TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Research Technology - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
1 submarine moved from 112 Sea Zone to 126 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 artilleries and 4 infantry in Novgorod, round 2 : 0/7 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 4 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Russians roll dice for 14 infantry in Korea, round 3 : 1/14 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 13 infantry in Korea, round 4 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 artilleries and 4 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Novgorod
4 aaGuns, 3 artilleries and 19 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
Place Units - Russians
2 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4,3,1,4,3,5,5,1,6,3,5,5,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -4,50
Japanese : 1,67
Syntes ikke oddsene var gode.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Hunan to Tsinghai
1 armour and 1 mech_infantry moved from Hunan to Szechwan
2 bombers moved from Kwangtung to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
2 tactical_bombers moved from Hunan to French Indo China
Combat - Japanese
Japanese creates battle in territory 45 Sea Zone
Battle in Malaya
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Malaya from UK_Pacific, taking Szechwan from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
2 bombers moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
2 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
3 carriers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 4 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Adding units owned by Japanese to Java: 2 infantry
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1,33
UK_Pacific : -0,33
Japanese : -0,17
Editerede lige noget non combat med transporterne, hvor jeg havde dummet mig, og så glemte jeg at flytte en sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 cruiser and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 cruiser and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor and 6 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 armour and 2 mech_infantrys moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
5 infantry moved from Burma to Yunnan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,2,6
British collect 32 PUs (3 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : -2,83
Chinese : 1,83
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Libya to Egypt
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
British defend with 1 airfield, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
Italians roll dice for 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 6/19 hits, 7,00 expected hits
British roll dice for 5 armour, 4 artilleries, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 13/25 hits, 9,50 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 bomber owned by the British, 1 infantry owned by the French, 5 artilleries owned by the Italians, 5 infantry owned by the British and 7 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Egypt, round 3 : 3/6 hits, 3,00 expected hits
British roll dice for 5 armour, 4 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 8/16 hits, 6,67 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Italians, 3 fighters owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 5 armour, 4 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Italians: 1 armour, 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber, 7 infantry and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 submarines and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 4,83
Russians : -0,67
AVAVAV din briter ramte lige lidt for godt;(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from Western Australia to Sumatra
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters moved from Western Australia to Sumatra
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
EDIT: Adding units owned by ANZAC to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 57 PUs;
Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Western Germany to 98 Sea Zone
8 infantry moved from Poland to Baltic States
5 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
4 armour moved from Poland to Belarus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Germany to Baltic States
1 infantry moved from Nenetsia to Archangel
1 bomber moved from Karelia to Archangel
Combat - Germans
Combat Hit Differential Summary :
Vil du scramble ved egypten?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 57 PUs;
Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Western Germany to 98 Sea Zone
8 infantry moved from Poland to Baltic States
5 artilleries, 28 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
4 armour moved from Poland to Belarus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Germany to Baltic States
1 infantry moved from Nenetsia to Archangel
1 bomber moved from Karelia to Archangel
Combat - Germans
Battle in Trans-Jordan
Battle in Syria
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Trans-Jordan from British, taking Syria from French, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 8 infantry in Baltic States, round 2 : 4/10 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys in Belarus, round 2 : 10/39 hits, 9,50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
7 armour moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Slovakia Hungary to Eastern Poland
4 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy
2 bombers moved from Baltic States to Germany
1 bomber moved from Archangel to Germany
2 bombers moved from Germany to Western Germany
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 bomber and 2 mech_infantrys placed in Western Germany
1 bomber placed in Western Germany
4 armour placed in Germany
Germans undo move 3.
4 armour placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,00
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 artillery moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Novgorod to Karelia
1 submarine moved from 126 Sea Zone to 127 Sea Zone
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 armour moved from Russia to Volgograd
4 artilleries and 4 infantry moved from Tambov to Volgograd
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries and 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Volgograd, round 2 : 2/10 hits, 3,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Bryansk to Smolensk
4 aaGuns and 14 infantry moved from Bryansk to Russia
10 infantry moved from Korea to Manchuria
2 aaGuns moved from Amur to Manchuria
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,83
Russians : 1,17
Jeg var jo ved at gå hen og blive helt urolig for dig:blush:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
2 bombers moved from Hunan to Manchuria
3 infantry moved from Jehol to Manchuria
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Manchuria : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 2 : 5/19 hits, 7,83 expected hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 1/11 hits, 3,67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/18 hits, 7,67 expected hits
Chinese roll dice for 8 infantry in Manchuria, round 3 : 7/8 hits, 2,67 expected hits
7 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Non Combat Move - Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun, 1 artillery and 13 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
3 carriers, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Kiangsi
4 fighters and 4 tactical_bombers moved from Manchuria to Jehol
2 bombers moved from Manchuria to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
2 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
2 infantry placed in Shantung
Japanese undo move 3.
1 transport placed in 19 Sea Zone
2 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Chinese : 2,33
AA fire in Manchuria : : -1,00
Japanese : -3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 10 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 mech_infantry moved from Northwest Persia to Syria
3 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Syria
3 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Syria
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 infantry
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 2 armour and 2 infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Syria
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Germans: 2 armour and 2 infantry
Battle in Trans-Jordan
British attack with 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 3 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
4 infantry moved from India to West India
2 transports moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Syria to Egypt
1 tactical_bomber moved from Syria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Iraq
1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5,6,2,5
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0.17
British : 0.33
Chinese : 1.17
Japanese : -0.67