• TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to 4 Sea Zone
            1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            3 destroyers moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour and 1 infantry moved from Hopei to Shensi
            2 bombers moved from Hunan to Kansu
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from New Britain to 47 Sea Zone
            2 tactical_bombers moved from Anhwe to Shensi
            2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 35 Sea Zone to Caroline Islands
            1 cruiser moved from 35 Sea Zone to 33 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in Alaska
            Battle in Kansu
                Japanese attack with 2 bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Alaska from Americans with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
            Battle in Caroline Islands
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Japanese roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber, 3 destroyers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from ANZAC with 1 bomber and 3 destroyers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 2 destroyers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            15 infantry moved from Shan State to Burma
            1 mech_infantry moved from Malaya to Burma
            2 infantry moved from Malaya to Shan State
            2 artilleries and 6 infantry moved from Yunnan to Burma
            4 infantry moved from Yunnan to Burma
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 tactical_bombers moved from Shensi to Kweichow
            3 fighters and 3 tactical_bombers moved from Shan State to Burma
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            4 destroyers moved from 35 Sea Zone to 6 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            6 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from Buryatia to Yakut S.S.R.
            2 bombers moved from Kansu to Hunan
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            6 infantry placed in Japan
            1 destroyer and 3 transports placed in 6 Sea Zone
            2 submarines placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    ANZAC : 1,00
    Chinese : 0,00
    Japanese : 1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 artilleries moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            3 destroyers moved from 12 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 3 destroyers and 6 transports
                Japanese defend with 3 destroyers and 3 transports
                    Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    2 destroyers owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45
                Casualties for Japanese: 3 destroyers and 3 transports
            Battle in Hawaiian Islands
                Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry
                Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry
                    Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits
                    Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits
                    7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits
                    Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30
                Casualties for Americans: 4 infantry
                Casualties for Japanese: 1 bomber and 10 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            1 armour placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 7.67
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 artilleries moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            3 destroyers moved from 12 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 3 destroyers and 6 transports
                Japanese defend with 3 destroyers and 3 transports
                    Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    2 destroyers owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45
                Casualties for Japanese: 3 destroyers and 3 transports
            Battle in Hawaiian Islands
                Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry
                Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry
                    Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits
                    Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits
                    7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits
                    Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30
                Casualties for Americans: 4 infantry
                Casualties for Japanese: 1 bomber and 10 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            1 armour placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 bomber moved from Greece to Western Germany
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Western Germany to Greece
            1 artillery moved from Egypt to 81 Sea Zone
            1 mech_infantry moved from Egypt to 81 Sea Zone
            6 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 97 Sea Zone
            6 infantry moved from 97 Sea Zone to Greece
            1 mech_infantry moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            1 armour moved from Persia to West India
            3 infantry moved from Persia to Eastern Persia
            3 fighters moved from Iraq to India
            1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
    
        Place Units - British
            3 artilleries placed in Egypt
            3 infantry placed in Iraq
            1 fighter placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans : 7.67
    AA fire in Western Germany : : -0.17
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
            3 artilleries and 4 infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 3 artilleries and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 3 artilleries and 4 infantry in Tobruk, round 2 : 2/7 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Tambov to Volgograd
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,2,4,2,1,4,1,1
            Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Samara to Russia
            1 armour and 1 mech_infantry moved from Novosibirsk to Russia
            29 armour, 5 artilleries, 1 bomber, 1 fighter, 41 infantry and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            9 bombers moved from Western Germany to Russia
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 33 armour, 5 artilleries, 10 bombers, 1 fighter, 42 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 6 armour, 5 artilleries, 1 factory_major, 5 fighters, 71 infantry and 1 tactical_bomber
                    AA fire in Russia : 1/12 hits, 2,00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 33 armour, 5 artilleries, 10 bombers, 42 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/94 hits, 34,33 expected hits
                    Russians roll dice for 4 aaGuns, 6 armour, 5 artilleries, 5 fighters, 71 infantry and 1 tactical_bomber in Russia, round 2 : 32/88 hits, 32,17 expected hits
                    28 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 33 armour, 5 artilleries, 10 bombers, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 30/62 hits, 29,00 expected hits
                    Russians roll dice for 6 armour, 5 artilleries, 5 fighters, 43 infantry and 1 tactical_bomber in Russia, round 3 : 27/60 hits, 22,83 expected hits
                    30 infantry owned by the Russians, 5 artilleries owned by the Germans, 10 infantry owned by the Germans, 10 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 10 bombers and 2 tactical_bombers in Russia, round 4 : 19/35 hits, 19,50 expected hits
                    Russians roll dice for 6 armour, 5 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 12,83 expected hits
                    13 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians and 15 armour owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 10 bombers and 2 tactical_bombers in Russia, round 5 : 14/20 hits, 12,00 expected hits
                    Russians roll dice for 5 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 8/11 hits, 6,33 expected hits
                    1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 5 armour owned by the Russians, 7 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 10 bombers and 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for Germans: 32 armour, 5 artilleries, 1 fighter, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 4 aaGuns, 6 armour, 5 artilleries, 5 fighters, 71 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            3 aaGuns moved from Bryansk to Rostov
            10 bombers moved from Russia to Bryansk
            1 bomber moved from Bryansk to Germany
            1 tactical_bomber moved from Russia to Bryansk
            1 tactical_bomber moved from Bryansk to Ukraine
            1 aaGun and 3 infantry moved from Yugoslavia to Albania
            1 infantry moved from Albania to Bulgaria
            8 mech_infantrys moved from Germany to Yugoslavia
            1 armour and 6 mech_infantrys moved from Slovakia Hungary to Albania
            3 mech_infantrys moved from Bulgaria to Albania
            2 infantry moved from France to Northern Italy
    
