@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Maxi VS David
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 33 Sea Zone to 16 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -2.00 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. Chinese undo move 1. 3 infantry placed in Szechwan Chinese undo move 3. Chinese undo move 1. Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 33 Sea Zone to 16 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. Chinese undo move 1. 3 infantry placed in Szechwan Chinese undo move 3. Chinese undo move 1. Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to Eire 1 fighter moved from United Kingdom to Eire 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 2 fighters moved from India to Shan State 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Eire 1 artillery moved from 119 Sea Zone to Eire Combat - British Battle in Eire British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Eire, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eire British win, taking Eire from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Yunnan 2 fighters moved from Shan State to India 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eire to United Kingdom 1 mech_infantry moved from Iraq to Persia Place Units - British 1 armour and 1 bomber placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,3,3,1,1,2,4,4 British collect 22 PUs (8 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -2.00 Chinese : -0.83 Japanese : 1.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Slovakia Hungary to Baltic States Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking 97 Sea Zone from British, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Yugoslavia to Northern Italy 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Italians 1 carrier placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry EDIT: Removing units owned by Italians from 98 Sea Zone: 3 infantry and 2 transports EDIT: Adding units owned by Italians to Egypt: 3 infantry EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,00 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to France 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Battle in 104 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in France French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 2 artilleries and 1 factory_minor French roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the French lost in France French roll dice for 1 artillery and 1 fighter in France, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 artillery and 1 fighter in France, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the French lost in France French win, taking France from Germans with 1 artillery remaining. Battle score for attacker is -5 Casualties for French: 1 fighter and 1 infantry Casualties for Germans: 2 artilleries Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 103 Sea Zone Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 French collect 14 PUs (1 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Germans : 0.00 French : -1.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 9 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from 109 Sea Zone to 119 Sea Zone 2 armour moved from Western Germany to France 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 3 bombers moved from Western Germany to France 2 bombers moved from Germany to France Combat - Germans Battle in 119 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 119 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in France Germans attack with 2 armour and 5 bombers French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 2 armour and 5 bombers in France, round 2 : 4/7 hits, 4,33 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits 1 bomber owned by the Germans, 2 armour owned by the Germans and 4 infantry owned by the French lost in France retreated to France French win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Germans: 2 armour and 1 bomber Casualties for French: 4 infantry Non Combat Move - Germans 4 bombers moved from France to Western Germany 2 mech_infantrys moved from Poland to Novgorod 2 armour and 9 infantry moved from Poland to Eastern Poland 2 armour moved from Romania to Eastern Poland 10 infantry moved from Germany to Poland 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 119 Sea Zone to 112 Sea Zone 3 infantry moved from Bulgaria to Romania 1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy 1 infantry moved from 98 Sea Zone to Egypt Place Units - Germans 2 bombers and 8 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0,33 French : 1,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Belarus to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Baltic States 1 infantry moved from Bryansk to Ukraine 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter moved from Ukraine to Bryansk 2 armour moved from Russia to Novosibirsk 2 infantry moved from Timguska to Kansu 4 armour moved from Russia to Bryansk Place Units - Russians 1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.83 Russians : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Philippines to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 artilleries moved from Sumatra to 41 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to Kwangsi 2 artilleries and 2 transports moved from 41 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber moved from Manchuria to Korea 3 infantry moved from Philippines to 35 Sea Zone 3 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 4 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Suiyuyan to Shensi 1 artillery and 2 infantry moved from Hopei to Shensi 2 bombers moved from French Indo China to Shensi 2 fighters and 1 tactical_bomber moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hunan 2 fighters moved from 41 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 80 Sea Zone Japanese attack with 2 fighters British defend with 1 cruiser and 3 transports Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 cruiser and 3 transports in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser and 3 transports in 80 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 80 Sea Zone British win with 3 transports remaining. Battle score for attacker is -8 Casualties for Japanese: 2 fighters Casualties for British: 1 cruiser Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries and 1 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber in Korea, round 2 : 7/13 hits, 3,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 3 : 1/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 4 : 2/6 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 armour, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/15 hits, 8,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 9/15 hits, 7,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 5 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 10/12 hits, 7,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 6/10 hits, 5,83 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 1 armour owned by the Americans, 2 infantry owned by the Americans, 4 transports owned by the Americans and 1 mech_infantry owned by the Americans lost in 33 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 80 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 armour, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 armour and 1 artillery moved from Java to 42 Sea Zone 1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Kiangsi 1 aaGun moved from Manchuria to Korea 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Shensi to Kiangsu 1 fighter moved from Hunan to Shantung 1 fighter moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Korea to Jehol Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
British : 1,00 Americans : 1,67 Chinese : -4,00 UK_Pacific : 1,00 Russians : -0,33 Japanese : 3,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 5 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Northern Italy 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 mech_infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Southern France Non Combat Move - Americans 1 bomber moved from Northern Italy to Algeria 6 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
