@SuperbattleshipYamato Shocked your not going aggressive with Italy.
Maxi VS David
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 1 artillery and 8 infantry moved from Bulgaria to Greece Italians take Greece from British Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries and 4 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 3 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 aaGuns moved from Romania to Bulgaria Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : -0,33
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@Maxiheimer sorry, mand… Syns sgu det sker ret ofte i Triple A. Thomas har også nævnt det tit. Jeg kender en hjemmeside, der hedder random.org (eller .net eller com, ka ik huske), der bryster sig af at levere ægte ‘tilfældighed’ og skriver, at det åbenbart ikke er særlig let at levere pga at alt er bygget op af algoritmer alligevel… Tænker måske Triple A i virkeligheden ikke leverer ægte tilfældighed? Har ik så meget forstand på det, men den hjemmeside der bliver brugt til store lodtrækninger osv osv.
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Ja der er vist noget om at computere ikke er gode til tilfældighed… Jeg har ikke noget statistik fra når vi spiller med terninger, at holde det op imod, så syntes det er svært at sige om der er noget om det…
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Java to Yunnan 1 fighter moved from Borneo to Yunnan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Java to Yunnan 1 fighter moved from Borneo to Yunnan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in Holland Belgium French attack with 2 infantry Germans defend with 1 artillery French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium French roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for French: 2 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,00 French : -1,67
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@Maxiheimer det er rigtigt nok. Men vi kan da i hvert fald konstatere at terningekast er tilfældige :D Triple A lader bare til meget oftere at levere sindssyge ting… Men man kaster nok også terninger 50 gange så mange gange i Triple A, som man gør i virkeligheden :p
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Ja nemlig:)
Jeg tager det nok lidt mere afslappet end Thomas gør:sweat_smile: :sweat_smile: -
@Maxiheimer hehe ja, det må man sige. Jeg tager det sgu nok også en anelse for tungt en gang imellem. Beklager :p
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 armour moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 3 mech_infantrys moved from Bryansk to Archangel 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 bombers moved from Bryansk to Tambov 1 bomber moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 5 armour and 2 infantry British defend with 3 mech_infantrys Germans roll dice for 5 armour and 2 infantry in Rostov, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 mech_infantrys Battle in Tambov Germans attack with 2 bombers and 4 infantry British defend with 3 mech_infantrys Germans roll dice for 2 bombers and 4 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits Russians roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 3 mech_infantrys Battle in Archangel Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 3 : 0/5 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 4 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Bryansk 2 bombers moved from Tambov to Bryansk 3 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 3 armour moved from Novgorod to Bryansk 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Bryansk 3 aaGuns moved from Western Germany to France Place Units - Germans 1 cruiser placed in 112 Sea Zone 3 armour placed in Novgorod 3 armour placed in Ukraine 3 infantry placed in France 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : 2,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Vologda 3 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : 2,33 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Central Mongolia 2 armour moved from Jehol to Central Mongolia 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 armour moved from Siberia to Soviet Far East 6 infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 19 Sea Zone to Shantung 4 mech_infantrys moved from Korea to Buryatia 1 bomber, 3 fighters and 3 tactical_bombers moved from Manchuria to Buryatia 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports Americans defend with 1 submarine Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Buryatia Japanese attack with 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Buryatia, round 2 : 3/11 hits, 4,83 expected hits Russians roll dice for 3 infantry in Buryatia, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Buryatia Japanese win, taking Buryatia from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Shantung Battle in Kiangsu Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to 19 Sea Zone 3 fighters moved from Buryatia to Manchuria 3 tactical_bombers moved from Buryatia to Manchuria 1 bomber moved from Buryatia to Manchuria Place Units - Japanese 5 armour placed in Korea Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : -0,17 Russians : 0,00 Japanese : -4,00
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans
Combat Hit Differential Summary :
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Vil du scramble ved w. germany
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@Maxiheimer ja, fuld æde. Og sub dør først, så carrier, så resten af bådene og så flyene.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Battle in 112 Sea Zone Americans attack with 2 bombers, 2 destroyers and 2 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits 1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,17 Americans : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 6 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 7 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 4 fighters moved from 110 Sea Zone to Western Germany 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Russia to Tambov Russians take Tambov from Germans 3 mech_infantrys moved from Caucasus to Rostov 1 tactical_bomber moved from Russia to Rostov 3 fighters moved from Russia to Rostov 1 mech_infantry moved from Russia to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone UK_Pacific take 43 Sea Zone from Japanese UK_Pacific take 35 Sea Zone from Japanese Combat - British
Combat Hit Differential Summary :
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Endnu en gang - vil du scramble fra w. germany:)
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@Maxiheimer ingen scramble nej
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Battle in 112 Sea Zone Americans attack with 2 bombers, 2 destroyers and 2 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits 1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 6 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 7 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 armour, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 110 Sea Zone to Western Germany 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Russia to Tambov Russians take Tambov from Germans 3 mech_infantrys moved from Caucasus to Rostov 1 tactical_bomber moved from Russia to Rostov 3 fighters moved from Russia to Rostov 1 mech_infantry moved from Russia to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone UK_Pacific take 43 Sea Zone from Japanese UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in 112 Sea Zone British attack with 2 carriers, 3 fighters, 1 submarine and 3 transports Germans defend with 1 cruiser British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 112 Sea Zone British win with 2 carriers, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Western Germany British attack with 1 bomber, 4 fighters and 6 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers British roll dice for 1 bomber, 4 fighters and 6 infantry in Western Germany, round 2 : 2/11 hits, 3,67 expected hits Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Western Germany, round 2 : 5/7 hits, 3,33 expected hits 2 infantry owned by the Germans and 5 infantry owned by the British lost in Western Germany British roll dice for 1 bomber, 4 fighters and 1 infantry in Western Germany, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Western Germany, round 3 : 2/5 hits, 2,67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in Western Germany British roll dice for 1 bomber, 2 fighters and 1 infantry in Western Germany, round 4 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 3 fighters and 5 infantry Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Battle in Philippines British attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour British roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Philippines British win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in 20 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Rostov British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 5 armour and 1 infantry British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 5 armour and 1 infantry in Rostov, round 2 : 2/6 hits, 2,83 expected hits 2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Rostov British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2,33 expected hits Germans roll dice for 3 armour in Rostov, round 3 : 3/3 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 fighters owned by the British lost in Rostov retreated to Rostov Germans win with 2 armour remaining. Battle score for attacker is -11 Casualties for British: 2 fighters and 3 mech_infantrys Casualties for Germans: 3 armour and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Rostov to Russia 4 infantry moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 armour and 4 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to Burma 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Kweichow to Hopei 2 aaGuns and 9 infantry moved from Yunnan to Hunan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 112 Sea Zone Place Units - British 8 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 transport placed in 109 Sea Zone Turn Complete - British British collect 44 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs Place Units - UK_Pacific 2 fighters and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,83 British : 0,00 Americans : -0,33 Japanese : 0,33