@SuperbattleshipYamato @The-Janus We should do a different Global setup? Or I could finish with Yamato?
I say we do 1942 Global, The Allies have a decent advantage so it would make it even cause we suck.
I think more players would be fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Siberia
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Siberia from Japanese, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 bomber moved from Morocco to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Western United States
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 infantry placed in Central United States
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 artilleries, 1 fighter and 16 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 10 artilleries, 1 fighter and 16 infantry
Japanese defend with 3 artilleries, 2 bombers, 3 fighters, 16 infantry and 3 tactical_bombers
Chinese roll dice for 10 artilleries, 1 fighter and 16 infantry in Manchuria, round 2 : 4/27 hits, 8,17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 16 infantry and 3 tactical_bombers in Manchuria, round 2 : 12/27 hits, 10,17 expected hits
4 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 10 artilleries, 1 fighter and 4 infantry in Manchuria, round 3 : 6/15 hits, 5,17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 12 infantry and 3 tactical_bombers in Manchuria, round 3 : 10/23 hits, 8,83 expected hits
6 infantry owned by the Japanese, 4 infantry owned by the Chinese and 6 artilleries owned by the Chinese lost in Manchuria
4 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is -42
Casualties for Chinese: 6 artilleries and 16 infantry
Casualties for Japanese: 10 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Hopei
2 artilleries moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Non Combat Move - British
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
4 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from French Indo China to Yunnan
4 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Shensi to Novosibirsk
3 fighters and 1 tactical_bomber moved from India to Caucasus
1 infantry moved from India to Burma
1 aaGun, 1 artillery and 2 infantry moved from Shan State to Malaya
5 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Place Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
1 destroyer and 2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 transports
Combat Hit Differential Summary :
Germans : 0,33
Americans : 0,00
Chinese : -3,33
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Romania to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 artillery and 8 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 8 infantry in Bulgaria, round 2 : 1/9 hits, 1.83 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to France
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 fighter moved from Malaya to Borneo
1 fighter moved from Malaya to Java
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 fighter moved from Malaya to Borneo
1 fighter moved from Malaya to Java
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 armour moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Rostov
1 bomber moved from Romania to Rostov
2 artilleries moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Romania to Volgograd
1 bomber moved from Romania to Tambov
2 infantry moved from Bryansk to Tambov
Combat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 5 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/14 hits, 4,67 expected hits
Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2,67 expected hits
5 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/9 hits, 3,83 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 : 4/7 hits, 3,33 expected hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Bryansk
1 bomber moved from Tambov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Volgograd to Bryansk
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83
AA fire in Volgograd : : -0,17
Americans : 1,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
3 mech_infantrys moved from Russia to Archangel
5 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/9 hits, 3,67 expected hits
Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits
2 mech_infantrys owned by the Russians and 5 infantry owned by the Germans lost in Archangel
Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/7 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 6 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Russia
3 infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Korea to Siberia
1 infantry moved from Soviet Far East to Siberia
4 armour moved from Korea to Jehol
2 bombers moved from Manchuria to Hopei
3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Japan to 5 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
Japanese winJapanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports remaining, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Hopei
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Hopei, round 2 : 2/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in Jehol
Japanese attack with 4 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
Chinese defend with 8 artilleries and 7 infantry
Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Jehol, round 2 : 7/19 hits, 8,00 expected hits
Chinese roll dice for 8 artilleries and 7 infantry in Jehol, round 2 : 3/15 hits, 5,00 expected hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Jehol, round 3 : 7/16 hits, 7,50 expected hits
Chinese roll dice for 8 artilleries in Jehol, round 3 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese and 7 artilleries owned by the Chinese lost in Jehol
Japanese roll dice for 4 armour, 3 artilleries, 3 fighters and 3 tactical_bombers in Jehol, round 4 : 6/13 hits, 6,50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 armour, 3 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 6 infantry
Casualties for Chinese: 8 artilleries and 7 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to Manchuria
3 tactical_bombers moved from Jehol to Manchuria
3 fighters moved from Jehol to Manchuria
1 infantry moved from Korea to Amur
1 fighter moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
5 mech_infantrys placed in Korea
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 29 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Russians : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 2 artilleries and 1 mech_infantry
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Siberia, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 artillery in Siberia, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Siberia, round 5 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -2,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 2 artilleries and 1 mech_infantry
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Siberia, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 artillery in Siberia, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Siberia, round 5 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 1 bomber, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 111 Sea Zone
2 mech_infantrys moved from Caucasus to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
3 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
3 destroyers moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Sumatra
Battle in Holland Belgium
British attack with 3 fighters and 5 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 2 : 0/8 hits, 2,33 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 4 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 5 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is -5
Casualties for British: 5 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
3 fighters owned by the British retreated
Battle in Tambov
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Scotland
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 4 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 2 fighters and 4 mech_infantrys
Germans defend with 2 infantry
British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 3 : 0/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 4 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 mech_infantrys moved from Novosibirsk to Russia
3 mech_infantrys moved from Persia to Caucasus
4 infantry moved from Sikang to Kazakhstan
2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Yunnan to Kweichow
6 infantry moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from Scotland to United Kingdom
1 infantry moved from Malaya to Shan State
Place Units - British
1 submarine placed in 110 Sea Zone
1 bomber and 6 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
UK_Pacific collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00
British : -11,67
Americans : -2,67
Japanese : 0,00
@Maxiheimer -11,67??? Wtf?? Tror aldrig jeg har set så lav en hit rate…
Nej det var helt åndsvagt…;(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 8 infantry moved from Bulgaria to Greece
Italians take Greece from British
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
3 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 aaGuns moved from Romania to Bulgaria
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : -0,33
@Maxiheimer sorry, mand… Syns sgu det sker ret ofte i Triple A. Thomas har også nævnt det tit. Jeg kender en hjemmeside, der hedder random.org (eller .net eller com, ka ik huske), der bryster sig af at levere ægte ‘tilfældighed’ og skriver, at det åbenbart ikke er særlig let at levere pga at alt er bygget op af algoritmer alligevel… Tænker måske Triple A i virkeligheden ikke leverer ægte tilfældighed? Har ik så meget forstand på det, men den hjemmeside der bliver brugt til store lodtrækninger osv osv.
Ja der er vist noget om at computere ikke er gode til tilfældighed… Jeg har ikke noget statistik fra når vi spiller med terninger, at holde det op imod, så syntes det er svært at sige om der er noget om det…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Java to Yunnan
1 fighter moved from Borneo to Yunnan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Java to Yunnan
1 fighter moved from Borneo to Yunnan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Holland Belgium
French attack with 2 infantry
Germans defend with 1 artillery
French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,00
French : -1,67
@Maxiheimer det er rigtigt nok. Men vi kan da i hvert fald konstatere at terningekast er tilfældige :D Triple A lader bare til meget oftere at levere sindssyge ting… Men man kaster nok også terninger 50 gange så mange gange i Triple A, som man gør i virkeligheden :p
Ja nemlig:)
Jeg tager det nok lidt mere afslappet end Thomas gør:sweat_smile: :sweat_smile:
@Maxiheimer hehe ja, det må man sige. Jeg tager det sgu nok også en anelse for tungt en gang imellem. Beklager :p