@SuperbattleshipYamato said in Global 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower:
You’ll have to decide whether to scramble.
OH YEAH, BROTHERRRR
we’ll scramble everything
Lige meget om jeg havde can-opened, havde jeg ikke kunnet gå på de mænd der stod i western ukraine?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
3 artilleries and 13 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
2 armour and 1 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 armour, 1 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
2 armour and 3 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Hvad man ikke gør for at prøve at redde den italienske flåde:) Vil du scramble?
@Maxiheimer - jeg syns ellers jeg lavede et regnestykke på alt hvad jeg kunne stille i Western Ukraine vs alt hvad du ku komme med og du ville fjerne det ret let, hvis jeg ik tar meget fejl. I hvert fald uden mine fly, som jeg vil bruge på en anden måde.
I øst tænkte jeg, at jeg ville lade dig rykke længere væk med dine tropper først.
@Maxiheimer hehe, tænkte nok du gik all in med det tyske luftvåben - to sek, ska lige se hvor meget du går ind med
western ukraine er et felt bag den russiske front.
@Maxiheimer så er det mig, der ikke kan landene godt nok i hovedet. Mener det land, hvori jeg havde 2 russiske infantry. Det land ville jeg gerne undvær at du canopnede :) tjekker nu
@Maxiheimer fuld scramble, 3 Fighters.
Det gælder om at stå et skridt bag fronten, og så kunne lave counter:)
@Maxiheimer men har jeg overhovedet nok tropper til det? Syns jeg talte…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
3 artilleries and 13 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
2 armour and 1 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 armour, 1 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
2 armour and 3 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 4 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer and 5 fighters; French defend with 1 destroyer
Germans roll dice for 4 bombers, 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 98 Sea Zone, round 2 : 7/10 hits, 5,33 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 4 tactical_bombers owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Germans roll dice for 4 bombers and 1 fighter in 98 Sea Zone, round 3 : 2/5 hits, 3,17 expected hits
British roll dice for 2 fighters in 98 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 98 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber, 4 fighters and 4 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 5 fighters
Casualties for French: 1 destroyer
Battle in Eastern Poland
Germans attack with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/35 hits, 9,83 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Malta
Germans attack with 2 armour and 3 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 2 armour and 3 infantry in Malta, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British lost in Malta
Germans roll dice for 2 armour and 3 infantry in Malta, round 3 : 3/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 bombers moved from 98 Sea Zone to Southern Italy
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from Holland Belgium to Germany
1 infantry moved from Normandy Bordeaux to France
3 aaGuns and 1 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
4 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : 2,67
Russians : -0,67
Lige på vippen…
Puha den blev dyr:( Nu må vi se om det var det værd… Kunne bare ikke dy mig:)
@Maxiheimer ok der røg hele planen med Rusland. Det er nærmest afgørende. Helt vanvittige terninger. 97% chance for at vinde. Du vinder med halvdelen af din enheder. :( Det var sgu nok det for Rusland.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery, 5 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Russia to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 8 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/10 hits, 3,17 expected hits
Germans roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 4/9 hits, 3,00 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 6 infantry in Karelia, round 3 : 6/7 hits, 2,33 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -38
Casualties for Russians: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 4 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 16 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
3 infantry moved from Russia to Smolensk
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters
EDIT: Adding units owned by Russians to Yunnan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 4,67
Russians : -1,67
@Maxi jeg er simpelthen så træt af den slags gøgl. Det er jo ikke fordi jeg har evnerne til bare at sadle om og lave det vildeste modtræk. Det er så grimt :/
Jeg har lige brændt alle mine fly af i meddelhavet, og så mener du at rusland er færdige fordi de ikke vinder i karelia…:) Tænker du er godt med
@Maxiheimer måske har du ret. Glemte alt om de fly så snart det slag gik igang. :p Vi må se - som sagt, så har jeg nok lidt Thomas i mig på den front. Blir simpelthen så irriteret. Vi må se. Syns England er ok med. Egypten hænger i med neglene.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kweichow to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
3 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 3 : 6/10 hits, 5,50 expected hits
Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 4/8 hits, 4,33 expected hits
1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
Americans roll dice for 2 battleships and 1 transport in 54 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 fighters and 3 transports remaining. Battle score for attacker is 69
Casualties for Japanese: 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for British: 1 battleship
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 62 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 3,17 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Queensland
Japanese attack with 3 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 artillery and 1 harbour; Americans defend with 1 bomber
Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 2 : 2/5 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in Queensland, round 2 : 0/2 hits, 0,50 expected hits
1 artillery owned by the ANZAC and 1 bomber owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
1 fighter and 3 tactical_bombers moved from Kwangsi to Hunan
1 armour moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery, 5 infantry and 1 mech_infantry moved from Kweichow to Hunan
1 aaGun and 6 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Szechwan to Kwangtung
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,67
ANZAC : -0,50
Chinese : 0,17
Japanese : 0,33
Jeg tror de allierede er rigtig godt med:) Nu har jeg satset lidt med japan også:) kan være den giver kæmpe bagslag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Japanese defend with 2 battleships, 2 carriers, 3 fighters and 3 transports
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 3 transports in 54 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
Units damaged: 1 battleship owned by the Americans
2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 54 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 3 transports in 54 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
2 transports owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 71
Casualties for Americans: 2 carriers and 2 fighters
Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 3 transports
Battle in Queensland
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 2 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland
Americans roll dice for 1 armour in Queensland, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans roll dice for 1 armour in Queensland, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 3 artilleries in Queensland, round 4 : 2/3 hits, 1,00 expected hits
1 armour owned by the Americans lost in Queensland
Japanese win with 3 artilleries remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters could not land in 54 Sea Zone and were removed
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry and 4 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 2,67
Japanese : 1,33