Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Tuscany to Venice 1 infantry moved from Egypt to SZ 17 4 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsMaxi VS David
-
Du skal give dig tid til at overveje dine muligheder - det er det fede ved PBEM. der er ikke nogen der sidder og venter imens man tænker, som der er ved brættet.
-
Hvorfor skulle destroyeren egentlig derud og ligge alene?
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from Queensland to New South Wales 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from Queensland to New South Wales 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
@Maxiheimer der var faktisk lidt mening med galskaben. Destroyeren ligger der, så du ik ka gå på flåden ved Gibraltar med dine tyske både. Jeg har flyttet den franske cruiser ned til dem, så det ik er så indbydende, at angribe flåden ved Gibraltar med fly alene.
Havde godt nok stadig en idé om at jeg ik ku nå dine ubåde - aner ik hvorfor. Egypten var bare for dumt. Men syns nu ik det ser så slemt ud igen. Men det kan du nok bedre se haha -
Så skulle du da hellere have sejlet den engelske destroyer ned til gib, og ladet den franske cruiser blokere.
Der kan ske meget endnu, men italien har fået en fin start. må se om de kan holde momentum:)
-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Germany to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans
Combat Hit Differential Summary :
-
Ej kan jo egentlig godt se hvorfor det var destryoeren der skulle ligge der… cruiseren blokerer jo ikke ubådene…
Vil du scramble?
-
@Maxiheimer ja, det ku jeg ha gjort. Men så havde jeg stået svagere overfor dine fly (en 2’er vs en 3’er) + dine 2 ubåde kunne have sejlet forbi Cruiseren og været med i angrebet. Det havde kostet.
-
@Maxiheimer men dem kunne jeg selvfølgelig ha slået ihjel :)
-
@Maxiheimer nej tak :)
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Germany to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Eire Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Eire from Neutral_Allies with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 7/32 hits, 9,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Eastern Poland 9 infantry moved from Germany to Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Egypt 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 2 bombers moved from 104 Sea Zone to Western Germany 2 bombers moved from Bessarabia to Germany Place Units - Germans 1 bomber placed in Western Germany 10 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -6,33 British : -0,67 Russians : 0,00
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 tactical_bomber moved from Novgorod to Baltic States 2 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Russia 1 tactical_bomber moved from Baltic States to Russia 5 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Yenisey to Timguska 2 armour and 2 mech_infantrys moved from Shensi to Yunnan 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Russia to Bryansk 4 infantry moved from Novgorod to Archangel 11 infantry moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk Place Units - Russians 6 armour placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.00
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Kwangsi to Hunan 3 fighters and 3 tactical_bombers moved from French Indo China to Hunan 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 artilleries moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 36 Sea Zone to Sumatra 2 bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 armour, 2 artilleries and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Java, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour and 2 artilleries in Java, round 3 : 0/3 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 artillery in Java, round 4 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Sumatra Japanese attack with 2 artilleries, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Sumatra, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 artilleries and 2 fighters in Sumatra, round 3 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 bombers, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Shan State to French Indo China 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Philippines 3 fighters and 3 tactical_bombers moved from Hunan to French Indo China 3 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : -1,00 UK_Pacific : -0,33 Japanese : -2,50
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 33 Sea Zone to 16 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. Chinese undo move 1. 3 infantry placed in Szechwan Chinese undo move 3. Chinese undo move 1. Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 33 Sea Zone to 16 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. Chinese undo move 1. 3 infantry placed in Szechwan Chinese undo move 3. Chinese undo move 1. Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to Eire 1 fighter moved from United Kingdom to Eire 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 2 fighters moved from India to Shan State 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Eire 1 artillery moved from 119 Sea Zone to Eire Combat - British Battle in Eire British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Eire, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eire British win, taking Eire from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Yunnan 2 fighters moved from Shan State to India 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eire to United Kingdom 1 mech_infantry moved from Iraq to Persia Place Units - British 1 armour and 1 bomber placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,3,3,1,1,2,4,4 British collect 22 PUs (8 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -2.00 Chinese : -0.83 Japanese : 1.33
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Slovakia Hungary to Baltic States Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking 97 Sea Zone from British, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Yugoslavia to Northern Italy 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Italians 1 carrier placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry EDIT: Removing units owned by Italians from 98 Sea Zone: 3 infantry and 2 transports EDIT: Adding units owned by Italians to Egypt: 3 infantry EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,00 Russians : 0,67
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to France 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Battle in 104 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in France French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 2 artilleries and 1 factory_minor French roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the French lost in France French roll dice for 1 artillery and 1 fighter in France, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 artillery and 1 fighter in France, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the French lost in France French win, taking France from Germans with 1 artillery remaining. Battle score for attacker is -5 Casualties for French: 1 fighter and 1 infantry Casualties for Germans: 2 artilleries Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 103 Sea Zone Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 French collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.00 French : -1.17