• Den er da lige ovenfor:)


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Baltic States to Novgorod
            4 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Belarus to Archangel
            4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Belarus to Smolensk
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Germany to Western Ukraine
            4 bombers moved from Western Germany to Western Ukraine
            7 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
                  Germans take Kazakhstan from Russians
            1 bomber moved from Southern Italy to Western Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries, 6 bombers and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries, 6 bombers and 2 infantry in Western Ukraine, round 2 : 6/10 hits, 5,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries, 6 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 4 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Smolensk, round 2 : 14/38 hits, 9,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Belarus to Smolensk
            6 bombers moved from Western Ukraine to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            5 bombers placed in Western Germany
            3 infantry placed in Southern France
            1 mech_infantry placed in Western Germany
            Germans undo move 3.
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,33
    Russians : 0,33
    

    Savegame


  • lorte russere.PNG
    Se lige dine russeres slag;(


  • @Maxiheimer what!! Hvor sindssygt… Det går op og ned i showbizz…! Tjekker savegame nu.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            2 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Rostov to Bryansk
            2 artilleries and 1 infantry moved from Rostov to Tambov
            2 armour, 4 artilleries and 1 infantry moved from Volgograd to Tambov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,5
            Russians collect 27 PUs (3 lost to blockades); end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Novosibirsk to Samara
            1 infantry moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Shantung to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            5 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangsi to Hunan
            1 submarine moved from 38 Sea Zone to 57 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            12 infantry moved from Kwangsi to Hunan
            3 infantry moved from Jehol to 19 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to French Indo China
            2 bombers moved from Kiangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery and 18 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 18 infantry in Hunan, round 2 : 2/19 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 57 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 57 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Samara
                Japanese attack with 1 artillery
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 fighters and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in French Indo China, round 2 : 1/6 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 3/8 hits, 3,00 expected hits
                    Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kwangsi to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from Jehol to Kwangtung
            2 fighters and 2 tactical_bombers moved from Korea to Jehol
            2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
            2 bombers moved from Shan State to Kwangtung
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
            Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Chinese : -0,33
    UK_Pacific : -1,00
    Russians : -0,33
    Japanese : -1,67
    

    Savegame


  • @Maxiheimer nå, der røg Moskva… På en kamp mellem 1 Artillery og 1 Infantry… Hvor dumt.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone
            1 armour moved from 104 Sea Zone to Spain
            2 infantry moved from 104 Sea Zone to Spain
            2 mech_infantrys moved from 104 Sea Zone to Spain
            1 battleship moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from Gibraltar to Spain
            2 mech_infantrys moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to Spain
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 3/11 hits, 2,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 3 : 1/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 4 : 5/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 104 Sea Zone
            2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Neutral_True : -1,00
    Japanese : 0,33
    

    Savegame


  • Selv uden de enheder havde jeg oddsene:) Du fik gået lidt for langt væk mod syd:)


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone
            1 armour moved from 104 Sea Zone to Spain
            2 infantry moved from 104 Sea Zone to Spain
            2 mech_infantrys moved from 104 Sea Zone to Spain
            1 battleship moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from Gibraltar to Spain
            2 mech_infantrys moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to Spain
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 3/11 hits, 2,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 3 : 1/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 4 : 5/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 104 Sea Zone
            2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from 99 Sea Zone to Greece
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            2 infantry moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
    
        Combat - British
            Battle in Greece
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Greece
                British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 41 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 infantry moved from India to Burma
            4 infantry moved from West India to 79 Sea Zone
            4 infantry moved from Persia to Iraq
            3 artilleries moved from Trans-Jordan to Egypt
            3 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Syria to Trans-Jordan
            1 armour moved from Tobruk to Egypt
            1 armour moved from Gibraltar to Spain
            1 infantry moved from Gibraltar to Spain
            1 artillery moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
            1 infantry moved from 104 Sea Zone to Spain
            1 artillery moved from 104 Sea Zone to Spain
            1 transport moved from 106 Sea Zone to 104 Sea Zone
            4 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone
            4 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            1 bomber and 1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 2,17
    Italians : -0,33
    Americans : 0,67
    Neutral_True : -1,00
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
            1 battleship and 2 cruisers moved from 96 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 battleship and 2 cruisers
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 fighter and 4 infantry in Greece, round 2 : 0/5 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 fighter and 3 infantry in Greece, round 3 : 3/4 hits, 1,00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Greece to 97 Sea Zone
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    British : -0,33
    

    Savegame


  • Fedt at du er gået spanish beach head:)
    Skulle briterne ikke have gået på tyrkiet?


