That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Editerede lige noget non combat med transporterne, hvor jeg havde dummet mig, og så glemte jeg at flytte en sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 cruiser and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 cruiser and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor and 6 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 armour and 2 mech_infantrys moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
5 infantry moved from Burma to Yunnan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,2,6
British collect 32 PUs (3 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : -2,83
Chinese : 1,83
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Libya to Egypt
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
British defend with 1 airfield, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
Italians roll dice for 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 6/19 hits, 7,00 expected hits
British roll dice for 5 armour, 4 artilleries, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 13/25 hits, 9,50 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 bomber owned by the British, 1 infantry owned by the French, 5 artilleries owned by the Italians, 5 infantry owned by the British and 7 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Egypt, round 3 : 3/6 hits, 3,00 expected hits
British roll dice for 5 armour, 4 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 8/16 hits, 6,67 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Italians, 3 fighters owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 5 armour, 4 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Italians: 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber, 7 infantry and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 submarines and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 4,83
Russians : -0,67
AVAVAV din briter ramte lige lidt for godt;(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from Western Australia to Sumatra
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from Western Australia to Sumatra
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
EDIT: Adding units owned by ANZAC to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 57 PUs;
Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Western Germany to 98 Sea Zone
8 infantry moved from Poland to Baltic States
5 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
4 armour moved from Poland to Belarus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Germany to Baltic States
1 infantry moved from Nenetsia to Archangel
1 bomber moved from Karelia to Archangel
Combat - Germans
Combat Hit Differential Summary :
Vil du scramble ved egypten?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 57 PUs;
Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Western Germany to 98 Sea Zone
8 infantry moved from Poland to Baltic States
5 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
4 armour moved from Poland to Belarus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Germany to Baltic States
1 infantry moved from Nenetsia to Archangel
1 bomber moved from Karelia to Archangel
Combat - Germans
Battle in Trans-Jordan
Battle in Syria
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Trans-Jordan from British, taking Syria from French, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 8 infantry in Baltic States, round 2 : 4/10 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys in Belarus, round 2 : 10/39 hits, 9,50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
7 armour moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Slovakia Hungary to Eastern Poland
4 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy
2 bombers moved from Baltic States to Germany
1 bomber moved from Archangel to Germany
2 bombers moved from Germany to Western Germany
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 bomber and 2 mech_infantrys placed in Western Germany
1 bomber placed in Western Germany
4 armour placed in Germany
Germans undo move 3.
4 armour placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,00
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 artillery moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Novgorod to Karelia
1 submarine moved from 126 Sea Zone to 127 Sea Zone
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 armour moved from Russia to Volgograd
4 artilleries and 4 infantry moved from Tambov to Volgograd
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries and 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Volgograd, round 2 : 2/10 hits, 3,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Bryansk to Smolensk
4 aaGuns and 14 infantry moved from Bryansk to Russia
10 infantry moved from Korea to Manchuria
2 aaGuns moved from Amur to Manchuria
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,83
Russians : 1,17
Jeg var jo ved at gå hen og blive helt urolig for dig:blush:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
2 bombers moved from Hunan to Manchuria
3 infantry moved from Jehol to Manchuria
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Manchuria : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 2 : 5/19 hits, 7,83 expected hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 1/11 hits, 3,67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/18 hits, 7,67 expected hits
Chinese roll dice for 8 infantry in Manchuria, round 3 : 7/8 hits, 2,67 expected hits
7 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Non Combat Move - Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun, 1 artillery and 13 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
3 carriers, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Kiangsi
4 fighters and 4 tactical_bombers moved from Manchuria to Jehol
2 bombers moved from Manchuria to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
2 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
2 infantry placed in Shantung
Japanese undo move 3.
1 transport placed in 19 Sea Zone
2 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Chinese : 2,33
AA fire in Manchuria : : -1,00
Japanese : -3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 10 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 mech_infantry moved from Northwest Persia to Syria
3 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Syria
3 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Syria
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 infantry
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 2 armour and 2 infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Syria
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Germans: 2 armour and 2 infantry
Battle in Trans-Jordan
British attack with 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 3 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
4 infantry moved from India to West India
2 transports moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Syria to Egypt
1 tactical_bomber moved from Syria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Iraq
1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5,6,2,5
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0.17
British : 0.33
Chinese : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 battleship moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 2 infantry
British defend with 2 armour
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 2 armour in Tobruk, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 2 armour in Tobruk, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Tobruk
British win with 2 armour remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 carrier and 3 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 57 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 2,67
@Maxiheimer tror ik jeg fik postet Anzacs tur. Men den var heller ikke spændende, bare en 85%'s kamp, der ikke gik min vej. Så lamt.