bye bye Stalin
Maxi VS David
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Algeria to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Celebes Non Combat Move - Americans 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Szechwan to Shensi 4 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Syria British take Syria from Italians 1 armour and 1 mech_infantry moved from Syria to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia Combat - British Battle in Trans-Jordan British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Morocco to Tunisia 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Siam to Shan State 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Persia 1 carrier placed in 81 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1,3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,3,2,5,1 British collect 27 PUs (8 lost to blockades); end with 28 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : 0.67 Italians : -0.33 AA fire in Northern Italy : : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 armour moved from Tobruk to Libya Italians take Libya from British 1 armour moved from Libya to Tobruk 1 fighter moved from Southern Italy to Bessarabia 2 infantry moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Bessarabia Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,17 Russians : -0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Malaya to India Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 bomber moved from Southern Italy to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 5 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/8 hits, 2,17 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 1,83 expected hits Russians roll dice for 5 infantry in Novgorod, round 3 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 5 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 6 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Russians: 5 infantry Battle in Ukraine Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2,83 expected hits Russians roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in 91 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 4/9 hits, 5,33 expected hits Americans roll dice for 1 cruiser, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 1/5 hits, 3,00 expected hits 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 4 : 8/8 hits, 4,67 expected hits Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans, 5 infantry owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans, 5 transports owned by the Americans and 2 mech_infantrys owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 128 Casualties for Germans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports Battle in Gibraltar Non Combat Move - Germans 4 bombers moved from 91 Sea Zone to Southern France 1 aaGun and 2 artilleries moved from France to Southern France 3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 2 armour moved from Poland to Western Ukraine 10 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 4 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 2 submarines moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1,17 Americans : -1,83 Russians : -0,33
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En anden gang skal du huske at læsse alle dine enheder af transporterne:)
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Hov - fik svaret dig direkte pr mail. Jeg har været ude hele dagen siden kl 15, så har først været hjemme og se situationen nu. Ja, troede min flåde var stærkere end som så, men jeg havde ikke taget højde for dine fly i Italien. Godt spillet. Er villig til at smide håndklædet i ringen, da jeg endnu ikke har plan B og plan C klar, når amerikanerne blir udraderet på den måde :D Syns ellers det gik udmærket bortset fra det, til trods for at jeg overså et par ting og missede ud på en aflæsning i stillehavet og den slags, der satte ting 1 tur tilbage etc etc. Og så troede jeg egentligt, at jeg ku nå Frankrig med min franske Fighter, men havde glemt jeg ik ku flyve ind over Spanien. Tænkte så jeg ville ta Spanien med USA inden og så ta Frankrig med Fighter + Artillery og Infantry og sætte Tyskland lidt tilbage inden USA bed sig fast. Men det glemte jeg også :D Men godt spillet. Tar gerne en revanche, når du har lyst.
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Jeg tror også den bliver svær at komme tilbage på:grimacing:
Du har ellers spillet godt:blush:
Jeg er klar på et mere. Vil du starte det op? Vi kan sagtens fortsætte i samme tråd på forummet, men du kan også lave en ny. -
Yes, jeg laver et nyt. Skal vi bytte? Så kan jeg få svar på den mail jeg lige har sendt med det samme :D
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Glemte, at du i så fald skal vælge hvad du vil bruge dine 16 IPC til :) HVad siger du?
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Men selvfølgelig, hvis det skal være en rigtig revanche, så skal jeg være Allies igen. Det er helt op til dig :) Hvis du er Allies, så er det vel nemmest, at du opretter spillet? Så kan du indsætte, hvad du vil bruge de 16 IPC på med editoren.
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Lad os endelig prøve at bytte side. Jeg skal bare have standard enhederne, så du kan godt starte med tysklands tur
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Ok super :) Jeg sætter det op. Jeg forsøger min åbnning, jævnfør min email :D Så må det blive et kort spil, hvis det er helt hul i hovedet. Jeg skal jo lære det på en eller anden måde. :) Men er spændt på hvad du vælger i forhold til scramble, for jeg har svært ved selv at hitte ud af hvad der er smart. Der kommer spil om lidt.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 tactical_bomber moved from Poland to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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jeg tror du har fået sat den ekstra fighter ind i england og ikke i skotland som ellers er der hvor den plejer at komme ind.
Den skal give lidt mere kraft imod det søslag der normalt er i sz111. nu hvor den ligger i england kan jeg kun scramble med 4 fighters i sz109 istedet for 5.
det er lidt svært at ændre nu, men det gør heller ikke så meget.
Jeg scrambler bare med 4 fighters i sz109:) -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 2 artilleries moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to Southern France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 2 armour moved from Greater Southern Germany to Southern France 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 tactical_bomber moved from Poland to France Combat - Germans
Combat Hit Differential Summary :
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Sorry - det må du undskylde. Jeg troede faktisk det var i England den skulle stilles. Der satte jeg den også, da jeg selv var Allies. Beklager. Men det gir da selvfølgelig meget mere mening i Skotland, det er klart. Jeg har lavet en ny. Vil hellere se hvordan der bliver reageret, når det er optimalt eller som det plejer, du ved.
Men nu gik jeg så ind med Battleship også, det var ik meningen, men lad os bare køre herfra. -
ingen problem:)
Jeg scrambler alle 5 i sz109. -
Haha - ka se jeg kraftedeme gjorde det igen. Nå, men jeg gør præcis det samme og scrambler med 5 fly i SZ109… Flot, David :D
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Hehe, Du kan også genoverveje din åbning og lave den om?
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries moved from Holland Belgium to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 3 armour moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to Southern France 1 tactical_bomber moved from Poland to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Romania to Yugoslavia Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Yugoslavia Germans attack with 2 artilleries and 10 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries and 10 infantry in Yugoslavia, round 2 : 0/12 hits, 2.67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 artilleries and 9 infantry in Yugoslavia, round 3 : 2/11 hits, 2.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans and 7 infantry owned by the Germans retreated to Romania Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 2 infantry Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer, 4 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 destroyer, 5 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits 3 submarines owned by the Germans lost in 109 Sea Zone British win with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Germans: 3 submarines Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 3 fighters and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/10 hits, 6.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 4 armour, 3 artilleries, 7 infantry and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0.17 expected hits Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 1 tactical_bomber in France, round 2 : 5/15 hits, 5.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in France, round 3 : 7/11 hits, 4.67 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 4 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Germans: 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 2 armour and 4 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Southern France, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 4 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 bombers moved from 110 Sea Zone to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Slovakia Hungary to Southern Italy 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Poland to Romania 3 infantry moved from Poland to Slovakia Hungary 2 artilleries moved from Germany to Western Germany 11 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 tactical_bomber moved from France to Holland Belgium 3 aaGuns moved from Germany to Slovakia Hungary Place Units - Germans 1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Germans collect 38 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.33 AA fire in France : : -0.17 French : -1.00 Neutral_Allies : -0.33