  • @Maxiheimer jo, det skulle de jo egentlig… Tror jeg tænkte jeg ville miste for mange enheder på det, hvis jeg stadig skulle kunne lægge pres på italien. Så længe italien og tyskland ik ku få det lige foreløbigt.


  • Tyskland sejler over og tager det nu. Jeg får jo de enheder der er i tyrkiet.


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 57 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            3 fighters moved from Sumatra to 37 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Malaya
    
        Non Combat Move - ANZAC
            3 fighters moved from 37 Sea Zone to Yunnan
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,17
    

    Savegame


  • @Maxiheimer tja, men jeg skulle jo dumme mig igen på et eller andet tidspunkt. Hvis den ikke var afgjort i forvejen, så bliver den det da lige om lidt


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 57 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            3 fighters moved from Sumatra to 37 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Malaya
    
        Non Combat Move - ANZAC
            3 fighters moved from 37 Sea Zone to Yunnan
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,17
    

    Savegame


  • @Makalakalane latterligt. Det var planen fra start at ta tyrkiet. Jeg ved snart ik hva der sker i mit hovede, det er jo helt latterligt.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            4 armour and 3 mech_infantrys moved from Archangel to Russia
            4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Smolensk to Russia
            1 artillery moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bryansk
            2 armour moved from Eastern Poland to Bessarabia
            1 infantry moved from Western Ukraine to Bryansk
            6 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
            5 bombers moved from Western Germany to Russia
            1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Vologda
            1 armour moved from Novosibirsk to Volgograd
                  Germans take Volgograd from Russians
            5 armour moved from Novosibirsk to Russia
            1 infantry moved from Archangel to Vologda
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 armour and 1 artillery
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 13 armour, 5 artilleries, 11 bombers, 1 fighter, 27 infantry, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters and 36 infantry
                    AA fire in Russia : 1/12 hits, 2,00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 27 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/62 hits, 22,33 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 2 fighters and 36 infantry in Russia, round 2 : 8/40 hits, 14,33 expected hits
                    11 infantry owned by the Russians, 8 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 19 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/54 hits, 21,00 expected hits
                    Russians roll dice for 2 armour, 2 fighters and 25 infantry in Russia, round 3 : 12/29 hits, 10,67 expected hits
                    13 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/42 hits, 19,00 expected hits
                    Russians roll dice for 2 armour, 2 fighters and 12 infantry in Russia, round 4 : 5/16 hits, 6,33 expected hits
                    12 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Russia
                Germans captures 32PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 11 bombers, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 75
                Casualties for Germans: 1 fighter and 25 infantry
                Casualties for Russians: 4 aaGuns, 2 armour, 2 fighters and 36 infantry
            Battle in Vologda
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry and 2 mech_infantrys moved from Northern Italy to 95 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Turkey
                  Germans take Turkey from Neutral_True
            1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to France
            1 mech_infantry moved from Germany to France
            11 bombers moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            3 aaGuns moved from Smolensk to Russia
    
        Place Units - Germans
            3 infantry placed in France
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            8 infantry placed in Western Germany
            5 mech_infantrys placed in Germany
            Germans undo move 4.
            6 infantry placed in Western Germany
            2 infantry placed in Germany
            Germans undo move 6.
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 62 PUs (2 lost to blockades); end with 94 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Germans : -17,83
    AA fire in Russia : : -1,00
    Russians : -7,67
    

    Savegame

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