plan B og plan C klar, når amerikanerne blir udraderet på den måde :D Syns ellers det gik udmærket bortset fra det, til trods for at jeg overså et par ting og missede ud på en aflæsning i stillehavet og den slags, der satte ting 1 tur tilbage etc etc. Og så troede jeg egentligt, at jeg ku nå Frankrig med min franske Fighter, men havde glemt jeg ik ku flyve ind over Spanien. Tænkte så jeg ville ta Spanien med USA inden og så ta Frankrig med Fighter + Artillery og Infantry og sætte Tyskland lidt tilbage inden USA bed sig fast. Men det glemte jeg også :D Men godt spillet. Tar gerne en revanche, når du har lyst.
Jeg tror også den bliver svær at komme tilbage på:grimacing:
Du har ellers spillet godt:blush:
Jeg er klar på et mere. Vil du starte det op? Vi kan sagtens fortsætte i samme tråd på forummet, men du kan også lave en ny.
Yes, jeg laver et nyt. Skal vi bytte? Så kan jeg få svar på den mail jeg lige har sendt med det samme :D
Glemte, at du i så fald skal vælge hvad du vil bruge dine 16 IPC til :) HVad siger du?
Men selvfølgelig, hvis det skal være en rigtig revanche, så skal jeg være Allies igen. Det er helt op til dig :) Hvis du er Allies, så er det vel nemmest, at du opretter spillet? Så kan du indsætte, hvad du vil bruge de 16 IPC på med editoren.
Lad os endelig prøve at bytte side. Jeg skal bare have standard enhederne, så du kan godt starte med tysklands tur
Ok super :) Jeg sætter det op. Jeg forsøger min åbnning, jævnfør min email :D Så må det blive et kort spil, hvis det er helt hul i hovedet. Jeg skal jo lære det på en eller anden måde. :) Men er spændt på hvad du vælger i forhold til scramble, for jeg har svært ved selv at hitte ud af hvad der er smart. Der kommer spil om lidt.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 armour moved from Holland Belgium to France
4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 tactical_bomber moved from Poland to France
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
jeg tror du har fået sat den ekstra fighter ind i england og ikke i skotland som ellers er der hvor den plejer at komme ind.
Den skal give lidt mere kraft imod det søslag der normalt er i sz111. nu hvor den ligger i england kan jeg kun scramble med 4 fighters i sz109 istedet for 5.
det er lidt svært at ændre nu, men det gør heller ikke så meget.
Jeg scrambler bare med 4 fighters i sz109:)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 artilleries moved from Holland Belgium to France
4 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
2 armour moved from Greater Southern Germany to Southern France
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Poland to France
Combat - Germans
Combat Hit Differential Summary :
Sorry - det må du undskylde. Jeg troede faktisk det var i England den skulle stilles. Der satte jeg den også, da jeg selv var Allies. Beklager. Men det gir da selvfølgelig meget mere mening i Skotland, det er klart. Jeg har lavet en ny. Vil hellere se hvordan der bliver reageret, når det er optimalt eller som det plejer, du ved.
Men nu gik jeg så ind med Battleship også, det var ik meningen, men lad os bare køre herfra.
ingen problem:)
Jeg scrambler alle 5 i sz109.
Haha - ka se jeg kraftedeme gjorde det igen. Nå, men jeg gør præcis det samme og scrambler med 5 fly i SZ109… Flot, David :D
Hehe, Du kan også genoverveje din åbning og lave den om?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 armour moved from Holland Belgium to France
4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to Southern France
1 tactical_bomber moved from Poland to France
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
Combat - Germans
British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Yugoslavia
Germans attack with 2 artilleries and 10 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 10 infantry in Yugoslavia, round 2 : 0/12 hits, 2.67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 artilleries and 9 infantry in Yugoslavia, round 3 : 2/11 hits, 2.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
2 artilleries owned by the Germans and 7 infantry owned by the Germans retreated to Romania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer, 4 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 destroyer, 5 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
3 submarines owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 3 submarines
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/10 hits, 6.00 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 1 tactical_bomber in France, round 2 : 5/15 hits, 5.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in France, round 3 : 7/11 hits, 4.67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits
3 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 2 armour and 4 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Southern France, round 2 : 2/6 hits, 1.67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
4 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 110 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 fighter moved from Slovakia Hungary to Southern Italy
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Poland to Romania
3 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
11 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 tactical_bomber moved from France to Holland Belgium
3 aaGuns moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 38 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : 0.33
AA fire in France : : -0.17
French : -1.00
Neutral_Allies : -0.33