@The-Janus Thanks for the help in protecting my fleet!
Maxi VS David
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Urals Russians take Urals from Germans 3 mech_infantrys moved from Russia to Archangel 5 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 6 infantry Russians roll dice for 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/9 hits, 3,67 expected hits Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits 2 mech_infantrys owned by the Russians and 5 infantry owned by the Germans lost in Archangel Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 6 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Samara to Russia 3 infantry moved from Dzavhan to Yakut S.S.R. Place Units - Russians 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer and 5 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Korea to Siberia 1 infantry moved from Soviet Far East to Siberia 4 armour moved from Korea to Jehol 2 bombers moved from Manchuria to Hopei 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from Manchuria to Jehol 1 fighter moved from Japan to 5 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Battle in Siberia Japanese attack with 1 armour and 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia Japanese winJapanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 5 transports remaining, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Hopei Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Hopei, round 2 : 2/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Hopei Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 fighter Battle in Jehol Japanese attack with 4 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 8 artilleries and 7 infantry Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Jehol, round 2 : 7/19 hits, 8,00 expected hits Chinese roll dice for 8 artilleries and 7 infantry in Jehol, round 2 : 3/15 hits, 5,00 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Jehol, round 3 : 7/16 hits, 7,50 expected hits Chinese roll dice for 8 artilleries in Jehol, round 3 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Japanese and 7 artilleries owned by the Chinese lost in Jehol Japanese roll dice for 4 armour, 3 artilleries, 3 fighters and 3 tactical_bombers in Jehol, round 4 : 6/13 hits, 6,50 expected hits Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 4 armour, 3 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 6 infantry Casualties for Chinese: 8 artilleries and 7 infantry Non Combat Move - Japanese 1 bomber moved from Hopei to Manchuria 3 tactical_bombers moved from Jehol to Manchuria 3 fighters moved from Jehol to Manchuria 1 infantry moved from Korea to Amur 1 fighter moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 5 mech_infantrys placed in Korea 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Japanese collect 29 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Russians : 0,67 Japanese : 0,00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese Combat - Americans Battle in Soviet Far East Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 2 infantry Casualties for Germans: 2 artilleries and 1 mech_infantry Battle in Siberia Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Siberia, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery in Siberia, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Siberia, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -2,67 Japanese : 0,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese Combat - Americans Battle in Soviet Far East Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 4 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 2 infantry Casualties for Germans: 2 artilleries and 1 mech_infantry Battle in Siberia Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Siberia, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery in Siberia, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Siberia, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 1 bomber, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 111 Sea Zone 2 mech_infantrys moved from Caucasus to Tambov 1 fighter and 1 tactical_bomber moved from Caucasus to Tambov 3 mech_infantrys moved from Caucasus to Rostov 2 fighters moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Tambov 1 mech_infantry moved from Caucasus to Rostov 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 3 destroyers moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Sumatra Battle in Holland Belgium British attack with 3 fighters and 5 infantry Germans defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 2 : 0/8 hits, 2,33 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 4 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 5 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is -5 Casualties for British: 5 infantry Casualties for Germans: 2 infantry and 1 mech_infantry 3 fighters owned by the British retreated Battle in Tambov British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov British win, taking Tambov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Scotland British attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 4 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Rostov British attack with 2 fighters and 4 mech_infantrys Germans defend with 2 infantry British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 3 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 4 mech_infantrys in Rostov, round 4 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 mech_infantrys moved from Novosibirsk to Russia 3 mech_infantrys moved from Persia to Caucasus 4 infantry moved from Sikang to Kazakhstan 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Yunnan to Kweichow 6 infantry moved from Shan State to Yunnan 3 infantry moved from Burma to Yunnan 2 aaGuns moved from Burma to Yunnan 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 3 fighters moved from Scotland to United Kingdom 1 infantry moved from Malaya to Shan State Place Units - British 1 submarine placed in 110 Sea Zone 1 bomber and 6 infantry placed in United Kingdom 3 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1 UK_Pacific collect 23 PUs (1 lost to blockades); end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 British : -11,67 Americans : -2,67 Japanese : 0,00
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@Maxiheimer -11,67??? Wtf?? Tror aldrig jeg har set så lav en hit rate…
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Nej det var helt åndsvagt…;(
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 1 artillery and 8 infantry moved from Bulgaria to Greece Italians take Greece from British Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries and 4 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 3 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 aaGuns moved from Romania to Bulgaria Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : -0,33
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@Maxiheimer sorry, mand… Syns sgu det sker ret ofte i Triple A. Thomas har også nævnt det tit. Jeg kender en hjemmeside, der hedder random.org (eller .net eller com, ka ik huske), der bryster sig af at levere ægte ‘tilfældighed’ og skriver, at det åbenbart ikke er særlig let at levere pga at alt er bygget op af algoritmer alligevel… Tænker måske Triple A i virkeligheden ikke leverer ægte tilfældighed? Har ik så meget forstand på det, men den hjemmeside der bliver brugt til store lodtrækninger osv osv.
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Ja der er vist noget om at computere ikke er gode til tilfældighed… Jeg har ikke noget statistik fra når vi spiller med terninger, at holde det op imod, så syntes det er svært at sige om der er noget om det…
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Java to Yunnan 1 fighter moved from Borneo to Yunnan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Java to Yunnan 1 fighter moved from Borneo to Yunnan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in Holland Belgium French attack with 2 infantry Germans defend with 1 artillery French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium French roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for French: 2 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,00 French : -1,67
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@Maxiheimer det er rigtigt nok. Men vi kan da i hvert fald konstatere at terningekast er tilfældige :D Triple A lader bare til meget oftere at levere sindssyge ting… Men man kaster nok også terninger 50 gange så mange gange i Triple A, som man gør i virkeligheden :p
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Ja nemlig:)
Jeg tager det nok lidt mere afslappet end Thomas gør:sweat_smile: :sweat_smile: -
@Maxiheimer hehe ja, det må man sige. Jeg tager det sgu nok også en anelse for tungt en gang imellem. Beklager :p
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 armour moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 3 mech_infantrys moved from Bryansk to Archangel 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 bombers moved from Bryansk to Tambov 1 bomber moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 5 armour and 2 infantry British defend with 3 mech_infantrys Germans roll dice for 5 armour and 2 infantry in Rostov, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 mech_infantrys Battle in Tambov Germans attack with 2 bombers and 4 infantry British defend with 3 mech_infantrys Germans roll dice for 2 bombers and 4 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits Russians roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 3 mech_infantrys Battle in Archangel Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 2 : 0/5 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 4 mech_infantrys in Archangel, round 3 : 0/5 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 4 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Bryansk 2 bombers moved from Tambov to Bryansk 3 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 3 armour moved from Novgorod to Bryansk 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Bryansk 3 aaGuns moved from Western Germany to France Place Units - Germans 1 cruiser placed in 112 Sea Zone 3 armour placed in Novgorod 3 armour placed in Ukraine 3 infantry placed in France 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : 2,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Vologda 3 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : 2,33 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Central Mongolia 2 armour moved from Jehol to Central Mongolia 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 armour moved from Siberia to Soviet Far East 6 infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 19 Sea Zone to Shantung 4 mech_infantrys moved from Korea to Buryatia 1 bomber, 3 fighters and 3 tactical_bombers moved from Manchuria to Buryatia 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 5 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports Americans defend with 1 submarine Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Buryatia Japanese attack with 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Buryatia, round 2 : 3/11 hits, 4,83 expected hits Russians roll dice for 3 infantry in Buryatia, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Buryatia Japanese win, taking Buryatia from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Shantung Battle in Kiangsu Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to 19 Sea Zone 3 fighters moved from Buryatia to Manchuria 3 tactical_bombers moved from Buryatia to Manchuria 1 bomber moved from Buryatia to Manchuria Place Units - Japanese 5 armour placed in Korea Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : -0,17 Russians : 0,00 Japanese : -4,00
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans
Combat Hit Differential Summary :
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