• TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Bulgaria to Greece
                  Italians take Greece from British
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 4 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            2 aaGuns moved from Romania to Bulgaria
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : -0,33
    

    Savegame


  • @Maxiheimer sorry, mand… Syns sgu det sker ret ofte i Triple A. Thomas har også nævnt det tit. Jeg kender en hjemmeside, der hedder random.org (eller .net eller com, ka ik huske), der bryster sig af at levere ægte ‘tilfældighed’ og skriver, at det åbenbart ikke er særlig let at levere pga at alt er bygget op af algoritmer alligevel… Tænker måske Triple A i virkeligheden ikke leverer ægte tilfældighed? Har ik så meget forstand på det, men den hjemmeside der bliver brugt til store lodtrækninger osv osv.


  • Ja der er vist noget om at computere ikke er gode til tilfældighed… Jeg har ikke noget statistik fra når vi spiller med terninger, at holde det op imod, så syntes det er svært at sige om der er noget om det…


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Java to Yunnan
            1 fighter moved from Borneo to Yunnan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Java to Yunnan
            1 fighter moved from Borneo to Yunnan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - French
            Battle in Holland Belgium
                French attack with 2 infantry
                Germans defend with 1 artillery
                    French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                    French roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for French: 2 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0,00
    French : -1,67
    

    Savegame


  • @Maxiheimer det er rigtigt nok. Men vi kan da i hvert fald konstatere at terningekast er tilfældige :D Triple A lader bare til meget oftere at levere sindssyge ting… Men man kaster nok også terninger 50 gange så mange gange i Triple A, som man gør i virkeligheden :p


  • Ja nemlig:)
    Jeg tager det nok lidt mere afslappet end Thomas gør:sweat_smile: :sweat_smile:


  • @Maxiheimer hehe ja, det må man sige. Jeg tager det sgu nok også en anelse for tungt en gang imellem. Beklager :p


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            3 armour moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Tambov
            3 mech_infantrys moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            2 bombers moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 5 armour and 2 infantry
                British defend with 3 mech_infantrys
                    Germans roll dice for 5 armour and 2 infantry in Rostov, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Tambov
                Germans attack with 2 bombers and 4 infantry
                British defend with 3 mech_infantrys
                    Germans roll dice for 2 bombers and 4 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits
                    Russians roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Archangel
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 3 : 0/5 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 4 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Bryansk
            2 bombers moved from Tambov to Bryansk
            3 armour moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            3 armour moved from Novgorod to Bryansk
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            3 artilleries moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Bryansk
            3 aaGuns moved from Western Germany to France
    
        Place Units - Germans
            1 cruiser placed in 112 Sea Zone
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Vologda
            3 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : 2,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 armour; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 armour moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 armour moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 armour moved from Buyant-Uhaa to Central Mongolia
            2 armour moved from Jehol to Central Mongolia
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 armour moved from Siberia to Soviet Far East
            6 infantry moved from Japan to 6 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from 19 Sea Zone to Shantung
            4 mech_infantrys moved from Korea to Buryatia
            1 bomber, 3 fighters and 3 tactical_bombers moved from Manchuria to Buryatia
            1 mech_infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from 5 Sea Zone to Soviet Far East
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Buryatia
                Japanese attack with 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Buryatia, round 2 : 3/11 hits, 4,83 expected hits
                    Russians roll dice for 3 infantry in Buryatia, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Shantung
            Battle in Kiangsu
    
        Non Combat Move - Japanese
            1 fighter moved from 5 Sea Zone to 19 Sea Zone
            3 fighters moved from Buryatia to Manchuria
            3 tactical_bombers moved from Buryatia to Manchuria
            1 bomber moved from Buryatia to Manchuria
    
        Place Units - Japanese
            5 armour placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Russians : 0,00
    Japanese : -4,00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble ved w. germany


  • @Maxiheimer ja, fuld æde. Og sub dør først, så carrier, så resten af bådene og så flyene.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
            Battle in 112 Sea Zone
                Americans attack with 2 bombers, 2 destroyers and 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
                Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
                Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            3 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Americans : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 6 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 7 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - British
            4 fighters moved from 110 Sea Zone to Western Germany
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            3 mech_infantrys moved from Caucasus to Rostov
            1 tactical_bomber moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            1 mech_infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
                  UK_Pacific take 43 Sea Zone from Japanese
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Endnu en gang - vil du scramble fra w. germany:)


  • @Maxiheimer ingen scramble nej


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
            Battle in 112 Sea Zone
                Americans attack with 2 bombers, 2 destroyers and 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
                Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
                Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            3 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 6 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 7 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 armour, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters moved from 110 Sea Zone to Western Germany
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            3 mech_infantrys moved from Caucasus to Rostov
            1 tactical_bomber moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            1 mech_infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
                  UK_Pacific take 43 Sea Zone from Japanese
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 2 carriers, 3 fighters, 1 submarine and 3 transports
                Germans defend with 1 cruiser
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Germans lost in 112 Sea Zone
                British win with 2 carriers, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Western Germany
                British attack with 1 bomber, 4 fighters and 6 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
                    British roll dice for 1 bomber, 4 fighters and 6 infantry in Western Germany, round 2 : 2/11 hits, 3,67 expected hits
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Western Germany, round 2 : 5/7 hits, 3,33 expected hits
                    2 infantry owned by the Germans and 5 infantry owned by the British lost in Western Germany
                    British roll dice for 1 bomber, 4 fighters and 1 infantry in Western Germany, round 3 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Western Germany, round 3 : 2/5 hits, 2,67 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in Western Germany
                    British roll dice for 1 bomber, 2 fighters and 1 infantry in Western Germany, round 4 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 3 fighters and 5 infantry
                Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
            Battle in Philippines
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    British roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Philippines
                British win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 20 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Rostov
                British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 armour and 1 infantry
                    British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 5 armour and 1 infantry in Rostov, round 2 : 2/6 hits, 2,83 expected hits
                    2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Rostov
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2,33 expected hits
                    Germans roll dice for 3 armour in Rostov, round 3 : 3/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 fighters owned by the British lost in Rostov
                 retreated to Rostov
                Germans win with 2 armour remaining. Battle score for attacker is -11
                Casualties for British: 2 fighters and 3 mech_infantrys
                Casualties for Germans: 3 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            4 infantry moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from India to Burma
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Kweichow to Hopei
            2 aaGuns and 9 infantry moved from Yunnan to Hunan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 armour moved from Egypt to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Scotland to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to 112 Sea Zone
    
        Place Units - British
            8 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 fighters and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 2 fighters and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 0,00
    Americans : -0,33
    Japanese : 0,33
    

    Savegame

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