AA fire in Northern Italy : : -0.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 2 artilleries and 5 infantry Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kwangsi, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 3 : 3/9 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 4 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 20 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 artilleries and 5 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Sikang Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -3.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 5 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Northern Italy 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 mech_infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Southern France Non Combat Move - Americans 1 bomber moved from Northern Italy to Algeria 6 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 2 artilleries and 5 infantry Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kwangsi, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 3 : 3/9 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 4 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 20 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 artilleries and 5 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Sikang Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from Persia to 98 Sea Zone 2 fighters moved from India to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 2 bombers Italians defend with 1 cruiser and 2 transports British roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser and 2 transports Battle in 36 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 5 transports British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 destroyer and 5 transports in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship and 5 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 tactical_bomber owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone 3 transports owned by the Japanese lost in 36 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 52 Casualties for Japanese: 1 battleship, 1 destroyer and 5 transports Casualties for British: 1 tactical_bomber Non Combat Move - British 2 fighters moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from 98 Sea Zone to Persia 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 4 infantry moved from Iraq to Persia 1 mech_infantry moved from Eire to United Kingdom 1 artillery moved from Eire to Scotland 1 infantry moved from Eire to Scotland Place Units - British 1 factory_minor placed in Iraq 1 fighter placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 1.33 Italians : 0.50 AA fire in Northern Italy : : -0.17 Chinese : 0.33 Japanese : -3.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to France Combat - Italians Battle in France Italians attack with 1 fighter and 3 infantry French defend with 1 airfield, 1 artillery and 1 factory_minor Italians roll dice for 1 fighter and 3 infantry in France, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 1 artillery in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in France Italians roll dice for 1 fighter and 2 infantry in France, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in France Italians captures 14PUs while taking French capital Italians win, taking France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for French: 1 artillery Non Combat Move - Italians 1 fighter moved from France to 97 Sea Zone 3 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine Place Units - Italians 4 infantry placed in Northern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0,83 French : 0,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 cruiser moved from 103 Sea Zone to 91 Sea Zone Non Combat Move - French 2 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 2 bombers moved from Western Germany to Archangel 2 bombers moved from Western Germany to Belarus 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 1 bomber moved from Western Germany to Archangel 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine Combat - Germans Battle in 93 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport; Americans defend with 4 transports 1 transport owned by the British and 4 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Americans: 4 transports Casualties for British: 1 transport Battle in Ukraine Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 3 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 3 aaGuns, 10 armour, 5 artilleries, 27 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Baltic States to Western Germany 3 bombers moved from Archangel to Novgorod 2 bombers moved from Belarus to Novgorod 10 infantry moved from Poland to Eastern Poland 3 infantry moved from Romania to Bessarabia 1 infantry moved from Germany to Poland 8 infantry moved from Western Germany to France 2 mech_infantrys moved from Novgorod to Eastern Poland Place Units - Germans 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 3,17 French : 0,67 Russians : -0,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 15 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kansu to Shensi 2 armour moved from Novosibirsk to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Shensi Russians attack with 2 armour and 2 infantry Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians roll dice for 2 armour and 1 infantry in Shensi, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians roll dice for 2 armour in Shensi, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Shensi Russians roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Shensi Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 2 armour and 2 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 32 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 4 aaGuns moved from Bryansk to Russia 5 armour moved from Bryansk to Russia 4 artilleries moved from Bryansk to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 2 aaGuns moved from Amur to Manchuria 2 mech_infantrys moved from Yunnan to Kwangsi 2 armour moved from Yunnan to Kwangsi Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -2.17 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 11 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shan State to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 10 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria 1 fighter moved from Shantung to Manchuria 2 bombers moved from Kiangsu to Manchuria 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo China 2 fighters moved from Paulau Island to 42 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 13 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 15 infantry AA fire in Manchuria : 1/5 hits, 0,83 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 13 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/19 hits, 5,67 expected hits Chinese roll dice for 2 aaGuns and 15 infantry in Manchuria, round 2 : 5/15 hits, 5,00 expected hits 5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/14 hits, 4,83 expected hits Chinese roll dice for 10 infantry in Manchuria, round 3 : 5/10 hits, 3,33 expected hits 5 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 4 : 6/9 hits, 4,00 expected hits Chinese roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 5 : 6/8 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter and 12 infantry Casualties for Russians: 2 aaGuns and 15 infantry Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 2 bombers moved from Manchuria to Kiangsi 1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi 2 tactical_bombers moved from Paulau Island to Kiangsi 1 fighter and 1 tactical_bomber moved from Paulau Island to Kiangsi 2 submarines moved from 6 Sea Zone to 26 Sea Zone 4 destroyers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu 2 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese : 0,33 AA fire in Manchuria : : 0,17 Japanese : 2,67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Algeria to Southern Italy 1 mech_infantry moved from Southern France to Holland Belgium Americans take Holland Belgium from Germans 1 artillery, 5 infantry and 1 mech_infantry moved from Southern France to Northern Italy Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy causes 4 damage total. Battle in Northern Italy Americans attack with 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 factory_major and 4 infantry Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/7 hits, 1.50 expected hits Italians roll dice for 4 infantry in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Italians: 4 infantry Non Combat Move - Americans 1 bomber moved from Southern Italy to Algeria 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Algeria 9 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Libya Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 battleship, 1 cruiser and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5 Americans collect 54 PUs (5 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Italians : 1.33 AA fire in Southern Italy : : -0.17 Americans : 1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kwangsi to Yunnan Chinese take Yunnan from Japanese 1 artillery and 10 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 fighter moved from Sikang to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :





