@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Maxi VS David
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Central Mongolia 2 armour moved from Jehol to Central Mongolia 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 armour moved from Siberia to Soviet Far East 6 infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 19 Sea Zone to Shantung 4 mech_infantrys moved from Korea to Buryatia 1 bomber, 3 fighters and 3 tactical_bombers moved from Manchuria to Buryatia 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports Americans defend with 1 submarine Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Buryatia Japanese attack with 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Buryatia, round 2 : 3/11 hits, 4,83 expected hits Russians roll dice for 3 infantry in Buryatia, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Buryatia Japanese win, taking Buryatia from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Shantung Battle in Kiangsu Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to 19 Sea Zone 3 fighters moved from Buryatia to Manchuria 3 tactical_bombers moved from Buryatia to Manchuria 1 bomber moved from Buryatia to Manchuria Place Units - Japanese 5 armour placed in Korea Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : -0,17 Russians : 0,00 Japanese : -4,00
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans
Combat Hit Differential Summary :
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Vil du scramble ved w. germany
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@Maxiheimer ja, fuld æde. Og sub dør først, så carrier, så resten af bådene og så flyene.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Battle in 112 Sea Zone Americans attack with 2 bombers, 2 destroyers and 2 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits 1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,17 Americans : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 6 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 7 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 4 fighters moved from 110 Sea Zone to Western Germany 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Russia to Tambov Russians take Tambov from Germans 3 mech_infantrys moved from Caucasus to Rostov 1 tactical_bomber moved from Russia to Rostov 3 fighters moved from Russia to Rostov 1 mech_infantry moved from Russia to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone UK_Pacific take 43 Sea Zone from Japanese UK_Pacific take 35 Sea Zone from Japanese Combat - British
Combat Hit Differential Summary :
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Endnu en gang - vil du scramble fra w. germany:)
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@Maxiheimer ingen scramble nej
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Battle in 112 Sea Zone Americans attack with 2 bombers, 2 destroyers and 2 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits 1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 6 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 7 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 armour, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 110 Sea Zone to Western Germany 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Russia to Tambov Russians take Tambov from Germans 3 mech_infantrys moved from Caucasus to Rostov 1 tactical_bomber moved from Russia to Rostov 3 fighters moved from Russia to Rostov 1 mech_infantry moved from Russia to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone UK_Pacific take 43 Sea Zone from Japanese UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in 112 Sea Zone British attack with 2 carriers, 3 fighters, 1 submarine and 3 transports Germans defend with 1 cruiser British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 112 Sea Zone British win with 2 carriers, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Western Germany British attack with 1 bomber, 4 fighters and 6 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers British roll dice for 1 bomber, 4 fighters and 6 infantry in Western Germany, round 2 : 2/11 hits, 3,67 expected hits Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Western Germany, round 2 : 5/7 hits, 3,33 expected hits 2 infantry owned by the Germans and 5 infantry owned by the British lost in Western Germany British roll dice for 1 bomber, 4 fighters and 1 infantry in Western Germany, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Western Germany, round 3 : 2/5 hits, 2,67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in Western Germany British roll dice for 1 bomber, 2 fighters and 1 infantry in Western Germany, round 4 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 3 fighters and 5 infantry Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Battle in Philippines British attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour British roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Philippines British win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in 20 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Rostov British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 5 armour and 1 infantry British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 5 armour and 1 infantry in Rostov, round 2 : 2/6 hits, 2,83 expected hits 2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Rostov British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2,33 expected hits Germans roll dice for 3 armour in Rostov, round 3 : 3/3 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 fighters owned by the British lost in Rostov retreated to Rostov Germans win with 2 armour remaining. Battle score for attacker is -11 Casualties for British: 2 fighters and 3 mech_infantrys Casualties for Germans: 3 armour and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Rostov to Russia 4 infantry moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 armour and 4 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to Burma 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Kweichow to Hopei 2 aaGuns and 9 infantry moved from Yunnan to Hunan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 112 Sea Zone Place Units - British 8 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 transport placed in 109 Sea Zone Turn Complete - British British collect 44 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs Place Units - UK_Pacific 2 fighters and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,83 British : 0,00 Americans : -0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 artillery and 3 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to France Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 2 aaGuns EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 3 submarines moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 3 submarines moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from France to Holland Belgium 1 bomber moved from Bryansk to Urals 2 mech_infantrys moved from Archangel to Urals 1 mech_infantry moved from Bryansk to Vologda 1 bomber moved from Bryansk to Vologda 1 infantry moved from Smolensk to Vologda 1 bomber moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Caucasus 2 armour moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus Combat - Germans Battle in Holland Belgium Germans attack with 3 artilleries and 3 infantry Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Urals Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 5 armour, 1 bomber and 1 fighter British defend with 5 mech_infantrys Germans roll dice for 5 armour, 1 bomber and 1 fighter in Caucasus, round 2 : 1/7 hits, 3,67 expected hits Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits 1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Caucasus Germans roll dice for 2 armour, 1 bomber and 1 fighter in Caucasus, round 3 : 1/4 hits, 2,17 expected hits Russians roll dice for 4 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus Germans roll dice for 1 armour, 1 bomber and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,67 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 4 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the British lost in Caucasus 1 armour owned by the Germans retreated to Rostov Russians win with 2 mech_infantrys remaining. Battle score for attacker is -12 Casualties for Germans: 4 armour Casualties for British: 3 mech_infantrys Non Combat Move - Germans 1 fighter moved from Caucasus to Bryansk 1 bomber moved from Caucasus to Bryansk 1 bomber moved from Vologda to Bryansk 1 bomber moved from Urals to Bryansk 3 armour moved from Novgorod to Bryansk Place Units - Germans 3 infantry placed in Western Germany 3 armour placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2,50 Americans : -0,67 Russians : -0,67
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@Maxiheimer ok når 1 fighter 1 bomber og 5 tanks ikke kan vinde over 5 mechs, så falder Moskva jo aldrig.
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Det var vel også på tide at du havde lidt uheld:)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Rostov 3 fighters moved from Russia to Rostov 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia 3 fighters moved from Rostov to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : -2,67
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I øvrigt havde jeg da heller ikke tænkt mig at moskva skulle falde:)
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@Maxiheimer aj det går nok meget godt op med dine -11 haha :) Måske ik engang helt
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@Maxiheimer men kombineret med at ALLE dine 2’ere rammer (stort set) i de der latterlige små fly vs skibe slag, så er det sikkert meget lige ;)