ANZAC/France done:
germany-turn-3-complete-game-32.tsvg
Maxi VS David
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 bomber moved from Central America to Queensland 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 4 mech_infantrys moved from Central United States to Southeast Mexico Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 0/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 4 : 2/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -3,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 bomber moved from Central America to Queensland 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 4 mech_infantrys moved from Central United States to Southeast Mexico Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 0/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 4 : 2/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield and 2 factory_minors; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Italian Somaliland 1 tactical_bomber moved from British Somaliland to Italian Somaliland 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 bomber moved from United Kingdom to Southern France 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Southern France causes 6 damage total. Battle in 109 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Italian Somaliland British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier moved from 76 Sea Zone to 98 Sea Zone 2 cruisers moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 tactical_bomber moved from Italian Somaliland to Egypt 1 mech_infantry moved from Iraq to Egypt 4 infantry moved from Persia to 80 Sea Zone 4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Ethiopia to Egypt 2 fighters moved from French West Africa to Egypt 1 tactical_bomber moved from Persia to India 1 armour moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Burma to India 5 infantry moved from Burma to Yunnan 3 aaGuns moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 3 infantry moved from Malaya to Shan State 1 fighter moved from 109 Sea Zone to United Kingdom 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - British 1 airfield placed in Egypt 1 factory_minor placed in Iraq 1 factory_minor placed in Persia Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17 British : 1,00 Italians : -0,33 AA fire in Southern France : : -0,17 Chinese : -3,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 battleship and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 6 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Greece to Romania 2 aaGuns moved from Southern France to Northern Italy Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to Western Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to Western Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Jeg ved ikke om du stadigvæk værdsætter mine “kloge ord”, men tæmker lige at give dig lidt feedback:)
Du skal med rusland ikke stå i bryansk, men i western ukraine. havde din hær stået der, havde du haft så mange tropper at jeg skulle have tænkt mig godt om med at rykke frem med tyskland.
Dine tropper i øst skulle have været rykket tilbage mod øst i runde 2, så de lægger pres på japan.På den gode side, vil jeg sige at det pres du lægger på europa-siden er godt gået!
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@Maxiheimer jo er altid glad for feedback. Men jeg tænkte godt over det. Grunden til, at jeg stillede mig, som jeg gjorde var så du havde sværere ved at æave can-opener. Du har vidst kun 1 Ita tank til rådighed til det, så tænkte at en enkelt infantry oppe og nede kunne måske ta ham ud og 2 i det midterste land var netop for, at du i hvert fald ville tænke dig ekstra godt om for at gøre det der. Tænkte nok du istedet ville gå ind med Tyskerne, men rationalet var, at du har brugt en del ipc på skibe, så tænkte jeg kunne klare den. Men sikkert ikke :D
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Lige meget om jeg havde can-opened, havde jeg ikke kunnet gå på de mænd der stod i western ukraine?
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Karelia 3 artilleries and 13 infantry moved from Poland to Eastern Poland 3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 4 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone 2 armour and 1 infantry moved from Southern France to 93 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 armour, 1 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 2 armour and 3 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 91 Sea Zone to 96 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Hvad man ikke gør for at prøve at redde den italienske flåde:) Vil du scramble?
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@Maxiheimer - jeg syns ellers jeg lavede et regnestykke på alt hvad jeg kunne stille i Western Ukraine vs alt hvad du ku komme med og du ville fjerne det ret let, hvis jeg ik tar meget fejl. I hvert fald uden mine fly, som jeg vil bruge på en anden måde.
I øst tænkte jeg, at jeg ville lade dig rykke længere væk med dine tropper først. -
@Maxiheimer hehe, tænkte nok du gik all in med det tyske luftvåben - to sek, ska lige se hvor meget du går ind med
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western ukraine er et felt bag den russiske front.
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@Maxiheimer så er det mig, der ikke kan landene godt nok i hovedet. Mener det land, hvori jeg havde 2 russiske infantry. Det land ville jeg gerne undvær at du canopnede :) tjekker nu
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@Maxiheimer fuld scramble, 3 Fighters.
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Det gælder om at stå et skridt bag fronten, og så kunne lave counter:)
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@Maxiheimer men har jeg overhovedet nok tropper til det? Syns jeg talte…
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Karelia 3 artilleries and 13 infantry moved from Poland to Eastern Poland 3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 4 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone 2 armour and 1 infantry moved from Southern France to 93 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 armour, 1 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 2 armour and 3 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 91 Sea Zone to 96 Sea Zone Combat - Germans British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Germans attack with 4 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer and 5 fighters; French defend with 1 destroyer Germans roll dice for 4 bombers, 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 98 Sea Zone, round 2 : 7/10 hits, 5,33 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 4 tactical_bombers owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Germans roll dice for 4 bombers and 1 fighter in 98 Sea Zone, round 3 : 2/5 hits, 3,17 expected hits British roll dice for 2 fighters in 98 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 98 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 bomber, 4 fighters and 4 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 5 fighters Casualties for French: 1 destroyer Battle in Eastern Poland Germans attack with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/35 hits, 9,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Malta Germans attack with 2 armour and 3 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 armour and 3 infantry in Malta, round 2 : 0/5 hits, 1,50 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Germans roll dice for 2 armour and 3 infantry in Malta, round 3 : 3/5 hits, 1,50 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 2 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 3 bombers moved from 98 Sea Zone to Southern Italy 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Karelia 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Greater Southern Germany 2 mech_infantrys moved from Holland Belgium to Germany 1 infantry moved from Normandy Bordeaux to France 3 aaGuns and 1 infantry moved from Poland to Eastern Poland 7 infantry moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany 4 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : 2,67 Russians : -0,67
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Lige på vippen…
Puha den blev dyr:( Nu må vi se om det var det værd… Kunne bare ikke dy mig:)