That’s what I thought. Thanks for clarifying!
Maxi VS David
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from Malaya to India 2 fighters moved from Queensland to Malaya 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Algeria to Gibraltar 2 infantry moved from Algeria to Tunisia 1 cruiser moved from 91 Sea Zone to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 6 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 tactical_bomber moved from Western Germany to 94 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 bombers moved from Western Germany to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone Combat - Germans Germans creates battle in territory 104 Sea Zone Battle in Karelia Germans attack with 6 infantry Russians defend with 1 infantry Germans roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer Battle in 94 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 battleship and 1 transport; French defend with 1 cruiser Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the French, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 94 Sea Zone 1 transport owned by the British lost in 94 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 battleship and 1 transport Casualties for French: 1 cruiser Non Combat Move - Germans 1 bomber moved from 98 Sea Zone to Southern Italy 2 bombers moved from 94 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Southern Italy 3 aaGuns, 3 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 4 infantry moved from Poland to Eastern Poland 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 10 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 submarine moved from 104 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber and 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : 0,50 Russians : 0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Baltic States 1 tactical_bomber moved from Bryansk to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 16 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 2 aaGuns moved from Smolensk to Russia 2 armour moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Bryansk 17 infantry moved from Amur to Buryatia 2 aaGuns moved from Amur to Buryatia 1 submarine moved from 104 Sea Zone to 92 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery and 3 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow 1 artillery and 2 infantry moved from Suiyuyan to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from Kwangsi to Yunnan 2 bombers moved from French Indo China to Borneo 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 armour, 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 41 Sea Zone to Java 2 fighters moved from 36 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 2 transports British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/6 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Java Japanese attack with 1 armour, 2 artilleries, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 6/10 hits, 4,83 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 2 fighters moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 2 bombers moved from Borneo to French Indo China 1 carrier and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 3 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Shantung to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : -1,67 UK_Pacific : -0,67 Russians : 0,67 Japanese : -0,50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Algeria to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Celebes Non Combat Move - Americans 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Northern Italy : : 0.83
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Szechwan to Shensi 4 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Algeria to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in Celebes Non Combat Move - Americans 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Szechwan to Shensi 4 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Syria British take Syria from Italians 1 armour and 1 mech_infantry moved from Syria to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia Combat - British Battle in Trans-Jordan British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Morocco to Tunisia 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Siam to Shan State 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Persia 1 carrier placed in 81 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1,3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,3,2,5,1 British collect 27 PUs (8 lost to blockades); end with 28 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : 0.67 Italians : -0.33 AA fire in Northern Italy : : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 armour moved from Tobruk to Libya Italians take Libya from British 1 armour moved from Libya to Tobruk 1 fighter moved from Southern Italy to Bessarabia 2 infantry moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Bessarabia Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,17 Russians : -0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Malaya to India Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 bomber moved from Southern Italy to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 5 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/8 hits, 2,17 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 1,83 expected hits Russians roll dice for 5 infantry in Novgorod, round 3 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 5 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 6 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Russians: 5 infantry Battle in Ukraine Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2,83 expected hits Russians roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in 91 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 4/9 hits, 5,33 expected hits Americans roll dice for 1 cruiser, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 1/5 hits, 3,00 expected hits 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 4 : 8/8 hits, 4,67 expected hits Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans, 5 infantry owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans, 5 transports owned by the Americans and 2 mech_infantrys owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 128 Casualties for Germans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports Battle in Gibraltar Non Combat Move - Germans 4 bombers moved from 91 Sea Zone to Southern France 1 aaGun and 2 artilleries moved from France to Southern France 3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 2 armour moved from Poland to Western Ukraine 10 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 4 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 2 submarines moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1,17 Americans : -1,83 Russians : -0,33
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En anden gang skal du huske at læsse alle dine enheder af transporterne:)
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Hov - fik svaret dig direkte pr mail. Jeg har været ude hele dagen siden kl 15, sĂ¥ har først været hjemme og se situationen nu. Ja, troede min flĂ¥de var stærkere end som sĂ¥, men jeg havde ikke taget højde for dine fly i Italien. Godt spillet. Er villig til at smide hĂ¥ndklædet i ringen, da jeg endnu ikke har plan B og plan C klar, nĂ¥r amerikanerne blir udraderet pĂ¥ den mĂ¥de :D Syns ellers det gik udmærket bortset fra det, til trods for at jeg oversĂ¥ et par ting og missede ud pĂ¥ en aflæsning i stillehavet og den slags, der satte ting 1 tur tilbage etc etc. Og sĂ¥ troede jeg egentligt, at jeg ku nĂ¥ Frankrig med min franske Fighter, men havde glemt jeg ik ku flyve ind over Spanien. Tænkte sĂ¥ jeg ville ta Spanien med USA inden og sĂ¥ ta Frankrig med Fighter + Artillery og Infantry og sætte Tyskland lidt tilbage inden USA bed sig fast. Men det glemte jeg ogsĂ¥ :D Men godt spillet. Tar gerne en revanche, nĂ¥r du har lyst.
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Jeg tror ogsĂ¥ den bliver svær at komme tilbage pĂ¥:grimacing:
Du har ellers spillet godt:blush:
Jeg er klar pĂ¥ et mere. Vil du starte det op? Vi kan sagtens fortsætte i samme trĂ¥d pĂ¥ forummet, men du kan ogsĂ¥ lave en ny. -
Yes, jeg laver et nyt. Skal vi bytte? SĂ¥ kan jeg fĂ¥ svar pĂ¥ den mail jeg lige har sendt med det samme :D
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Glemte, at du i sĂ¥ fald skal vælge hvad du vil bruge dine 16 IPC til :) HVad siger du?
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Men selvfølgelig, hvis det skal være en rigtig revanche, sĂ¥ skal jeg være Allies igen. Det er helt op til dig :) Hvis du er Allies, sĂ¥ er det vel nemmest, at du opretter spillet? SĂ¥ kan du indsætte, hvad du vil bruge de 16 IPC pĂ¥ med editoren.
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Lad os endelig prøve at bytte side. Jeg skal bare have standard enhederne, sĂ¥ du kan godt starte med tysklands tur
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Ok super :) Jeg sætter det op. Jeg forsøger min Ă¥bnning, jævnfør min email :D SĂ¥ mĂ¥ det blive et kort spil, hvis det er helt hul i hovedet. Jeg skal jo lære det pĂ¥ en eller anden mĂ¥de. :) Men er spændt pĂ¥ hvad du vælger i forhold til scramble, for jeg har svært ved selv at hitte ud af hvad der er smart. Der kommer spil om lidt.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 tactical_bomber moved from Poland to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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jeg tror du har fĂ¥et sat den ekstra fighter ind i england og ikke i skotland som ellers er der hvor den plejer at komme ind.
Den skal give lidt mere kraft imod det søslag der normalt er i sz111. nu hvor den ligger i england kan jeg kun scramble med 4 fighters i sz109 istedet for 5.
det er lidt svært at ændre nu, men det gør heller ikke sĂ¥ meget.
Jeg scrambler bare med 4 fighters i sz109:)