• TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 5 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Korea to Siberia
            1 infantry moved from Soviet Far East to Siberia
            4 armour moved from Korea to Jehol
            2 bombers moved from Manchuria to Hopei
            3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from Manchuria to Jehol
            1 fighter moved from Japan to 5 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports
                Americans defend with 1 submarine
                1 submarine owned by the Americans Submerged
            Battle in Siberia
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
                Japanese winJapanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports remaining, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Hopei
                Japanese attack with 2 bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers in Hopei, round 2 : 2/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Hopei
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 bomber
                Casualties for Chinese: 1 fighter
            Battle in Jehol
                Japanese attack with 4 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
                Chinese defend with 8 artilleries and 7 infantry
                    Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Jehol, round 2 : 7/19 hits, 8,00 expected hits
                    Chinese roll dice for 8 artilleries and 7 infantry in Jehol, round 2 : 3/15 hits, 5,00 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Jehol, round 3 : 7/16 hits, 7,50 expected hits
                    Chinese roll dice for 8 artilleries in Jehol, round 3 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Japanese and 7 artilleries owned by the Chinese lost in Jehol
                    Japanese roll dice for 4 armour, 3 artilleries, 3 fighters and 3 tactical_bombers in Jehol, round 4 : 6/13 hits, 6,50 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 4 armour, 3 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Japanese: 6 infantry
                Casualties for Chinese: 8 artilleries and 7 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hopei to Manchuria
            3 tactical_bombers moved from Jehol to Manchuria
            3 fighters moved from Jehol to Manchuria
            1 infantry moved from Korea to Amur
            1 fighter moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            5 mech_infantrys placed in Korea
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
            Japanese collect 29 PUs (2 lost to blockades); end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Russians : 0,67
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 bomber and 2 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Germans: 2 artilleries and 1 mech_infantry
            Battle in Siberia
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Americans lost in Siberia
                    Americans roll dice for 1 artillery in Siberia, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 5 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Americans lost in Siberia
                Japanese win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -2,67
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 bomber and 2 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Germans: 2 artilleries and 1 mech_infantry
            Battle in Siberia
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Americans lost in Siberia
                    Americans roll dice for 1 artillery in Siberia, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 5 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Americans lost in Siberia
                Japanese win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 bomber, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
            5 infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 111 Sea Zone
            2 mech_infantrys moved from Caucasus to Tambov
            1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
            3 mech_infantrys moved from Caucasus to Rostov
            2 fighters moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Tambov
            1 mech_infantry moved from Caucasus to Rostov
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            3 destroyers moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Sumatra
            Battle in Holland Belgium
                British attack with 3 fighters and 5 infantry
                Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 2 : 0/8 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                    British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 4 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 5 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is -5
                Casualties for British: 5 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
                3 fighters owned by the British retreated
            Battle in Tambov
                British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Scotland
                British attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 4 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                British attack with 2 fighters and 4 mech_infantrys
                Germans defend with 2 infantry
                    British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 3 : 0/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 4 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 mech_infantrys moved from Novosibirsk to Russia
            3 mech_infantrys moved from Persia to Caucasus
            4 infantry moved from Sikang to Kazakhstan
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Yunnan to Kweichow
            6 infantry moved from Shan State to Yunnan
            3 infantry moved from Burma to Yunnan
            2 aaGuns moved from Burma to Yunnan
            1 armour moved from Tobruk to Egypt
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Ethiopia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            3 fighters moved from Scotland to United Kingdom
            1 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 submarine placed in 110 Sea Zone
            1 bomber and 6 infantry placed in United Kingdom
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
            UK_Pacific collect 23 PUs (1 lost to blockades); end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -11,67
    Americans : -2,67
    Japanese : 0,00
    

    Savegame


  • @Maxiheimer -11,67??? Wtf?? Tror aldrig jeg har set sÃ¥ lav en hit rate…


  • Nej det var helt Ã¥ndsvagt…;(


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Bulgaria to Greece
                  Italians take Greece from British
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 4 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            2 aaGuns moved from Romania to Bulgaria
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : -0,33
    

