The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
Så skulle du da hellere have sejlet den engelske destroyer ned til gib, og ladet den franske cruiser blokere.
Der kan ske meget endnu, men italien har fået en fin start. må se om de kan holde momentum:)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
2 bombers moved from Western Germany to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Combat Hit Differential Summary :
Ej kan jo egentlig godt se hvorfor det var destryoeren der skulle ligge der… cruiseren blokerer jo ikke ubådene…
Vil du scramble?
@Maxiheimer ja, det ku jeg ha gjort. Men så havde jeg stået svagere overfor dine fly (en 2’er vs en 3’er) + dine 2 ubåde kunne have sejlet forbi Cruiseren og været med i angrebet. Det havde kostet.
@Maxiheimer men dem kunne jeg selvfølgelig ha slået ihjel :)
@Maxiheimer nej tak :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
2 bombers moved from Western Germany to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Eire
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Eire from Neutral_Allies with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 7/32 hits, 9,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
2 bombers moved from 104 Sea Zone to Western Germany
2 bombers moved from Bessarabia to Germany
Place Units - Germans
1 bomber placed in Western Germany
10 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -6,33
British : -0,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Russia
5 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Yenisey to Timguska
2 armour and 2 mech_infantrys moved from Shensi to Yunnan
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Russia to Bryansk
4 infantry moved from Novgorod to Archangel
11 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Kwangsi to Hunan
3 fighters and 3 tactical_bombers moved from French Indo China to Hunan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to Sumatra
2 bombers moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 armour, 2 artilleries and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Java, round 2 : 1/4 hits, 1,50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour and 2 artilleries in Java, round 3 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 armour and 1 artillery in Java, round 4 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Sumatra, round 2 : 1/5 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 artilleries and 2 fighters in Sumatra, round 3 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Shan State to French Indo China
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
3 fighters and 3 tactical_bombers moved from Hunan to French Indo China
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Chinese : -1,00
UK_Pacific : -0,33
Japanese : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Kansu
Chinese undo move 3.
Chinese undo move 1.
3 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 1.
Chinese undo move 1.
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Kansu
Chinese undo move 3.
Chinese undo move 1.
3 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 1.
Chinese undo move 1.
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Eire
1 artillery moved from 119 Sea Zone to Eire
Combat - British
Battle in Eire
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Eire, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Shan State to India
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eire to United Kingdom
1 mech_infantry moved from Iraq to Persia
Place Units - British
1 armour and 1 bomber placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,3,3,1,1,2,4,4
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : -2.00
Chinese : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 armour moved from Slovakia Hungary to Baltic States
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking 97 Sea Zone from British, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 carrier placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry
EDIT: Removing units owned by Italians from 98 Sea Zone: 3 infantry and 2 transports
EDIT: Adding units owned by Italians to Egypt: 3 infantry
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to France
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Battle in 104 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in France
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 2 artilleries and 1 factory_minor
French roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the French lost in France
French roll dice for 1 artillery and 1 fighter in France, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 fighter in France, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the French lost in France
French win, taking France from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for French: 1 fighter and 1 infantry
Casualties for Germans: 2 artilleries
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
French collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.00
French : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 infantry; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter moved from 109 Sea Zone to 119 Sea Zone
2 armour moved from Western Germany to France
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
3 bombers moved from Western Germany to France
2 bombers moved from Germany to France
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in France
Germans attack with 2 armour and 5 bombers
French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 2 armour and 5 bombers in France, round 2 : 4/7 hits, 4,33 expected hits
French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits
1 bomber owned by the Germans, 2 armour owned by the Germans and 4 infantry owned by the French lost in France
retreated to France
French win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 1 bomber
Casualties for French: 4 infantry
Non Combat Move - Germans
4 bombers moved from France to Western Germany
2 mech_infantrys moved from Poland to Novgorod
2 armour and 9 infantry moved from Poland to Eastern Poland
2 armour moved from Romania to Eastern Poland
10 infantry moved from Germany to Poland
1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 119 Sea Zone to 112 Sea Zone
3 infantry moved from Bulgaria to Romania
1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
2 bombers and 8 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0,33
French : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Baltic States
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Ukraine to Bryansk
2 armour moved from Russia to Novosibirsk
2 infantry moved from Timguska to Kansu
4 armour moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.83
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber moved from Manchuria to Korea
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
4 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Suiyuyan to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
2 bombers moved from French Indo China to Shensi
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Anhwe to Hunan
2 fighters moved from 41 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 fighters
British defend with 1 cruiser and 3 transports
Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 cruiser and 3 transports in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 cruiser and 3 transports in 80 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 80 Sea Zone
British win with 3 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for British: 1 cruiser
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber in Korea, round 2 : 7/13 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 3 : 1/6 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 4 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 armour, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/15 hits, 8,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 9/15 hits, 7,50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 5 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 10/12 hits, 7,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 6/10 hits, 5,83 expected hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
1 armour owned by the Americans, 2 infantry owned by the Americans, 4 transports owned by the Americans and 1 mech_infantry owned by the Americans lost in 33 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 armour, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Manchuria to Korea
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Shensi to Kiangsu
1 fighter moved from Hunan to Shantung
1 fighter moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Korea to Jehol
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British : 1,00
Americans : 1,67
Chinese : -4,00
UK_Pacific : 1,00
Russians : -0,33
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
5 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from United Kingdom to Northern Italy
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 mech_infantry moved from Morocco to Algeria
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Southern France
Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 8 infantry
Japanese defend with 2 artilleries and 5 infantry
Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kwangsi, round 2 : 3/10 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 3 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 4 : 1/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 20
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries and 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Sikang
Place Units - Chinese
5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -3.00