        Place Units - Germans
            5 armour placed in Western Germany
            1 armour and 2 mech_infantrys placed in Volgograd
            Germans undo move 1.
            2 armour and 3 bombers placed in Western Germany
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,2,6,5,6,6,4,5
            Germans collect 62 PUs (2 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1,00
    Germans : 0,17
    Russians : 7,83
    

    Savegame


  • Så røg rusland… Det holdt ellers hårdt på - og det var ikke meget der blev tilbage.


  • @Maxiheimer skal vi ikke kalde den afgjort så?


  • Jo - jeg tror ikke chancerne for et allieret come back er særlig stort.

    Godt spillet!

    Vil du starte et nyt?


  • @Maxiheimer ja, det kan vi godt. Jeg tar Axis så. Ok?


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Turning off Edit Mode
            Germans buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 93 Sea Zone
            1 fighter moved from Western Germany to 93 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 93 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 tactical_bomber moved from Poland to France
            4 mech_infantrys moved from Western Germany to France
            1 infantry moved from Romania to Yugoslavia
            2 artilleries moved from Greater Southern Germany to Yugoslavia
            6 infantry moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Germany to France
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer scramble ved scotland?


  • @Maxiheimer har i øvrigt givet dig sub og fighter. Sig til hvis du vil noget andet :)


  • Dejlig progressivt af dig at du allerede har startet et spil op:)

    Det er super med de enheder jeg har fået!

    Ingen scramble ved skotland - men jeg vil gerne scramble med alle 5 fighters i sz109


  • @Maxiheimer nå ja, tænkte ik over, at du ka scramble mod Subs. Der står jo en Destroyer, så selvfølgelig ka du det :confounded:


  • @Maxiheimer sygt heldigt, begge mine subs ramte i første hug :p


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Turning off Edit Mode
            Germans buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 93 Sea Zone
            1 fighter moved from Western Germany to 93 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 93 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 tactical_bomber moved from Poland to France
            4 mech_infantrys moved from Western Germany to France
            1 infantry moved from Romania to Yugoslavia
            2 artilleries moved from Greater Southern Germany to Yugoslavia
            6 infantry moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Germany to France
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer, 4 fighters and 1 transport; French defend with 1 fighter
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer, 5 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
                British win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 2 submarines
                Casualties for British: 1 destroyer and 1 transport
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    1 battleship owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 battleship and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in France
                Germans attack with 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 1/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 5,50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France
                    Germans roll dice for 3 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/13 hits, 4,67 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2,33 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 3 armour, 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/10 hits, 4,17 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 3 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 93 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 2 artilleries and 7 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 1/9 hits, 2,17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits
                    1 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Romania
                Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 1 infantry
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            2 infantry moved from Slovakia Hungary to Poland
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 armour moved from Poland to Slovakia Hungary
            2 armour moved from Greater Southern Germany to Slovakia Hungary
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 tactical_bomber moved from France to Western Germany
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 armour moved from Greater Southern Germany to Slovakia Hungary
            3 fighters moved from 111 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 111 Sea Zone to Holland Belgium
            3 aaGuns moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            5 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : 0,67
    AA fire in France : : 0,67
    French : 2,83
    Neutral_Allies : 1,33
    

    Savegame


  • Æv - så fik du jo det ud af det du ville:)

Suggested Topics

  • 8
  • 5
  • 118
  • 53
  • 32
  • 50
  • 57
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.7k

Users

40.4k

Topics

1.8m

Posts