    Savegame


  • @Maxiheimer sorry, mand… Syns sgu det sker ret ofte i Triple A. Thomas har ogsÃ¥ nævnt det tit. Jeg kender en hjemmeside, der hedder random.org (eller .net eller com, ka ik huske), der bryster sig af at levere ægte ‘tilfældighed’ og skriver, at det Ã¥benbart ikke er særlig let at levere pga at alt er bygget op af algoritmer alligevel… Tænker mÃ¥ske Triple A i virkeligheden ikke leverer ægte tilfældighed? Har ik sÃ¥ meget forstand pÃ¥ det, men den hjemmeside der bliver brugt til store lodtrækninger osv osv.


  • Ja der er vist noget om at computere ikke er gode til tilfældighed… Jeg har ikke noget statistik fra nÃ¥r vi spiller med terninger, at holde det op imod, sÃ¥ syntes det er svært at sige om der er noget om det…


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Java to Yunnan
            1 fighter moved from Borneo to Yunnan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Java to Yunnan
            1 fighter moved from Borneo to Yunnan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - French
            Battle in Holland Belgium
                French attack with 2 infantry
                Germans defend with 1 artillery
                    French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                    French roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for French: 2 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0,00
    French : -1,67
    

    Savegame


  • @Maxiheimer det er rigtigt nok. Men vi kan da i hvert fald konstatere at terningekast er tilfældige :D Triple A lader bare til meget oftere at levere sindssyge ting… Men man kaster nok ogsÃ¥ terninger 50 gange sÃ¥ mange gange i Triple A, som man gør i virkeligheden :p


  • Ja nemlig:)
    Jeg tager det nok lidt mere afslappet end Thomas gør:sweat_smile: :sweat_smile:


  • @Maxiheimer hehe ja, det mÃ¥ man sige. Jeg tager det sgu nok ogsÃ¥ en anelse for tungt en gang imellem. Beklager :p


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            3 armour moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Tambov
            3 mech_infantrys moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            2 bombers moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 5 armour and 2 infantry
                British defend with 3 mech_infantrys
                    Germans roll dice for 5 armour and 2 infantry in Rostov, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Tambov
                Germans attack with 2 bombers and 4 infantry
                British defend with 3 mech_infantrys
                    Germans roll dice for 2 bombers and 4 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits
                    Russians roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Archangel
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 3 : 0/5 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 4 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Bryansk
            2 bombers moved from Tambov to Bryansk
            3 armour moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            3 armour moved from Novgorod to Bryansk
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            3 artilleries moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Bryansk
            3 aaGuns moved from Western Germany to France
    
        Place Units - Germans
            1 cruiser placed in 112 Sea Zone
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Vologda
            3 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : 2,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 armour; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 armour moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 armour moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 armour moved from Buyant-Uhaa to Central Mongolia
            2 armour moved from Jehol to Central Mongolia
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 armour moved from Siberia to Soviet Far East
            6 infantry moved from Japan to 6 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from 19 Sea Zone to Shantung
            4 mech_infantrys moved from Korea to Buryatia
            1 bomber, 3 fighters and 3 tactical_bombers moved from Manchuria to Buryatia
            1 mech_infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from 5 Sea Zone to Soviet Far East
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Buryatia
                Japanese attack with 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Buryatia, round 2 : 3/11 hits, 4,83 expected hits
                    Russians roll dice for 3 infantry in Buryatia, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Shantung
            Battle in Kiangsu
    
        Non Combat Move - Japanese
            1 fighter moved from 5 Sea Zone to 19 Sea Zone
            3 fighters moved from Buryatia to Manchuria
            3 tactical_bombers moved from Buryatia to Manchuria
            1 bomber moved from Buryatia to Manchuria
    
        Place Units - Japanese
            5 armour placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Russians : 0,00
    Japanese : -4,00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble ved w. germany


  • @Maxiheimer ja, fuld æde. Og sub dør først, sÃ¥ carrier, sÃ¥ resten af bÃ¥dene og sÃ¥ flyene.

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