TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
Den russiske ubåd glemmer jeg altid. Jeg har spillet mange spil hvor min italienske blokker bliver ødelagt af ubåden og jeg så efterfølgende mister italien:) - Men glædeligt at den gik min vej:)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber, 3 fighters and 1 tactical_bomber moved from Algeria to Southern Italy
3 artilleries moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from 95 Sea Zone to Southern Italy
9 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
Combat - Americans
Combat Hit Differential Summary :
@Maxiheimer vil du scramble ved Italien?
nej tak jeg bliver på land
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber, 3 fighters and 1 tactical_bomber moved from Algeria to Southern Italy
3 artilleries moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from 95 Sea Zone to Southern Italy
9 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports
Italians defend with 1 carrier
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Southern Italy
Americans attack with 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 tactical_bomber
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
AA fire in Southern Italy : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 7/16 hits, 5.33 expected hits
Italians roll dice for 4 aaGuns, 3 fighters and 4 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits
4 aaGuns owned by the Italians, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber in Southern Italy, round 3 : 4/13 hits, 4.83 expected hits
Italians roll dice for 3 fighters and 1 infantry in Southern Italy, round 3 : 1/4 hits, 2.33 expected hits
1 bomber owned by the Americans, 3 fighters owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 14PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 1 bomber, 1 fighter and 3 infantry
Casualties for Italians: 4 aaGuns, 3 fighters and 4 infantry
Non Combat Move - Americans
2 fighters moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,6,2
Americans collect 47 PUs (7 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -3.00
Americans : -3.17
AA fire in Southern Italy : : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber, 3 fighters and 1 tactical_bomber moved from Algeria to Southern Italy
3 artilleries moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from 95 Sea Zone to Southern Italy
9 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports
Italians defend with 1 carrier
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports in 95 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Southern Italy
Americans attack with 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 tactical_bomber
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
AA fire in Southern Italy : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber in Southern Italy, round 2 : 7/16 hits, 5.33 expected hits
Italians roll dice for 4 aaGuns, 3 fighters and 4 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits
4 aaGuns owned by the Italians, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber in Southern Italy, round 3 : 4/13 hits, 4.83 expected hits
Italians roll dice for 3 fighters and 1 infantry in Southern Italy, round 3 : 1/4 hits, 2.33 expected hits
1 bomber owned by the Americans, 3 fighters owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 14PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 1 bomber, 1 fighter and 3 infantry
Casualties for Italians: 4 aaGuns, 3 fighters and 4 infantry
Non Combat Move - Americans
2 fighters moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,6,2
Americans collect 47 PUs (7 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
4 fighters moved from Iraq to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - British
1 armour placed in Iraq
British undo move 1.
1 armour placed in Persia
3 fighters placed in Iraq
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -3.00
Americans : -3.17
AA fire in Southern Italy : : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Italians
3 artilleries and 6 infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 3 artilleries and 6 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 3 artilleries and 6 infantry in Alexandria, round 2 : 1/9 hits, 2,50 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
3 infantry moved from France to Northern Italy
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 bombers moved from Western Germany to 91 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
5 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Poland to Archangel
2 infantry moved from Ukraine to Rostov
1 bomber moved from Germany to Rostov
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 7 bombers, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser; Americans defend with 3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports
Germans roll dice for 7 bombers, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/10 hits, 6,33 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 2 battleships, 3 cruisers and 3 transports in 91 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
1 cruiser owned by the Americans, 1 cruiser owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 91 Sea Zone
Germans roll dice for 7 bombers, 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 5/8 hits, 5,17 expected hits
Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
3 infantry owned by the Americans, 3 artilleries owned by the Americans, 3 transports owned by the Americans, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans win with 7 bombers and 1 transport remaining. Battle score for attacker is 69
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Gibraltar from British, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Belarus, round 2 : 1/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour moved from Novgorod to Bryansk
3 aaGuns, 5 artilleries and 30 infantry moved from Western Ukraine to Bryansk
10 armour, 8 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
5 armour moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Rostov to Ukraine
7 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
3 infantry moved from France to Northern Italy
2 infantry moved from Greater Southern Germany to Northern Italy
3 aaGuns moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 mech_infantrys placed in Western Germany
3 infantry placed in Southern France
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 1,50
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
2 fighters moved from Russia to Tambov
3 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
3 fighters moved from Rostov to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Smolensk to Archangel
2 armour and 2 mech_infantrys moved from Burma to India
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 13 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Kwangtung to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Aleutian Islands
Battle in Alaska
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/8 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from 55 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Amur to Sakha
1 carrier and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 bomber and 4 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : -0,33
Japanese : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
3 artilleries moved from Southern Italy to 95 Sea Zone
5 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 99 Sea Zone
5 infantry moved from 99 Sea Zone to Greece
3 artilleries moved from 99 Sea Zone to Greece
1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 artilleries moved from 1 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Battle in Greece
Battle in Yugoslavia
Battle in 91 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win, taking Greece from Germans, taking Yugoslavia from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 artilleries and 1 infantry in Alaska, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to Western United States
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
Place Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
3 artilleries moved from Southern Italy to 95 Sea Zone
5 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 99 Sea Zone
5 infantry moved from 99 Sea Zone to Greece
3 artilleries moved from 99 Sea Zone to Greece
1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 artilleries moved from 1 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Battle in Greece
Battle in Yugoslavia
Battle in 91 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win, taking Greece from Germans, taking Yugoslavia from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 artilleries and 1 infantry in Alaska, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to Western United States
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
Place Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 harbour
British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Trans-Jordan to Greece
3 fighters moved from Iraq to Greece
2 fighters moved from Southern Italy to 99 Sea Zone
3 fighters moved from Southern Italy to Greece
3 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
Place Units - British
3 fighters placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.67
Italians : -0.33
Americans : 0.33
Chinese : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
Italians take Southern Italy from Americans
1 artillery and 2 infantry moved from Bryansk to Rostov
3 artilleries and 6 infantry moved from Alexandria to Tobruk
Italians take Tobruk from French
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
Combat - ANZAC
Battle in 11 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 11 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
3 infantry moved from New South Wales to South Australia
3 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
Combat - ANZAC
Battle in 11 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 11 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
3 infantry moved from New South Wales to South Australia
3 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
10 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 bomber moved from Normandy Bordeaux to 97 Sea Zone
1 bomber moved from Ukraine to Volgograd
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Germans attack with 10 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 10 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 3/13 hits, 2,17 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from Volgograd to Bryansk
2 armour moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
5 infantry moved from Western Germany to Northern Italy
3 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
6 bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Poland
1 bomber moved from 97 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1,50
Americans : 0,67
Russians : -0,67