@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Maxi VS David
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x harbour; Remaining resources: 57 PUs; Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 2 armour and 2 infantry moved from Alexandria to 98 Sea Zone 2 armour and 2 infantry moved from 98 Sea Zone to Syria 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Western Germany to 98 Sea Zone 8 infantry moved from Poland to Baltic States 5 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 4 armour moved from Poland to Belarus 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers moved from Germany to Baltic States 1 infantry moved from Nenetsia to Archangel 1 bomber moved from Karelia to Archangel Combat - Germans Battle in Trans-Jordan Battle in Syria Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Trans-Jordan from British, taking Syria from French, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 8 infantry in Baltic States, round 2 : 4/10 hits, 2,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys in Belarus, round 2 : 10/39 hits, 9,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 7 armour moved from Ukraine to Caucasus 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Slovakia Hungary to Eastern Poland 4 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 2 bombers moved from Baltic States to Germany 1 bomber moved from Archangel to Germany 2 bombers moved from Germany to Western Germany 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Western Germany Place Units - Germans 1 bomber and 2 mech_infantrys placed in Western Germany 1 bomber placed in Western Germany 4 armour placed in Germany Germans undo move 3. 4 armour placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : -1,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 artillery moved from Novgorod to Archangel 1 infantry moved from Smolensk to Archangel 2 artilleries moved from Novgorod to Karelia 1 submarine moved from 126 Sea Zone to 127 Sea Zone 1 artillery moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 2 armour moved from Russia to Volgograd 4 artilleries and 4 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine Combat - Russians Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 armour, 4 artilleries and 4 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Volgograd, round 2 : 2/10 hits, 3,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 artilleries and 2 infantry Italians defend with 1 armour Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 infantry moved from Bryansk to Smolensk 4 aaGuns and 14 infantry moved from Bryansk to Russia 10 infantry moved from Korea to Manchuria 2 aaGuns moved from Amur to Manchuria 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,83 Russians : 1,17
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Jeg var jo ved at gå hen og blive helt urolig for dig:blush:
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 artillery moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 fighter and 3 tactical_bombers moved from Hunan to Manchuria 2 bombers moved from Hunan to Manchuria 3 infantry moved from Jehol to Manchuria 1 artillery and 7 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 5 infantry moved from 19 Sea Zone to Manchuria 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 infantry moved from Anhwe to Kweichow 1 submarine moved from 35 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from Americans 1 submarine moved from 35 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 11 infantry AA fire in Manchuria : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 2 : 5/19 hits, 7,83 expected hits Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 1/11 hits, 3,67 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/18 hits, 7,67 expected hits Chinese roll dice for 8 infantry in Manchuria, round 3 : 7/8 hits, 2,67 expected hits 7 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 8 infantry Casualties for Russians: 2 aaGuns and 11 infantry Non Combat Move - Japanese 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun, 1 artillery and 13 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 3 carriers, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Shantung to Jehol 2 infantry moved from Anhwe to Kiangsi 4 fighters and 4 tactical_bombers moved from Manchuria to Jehol 2 bombers moved from Manchuria to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 2 infantry placed in Japan 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Japanese undo move 2. 2 infantry placed in Shantung Japanese undo move 3. 1 transport placed in 19 Sea Zone 2 destroyers and 2 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3 Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Chinese : 2,33 AA fire in Manchuria : : -1,00 Japanese : -3,17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Yunnan Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Yunnan Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 10 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians 1 mech_infantry moved from Northwest Persia to Syria 3 infantry moved from Iraq to Syria 1 fighter moved from Egypt to Syria 1 tactical_bomber moved from Egypt to Syria 3 armour moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Combat - British Battle in 93 Sea Zone British attack with 1 destroyer Germans defend with 2 submarines British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Syria British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour and 2 infantry British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Syria British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Germans: 2 armour and 2 infantry Battle in Trans-Jordan British attack with 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry British roll dice for 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 3 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 4 infantry moved from India to West India 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Syria to Egypt 1 tactical_bomber moved from Syria to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Iraq 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,3 British collect 32 PUs (4 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5,6,2,5 UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0.17 British : 0.33 Chinese : 1.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 battleship moved from 98 Sea Zone to 96 Sea Zone 2 cruisers moved from 98 Sea Zone to 96 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 2 infantry British defend with 2 armour Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 2 armour in Tobruk, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 2 armour in Tobruk, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Tobruk British win with 2 armour remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in 93 Sea Zone Italians attack with 3 submarines British defend with 1 destroyer Italians roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 carrier and 3 transports moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : 0,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits 2 artilleries owned by the ANZAC lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -9 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 57 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 2,67
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@Maxiheimer tror ik jeg fik postet Anzacs tur. Men den var heller ikke spændende, bare en 85%'s kamp, der ikke gik min vej. Så lamt.
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Den er da lige ovenfor:)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Baltic States to Novgorod 4 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Belarus to Archangel 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Belarus to Smolensk 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Germany to Western Ukraine 4 bombers moved from Western Germany to Western Ukraine 7 armour and 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Kazakhstan from Russians 1 bomber moved from Southern Italy to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 6 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 6 bombers and 2 infantry in Western Ukraine, round 2 : 6/10 hits, 5,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries, 6 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 4 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 4/8 hits, 2,67 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Smolensk, round 2 : 14/38 hits, 9,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Smolensk 6 bombers moved from Western Ukraine to Eastern Poland 4 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 5 bombers placed in Western Germany 3 infantry placed in Southern France 1 mech_infantry placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 7,33 Russians : 0,33
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Se lige dine russeres slag;( -
@Maxiheimer what!! Hvor sindssygt… Det går op og ned i showbizz…! Tjekker savegame nu.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Volgograd to Samara 1 infantry moved from Rostov to Bryansk 2 artilleries and 1 infantry moved from Rostov to Tambov 2 armour, 4 artilleries and 1 infantry moved from Volgograd to Tambov 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,5 Russians collect 27 PUs (3 lost to blockades); end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Novosibirsk to Samara 1 infantry moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Shantung to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Korea 5 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 submarine moved from 38 Sea Zone to 57 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 12 infantry moved from Kwangsi to Hunan 3 infantry moved from Jehol to 19 Sea Zone 1 infantry moved from Kwangsi to Hunan 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 2 bombers moved from Kiangsi to Shan State 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Hunan Japanese attack with 1 artillery and 18 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 18 infantry in Hunan, round 2 : 2/19 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 57 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 57 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Samara Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Indo China Japanese attack with 2 fighters and 4 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 4 infantry in French Indo China, round 2 : 1/6 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from Jehol to Kwangtung 2 fighters and 2 tactical_bombers moved from Korea to Jehol 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 2 fighters moved from French Indo China to 36 Sea Zone 2 bombers moved from Shan State to Kwangtung Place Units - Japanese 1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : -0,33 UK_Pacific : -1,00 Russians : -0,33 Japanese : -1,67
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@Maxiheimer nå, der røg Moskva… På en kamp mellem 1 Artillery og 1 Infantry… Hvor dumt.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from 104 Sea Zone to Spain 2 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 2 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Spain Americans attack with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 3/11 hits, 2,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 3 : 1/10 hits, 2,67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 4 : 5/10 hits, 2,67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 104 Sea Zone 2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67 Neutral_True : -1,00 Japanese : 0,33
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Selv uden de enheder havde jeg oddsene:) Du fik gået lidt for langt væk mod syd:)
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :