Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 5 infantry moved from Tuscany to Venice 4 infantry moved from Rome to Tuscany Combat - Italians Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 12 PUs; end with 13 PUsMaxi VS David
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 10 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 bomber moved from Normandy Bordeaux to 97 Sea Zone 1 bomber moved from Ukraine to Volgograd Combat - Germans Battle in 97 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 97 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yugoslavia Germans attack with 10 infantry and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 10 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 3/13 hits, 2,17 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 bomber moved from Volgograd to Bryansk 2 armour moved from Ukraine to Bryansk 3 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 5 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 5 infantry moved from Western Germany to Northern Italy 3 infantry moved from Southern France to Northern Italy 2 infantry moved from Normandy Bordeaux to France 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 6 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Poland 1 bomber moved from 97 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1,50 Americans : 0,67 Russians : -0,67
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Tambov to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 14 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Hunan to Hopei 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Chahar 1 tactical_bomber moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Chahar 1 submarine moved from 6 Sea Zone to 26 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 55 Sea Zone to 62 Sea Zone Japanese take 62 Sea Zone from ANZAC 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Japan to 8 Sea Zone Combat - Japanese Battle in New Britain Battle in 26 Sea Zone Japanese attack with 1 submarine and 3 transports ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking New Britain from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Chahar Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hawaiian Islands Japanese attack with 6 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 artillery Japanese roll dice for 6 infantry in Hawaiian Islands, round 2 : 2/6 hits, 1,00 expected hits Americans roll dice for 1 armour and 1 artillery in Hawaiian Islands, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 artillery Battle in 8 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 8 Sea Zone to Japan 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 aaGun moved from Sakha to Buryatia 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from Kwangsi to Yunnan 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Hopei to Anhwe 1 tactical_bomber moved from Chahar to Anhwe 2 bombers moved from Shan State to Hunan Place Units - Japanese 1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone Japanese undo move 1. 1 destroyer and 3 transports placed in 6 Sea Zone 6 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Malaya 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1,83 Chinese : 0,33 Japanese : 3,17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 transports Japanese defend with 1 submarine and 3 transports Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone 2 transports owned by the Americans retreated to 12 Sea Zone Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber could not land in 99 Sea Zone and was removed 1 destroyer moved from 1 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 destroyers moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 2 artilleries moved from Alaska to 1 Sea Zone 2 artilleries and 2 transports moved from 1 Sea Zone to 10 Sea Zone 2 artilleries moved from 10 Sea Zone to Western United States 2 fighters moved from Western United States to 10 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from Morocco to 99 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Western United States 1 factory_minor placed in Greece Americans undo move 1. 1 fighter placed in Western United States 1 carrier and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 2 infantry moved from Tsinghai to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 transports Japanese defend with 1 submarine and 3 transports Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone 2 transports owned by the Americans retreated to 12 Sea Zone Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber could not land in 99 Sea Zone and was removed 1 destroyer moved from 1 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 destroyers moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 2 artilleries moved from Alaska to 1 Sea Zone 2 artilleries and 2 transports moved from 1 Sea Zone to 10 Sea Zone 2 artilleries moved from 10 Sea Zone to Western United States 2 fighters moved from Western United States to 10 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from Morocco to 99 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Western United States 1 factory_minor placed in Greece Americans undo move 1. 1 fighter placed in Western United States 1 carrier and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 2 infantry moved from Tsinghai to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 bomber moved from Greece to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 2 damage to unit: factory_minor Bombing raid in Northern Italy causes 2 damage total. Non Combat Move - British 1 armour moved from West India to Persia 1 armour moved from Egypt to Iraq 4 transports moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from West India to India 1 bomber moved from Northern Italy to Greece Place Units - British 3 mech_infantrys placed in Iraq 3 infantry placed in Persia 1 factory_minor placed in Egypt Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : -0.67 AA fire in Northern Italy : : -0.17 Japanese : 0.67
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@Maxiheimer det er ret vildt, du har ramt på 3-4 1’ere med alene subs i forsvar… :D og denne gang koster det sindssygt dyrt, vil jeg tro. Syns det begynder at lugte af en axis sejr, men jeg kører på lidt endnu
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 artilleries and 6 infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians Combat - Italians Battle in Libya Italians attack with 3 artilleries and 6 infantry French defend with 3 infantry Italians roll dice for 3 artilleries and 6 infantry in Libya, round 2 : 3/9 hits, 2,50 expected hits French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for French: 3 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,50 French : 0,00
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Ja men skal ikke bare tro at mine ubåde giver op uden at gøre forsvar:)
Jeg tror også vinden blæser den vej:) -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 11 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 3 transports ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone 3 transports owned by the Japanese lost in 26 Sea Zone ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 27 Casualties for Japanese: 1 submarine and 3 transports Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 3 armour moved from New South Wales to Queensland 6 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1 ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 11 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 3 transports ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone 3 transports owned by the Japanese lost in 26 Sea Zone ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 27 Casualties for Japanese: 1 submarine and 3 transports Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 3 armour moved from New South Wales to Queensland 6 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1 ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Yugoslavia to Albania 8 infantry and 3 mech_infantrys moved from Yugoslavia to Bulgaria 2 bombers moved from Western Germany to Albania 6 bombers moved from Western Germany to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 6 bombers and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 6 bombers and 1 destroyer in 113 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Bulgaria Germans attack with 8 infantry and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 8 infantry and 3 mech_infantrys in Bulgaria, round 2 : 2/11 hits, 1,83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Albania Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Albania, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Albania to Western Germany 6 bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Poland to Bryansk 3 armour moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Volgograd to Novosibirsk 1 bomber moved from Albania to Western Germany 5 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 bomber placed in Western Germany 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33 Americans : 0,33 Russians : 0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to 4 Sea Zone 1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 6 Sea Zone to 26 Sea Zone 3 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour and 1 infantry moved from Hopei to Shensi 2 bombers moved from Hunan to Kansu 1 artillery moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from New Britain to 47 Sea Zone 2 tactical_bombers moved from Anhwe to Shensi 2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 35 Sea Zone to Caroline Islands 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to 26 Sea Zone Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Alaska Battle in Kansu Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Alaska from Americans with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Caroline Islands Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Japanese roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in 26 Sea Zone Japanese attack with 1 bomber, 3 destroyers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from ANZAC with 1 bomber and 3 destroyers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 destroyers Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 15 infantry moved from Shan State to Burma 1 mech_infantry moved from Malaya to Burma 2 infantry moved from Malaya to Shan State 2 artilleries and 6 infantry moved from Yunnan to Burma 4 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Shensi to Kweichow 3 fighters and 3 tactical_bombers moved from Shan State to Burma 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 4 destroyers moved from 35 Sea Zone to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Buryatia to Yakut S.S.R. 2 bombers moved from Kansu to Hunan Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 6 infantry placed in Japan 1 destroyer and 3 transports placed in 6 Sea Zone 2 submarines placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 1,33 ANZAC : 1,00 Chinese : 0,00 Japanese : 1,17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 3 destroyers moved from 12 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 26 Sea Zone Americans attack with 2 carriers, 3 destroyers and 6 transports Japanese defend with 3 destroyers and 3 transports Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45 Casualties for Japanese: 3 destroyers and 3 transports Battle in Hawaiian Islands Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits 7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30 Casualties for Americans: 4 infantry Casualties for Japanese: 1 bomber and 10 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone Place Units - Americans 3 armour placed in Greece 1 armour placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 7.67 Japanese : -1.83
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 3 destroyers moved from 12 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 26 Sea Zone Americans attack with 2 carriers, 3 destroyers and 6 transports Japanese defend with 3 destroyers and 3 transports Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45 Casualties for Japanese: 3 destroyers and 3 transports Battle in Hawaiian Islands Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits 7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30 Casualties for Americans: 4 infantry Casualties for Japanese: 1 bomber and 10 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone Place Units - Americans 3 armour placed in Greece 1 armour placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 bomber moved from Greece to Western Germany Combat - British British creates battle in territory 97 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Western Germany to Greece 1 artillery moved from Egypt to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 6 infantry moved from Egypt to 81 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 97 Sea Zone 6 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 3 fighters moved from Iraq to India 1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia Place Units - British 3 artilleries placed in Egypt 3 infantry placed in Iraq 1 fighter placed in Persia Turn Complete - British British collect 33 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans : 7.67 AA fire in Western Germany : : -0.17 Japanese : -1.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 3 artilleries and 4 infantry moved from Libya to Tobruk Combat - Italians Battle in Tobruk Italians attack with 3 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 3 artilleries and 4 infantry in Tobruk, round 2 : 2/7 hits, 2,17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Tambov to Volgograd Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,2,4,2,1,4,1,1 Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0,17 British : -0,33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :