Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -1,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Kweichow
2 artilleries and 6 infantry moved from Shensi to Hopei
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Hopei, round 2 : 1/9 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 artilleries and 1 infantry placed in Anhwe
Chinese undo move 1.
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Kweichow
2 artilleries and 6 infantry moved from Shensi to Hopei
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Hopei, round 2 : 1/9 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 artilleries and 1 infantry placed in Anhwe
Chinese undo move 1.
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
4 fighters moved from United Kingdom to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
Combat - British
Battle in 110 Sea Zone
British attack with 4 fighters
Germans defend with 1 cruiser
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 3,00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,17 expected hits
1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
1 armour owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 3 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Burma to India
3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,67
British : 1,00
Italians : -0,17
Americans : -1,33
Chinese : -1,50
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Algeria
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Morocco
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 96 Sea Zone
Italians win, taking Morocco from French with 1 cruiser and 3 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
3 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Northern Italy to France
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Italians collect 22 PUs; end with 23 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,67
French : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50
French : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Holland Belgium to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to 99 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 111 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 111 Sea Zone
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 99 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 99 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 99 Sea Zone to Eastern Poland
3 armour, 2 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
15 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 aaGuns moved from Western Germany to France
3 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
3 artilleries moved from Normandy Bordeaux to France
1 fighter moved from 91 Sea Zone to Morocco
4 infantry moved from Romania to Eastern Poland
Place Units - Germans
8 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : 0,67
Russians : 0,33
@Maxiheimer dine Destroyers og Subs bliver ved med at ramme i forsvar. Ja, 33% chance er lidt et sats med bombers, men tænkte at du måtte ha ramt rigeligt i sidste spil. Men det fortsætte altså. Tabte også 2 enheder på Sub-forsvar i et spil igår. Det er helt vanvittigt, syns jeg.
Haha - Ja der er altid en chance for at modstanderen rammer… Det må du affinde dig med:yum: :yum: :yum:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Belarus to Baltic States
2 fighters moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 aaGun and 1 armour
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Amur, round 3 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Amur, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 1 armour
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Bryansk
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 12 infantry moved from Western Ukraine to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 armour and 1 mech_infantry moved from Shensi to Anhwe
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 1,83
Japanese : -1,50
@Maxiheimer det er jeg med på. Men det er bare vildt. Jeg har netop spillet en tur mod Bjergmose og gæt hvad der skete? En sub ramte på en 1’er. Det har været 5/5 de sidste 5 søslag mod enlige subs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 infantry moved from Manchuria to Amur
2 bombers, 2 fighters and 3 tactical_bombers moved from Manchuria to Amur
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 44 Sea Zone to Sumatra
1 fighter moved from 44 Sea Zone to Sumatra
2 fighters moved from 45 Sea Zone to Java
1 fighter moved from Hainan to 36 Sea Zone
1 fighter moved from Philippines to Java
1 tactical_bomber moved from Philippines to Java
1 battleship moved from 45 Sea Zone to 41 Sea Zone
1 battleship moved from 44 Sea Zone to 41 Sea Zone
2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 cruisers in Java, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/8 hits, 3,50 expected hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/7 hits, 3,17 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1,33 expected hits
Dutch roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from Dutch with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Amur
Japanese attack with 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 : 5/12 hits, 5,00 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Hainan to Philippines
2 tactical_bombers moved from Hainan to Philippines
2 fighters moved from Amur to Japan
3 tactical_bombers moved from Amur to Japan
2 bombers moved from Amur to Japan
2 fighters moved from Hainan to Philippines
1 tactical_bomber moved from Hainan to Philippines
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
1 carrier placed in 6 Sea Zone
2 artilleries and 8 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17
UK_Pacific : 1,00
Russians : 0,00
Japanese : -3,33
Dutch : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from United Kingdom to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/5 hits, 1,67 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Casualties for Germans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -1,67
Americans : -2,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Hopei to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Suiyuyan, round 4 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
3 infantry moved from Hopei to Anhwe
3 artilleries and 1 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Kweichow to Anhwe
Place Units - Chinese
4 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : -1,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from United Kingdom to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/5 hits, 1,67 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Casualties for Germans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Hopei to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Suiyuyan, round 4 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
3 infantry moved from Hopei to Anhwe
3 artilleries and 1 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Kweichow to Anhwe
Place Units - Chinese
4 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to Tanganyika Territory
2 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Belgian Congo to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 cruiser and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in French Equatorial Africa
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Tanganyika Territory to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
5 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Anhwe
3 infantry moved from Burma to India
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
2 infantry moved from Kwangtung to Kwangsi
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 fighter and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 fighter and 5 infantry
Combat Hit Differential Summary :
Italians : -3,17
British : 0,33
Americans : -2,83
Chinese : -1,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
3 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 4,00 expected hits
British roll dice for 1 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 3,50 expected hits
1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 bomber owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Egypt, round 3 : 3/5 hits, 2,67 expected hits
British roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 2/7 hits, 3,00 expected hits
1 infantry owned by the French, 1 fighter owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
Italians roll dice for 1 bomber and 2 fighters in Egypt, round 4 : 2/3 hits, 1,67 expected hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 4 : 4/4 hits, 2,00 expected hits
1 bomber owned by the Italians, 2 fighters owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour, 1 bomber and 3 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from France to Northern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,33
British : 1,50
@Maxiheimer latterligt kun at ramme 2 i første runde i et 55/45 slag. Der røg Italiens impact på spillet.
Det var vist også lidt et sats. Det er da ikke fordi der er meget tilbage i egypten
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67
French : -0,50
ANZAC : -0,33
Japanese : 0,67