@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 14 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Hunan to Hopei
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Chahar
1 submarine moved from 6 Sea Zone to 26 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 55 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 26 Sea Zone
Japanese attack with 1 submarine and 3 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking New Britain from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Chahar
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 6 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 artillery
Japanese roll dice for 6 infantry in Hawaiian Islands, round 2 : 2/6 hits, 1,00 expected hits
Americans roll dice for 1 armour and 1 artillery in Hawaiian Islands, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour and 1 artillery
Battle in 8 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 8 Sea Zone to Japan
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 aaGun moved from Sakha to Buryatia
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
2 bombers moved from Shan State to Hunan
Place Units - Japanese
1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer and 3 transports placed in 6 Sea Zone
6 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1,83
Chinese : 0,33
Japanese : 3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 submarine and 3 transports
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans retreated to 12 Sea Zone
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber could not land in 99 Sea Zone and was removed
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 1 Sea Zone to 10 Sea Zone
2 artilleries moved from Alaska to 1 Sea Zone
2 artilleries and 2 transports moved from 1 Sea Zone to 10 Sea Zone
2 artilleries moved from 10 Sea Zone to Western United States
2 fighters moved from Western United States to 10 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Morocco to 99 Sea Zone
Place Units - Americans
1 carrier, 1 fighter and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Western United States
1 factory_minor placed in Greece
Americans undo move 1.
1 fighter placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 submarine and 3 transports
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans retreated to 12 Sea Zone
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber could not land in 99 Sea Zone and was removed
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 1 Sea Zone to 10 Sea Zone
2 artilleries moved from Alaska to 1 Sea Zone
2 artilleries and 2 transports moved from 1 Sea Zone to 10 Sea Zone
2 artilleries moved from 10 Sea Zone to Western United States
2 fighters moved from Western United States to 10 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Morocco to 99 Sea Zone
Place Units - Americans
1 carrier, 1 fighter and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Western United States
1 factory_minor placed in Greece
Americans undo move 1.
1 fighter placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber moved from Greece to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 2 damage to unit: factory_minor
Bombing raid in Northern Italy causes 2 damage total.
Non Combat Move - British
1 armour moved from West India to Persia
1 armour moved from Egypt to Iraq
4 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from West India to India
1 bomber moved from Northern Italy to Greece
Place Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
1 factory_minor placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : -0.67
AA fire in Northern Italy : : -0.17
Japanese : 0.67
@Maxiheimer det er ret vildt, du har ramt på 3-4 1’ere med alene subs i forsvar… :D og denne gang koster det sindssygt dyrt, vil jeg tro. Syns det begynder at lugte af en axis sejr, men jeg kører på lidt endnu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 artilleries and 6 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
Combat - Italians
Battle in Libya
Italians attack with 3 artilleries and 6 infantry
French defend with 3 infantry
Italians roll dice for 3 artilleries and 6 infantry in Libya, round 2 : 3/9 hits, 2,50 expected hits
French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from French with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for French: 3 infantry
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,50
French : 0,00
Ja men skal ikke bare tro at mine ubåde giver op uden at gøre forsvar:)
Jeg tror også vinden blæser den vej:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 3 transports
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
3 transports owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 27
Casualties for Japanese: 1 submarine and 3 transports
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
6 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 3 transports
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
3 transports owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 27
Casualties for Japanese: 1 submarine and 3 transports
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
6 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Yugoslavia to Albania
8 infantry and 3 mech_infantrys moved from Yugoslavia to Bulgaria
2 bombers moved from Western Germany to Albania
6 bombers moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 6 bombers and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 6 bombers and 1 destroyer in 113 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bulgaria
Germans attack with 8 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 8 infantry and 3 mech_infantrys in Bulgaria, round 2 : 2/11 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Albania, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Albania to Western Germany
6 bombers moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Poland to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Albania to Western Germany
5 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 bomber placed in Western Germany
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33
Americans : 0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 infantry moved from Hopei to Shensi
2 bombers moved from Hunan to Kansu
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from New Britain to 47 Sea Zone
2 tactical_bombers moved from Anhwe to Shensi
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 35 Sea Zone to Caroline Islands
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Alaska
Battle in Kansu
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Alaska from Americans with 2 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Caroline Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 3 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from ANZAC with 1 bomber and 3 destroyers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
15 infantry moved from Shan State to Burma
1 mech_infantry moved from Malaya to Burma
2 infantry moved from Malaya to Shan State
2 artilleries and 6 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from Shan State to Burma
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
4 destroyers moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Buryatia to Yakut S.S.R.
2 bombers moved from Kansu to Hunan
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
6 infantry placed in Japan
1 destroyer and 3 transports placed in 6 Sea Zone
2 submarines placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 1,33
ANZAC : 1,00
Chinese : 0,00
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
3 destroyers moved from 12 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 3 destroyers and 6 transports
Japanese defend with 3 destroyers and 3 transports
Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45
Casualties for Japanese: 3 destroyers and 3 transports
Battle in Hawaiian Islands
Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry
Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry
Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits
Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits
7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits
Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30
Casualties for Americans: 4 infantry
Casualties for Japanese: 1 bomber and 10 infantry
Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone
Place Units - Americans
3 armour placed in Greece
1 armour placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 7.67
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
3 destroyers moved from 12 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 3 destroyers and 6 transports
Japanese defend with 3 destroyers and 3 transports
Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45
Casualties for Japanese: 3 destroyers and 3 transports
Battle in Hawaiian Islands
Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry
Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry
Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits
Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits
7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits
Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30
Casualties for Americans: 4 infantry
Casualties for Japanese: 1 bomber and 10 infantry
Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone
Place Units - Americans
3 armour placed in Greece
1 armour placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 bomber moved from Greece to Western Germany
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to Greece
1 artillery moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
6 infantry moved from Egypt to 81 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 97 Sea Zone
6 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 armour moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
3 fighters moved from Iraq to India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
Place Units - British
3 artilleries placed in Egypt
3 infantry placed in Iraq
1 fighter placed in Persia
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans : 7.67
AA fire in Western Germany : : -0.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
3 artilleries and 4 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 3 artilleries and 4 infantry in Tobruk, round 2 : 2/7 hits, 2,17 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Tambov to Volgograd
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,2,4,2,1,4,1,1
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Samara to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
29 armour, 5 artilleries, 1 bomber, 1 fighter, 41 infantry and 2 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
9 bombers moved from Western Germany to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Russia
Germans attack with 33 armour, 5 artilleries, 10 bombers, 1 fighter, 42 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 5 artilleries, 1 factory_major, 5 fighters, 71 infantry and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 33 armour, 5 artilleries, 10 bombers, 42 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/94 hits, 34,33 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 5 artilleries, 5 fighters, 71 infantry and 1 tactical_bomber in Russia, round 2 : 32/88 hits, 32,17 expected hits
28 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 33 armour, 5 artilleries, 10 bombers, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 30/62 hits, 29,00 expected hits
Russians roll dice for 6 armour, 5 artilleries, 5 fighters, 43 infantry and 1 tactical_bomber in Russia, round 3 : 27/60 hits, 22,83 expected hits
30 infantry owned by the Russians, 5 artilleries owned by the Germans, 10 infantry owned by the Germans, 10 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 10 bombers and 2 tactical_bombers in Russia, round 4 : 19/35 hits, 19,50 expected hits
Russians roll dice for 6 armour, 5 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 12,83 expected hits
13 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians and 15 armour owned by the Germans lost in Russia
Germans roll dice for 8 armour, 10 bombers and 2 tactical_bombers in Russia, round 5 : 14/20 hits, 12,00 expected hits
Russians roll dice for 5 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 8/11 hits, 6,33 expected hits
1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 5 armour owned by the Russians, 7 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 10 bombers and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Germans: 32 armour, 5 artilleries, 1 fighter, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 6 armour, 5 artilleries, 5 fighters, 71 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Bryansk to Rostov
10 bombers moved from Russia to Bryansk
1 bomber moved from Bryansk to Germany
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Bryansk to Ukraine
1 aaGun and 3 infantry moved from Yugoslavia to Albania
1 infantry moved from Albania to Bulgaria
8 mech_infantrys moved from Germany to Yugoslavia
1 armour and 6 mech_infantrys moved from Slovakia Hungary to Albania
3 mech_infantrys moved from Bulgaria to Albania
2 infantry moved from France to Northern Italy
Place Units - Germans
5 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 1.
2 armour and 3 bombers placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,2,6,5,6,6,4,5
Germans collect 62 PUs (2 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1,00
Germans : 0,17
Russians : 7,83
Så røg rusland… Det holdt ellers hårdt på - og det var ikke meget der blev tilbage.