@crockett36 Thanks!
Maxi VS David
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vil du scramble ved italien?
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@Maxiheimer ja
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Java to Yunnan 2 aaGuns moved from New South Wales to Queensland 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone Combat - French Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 fighter and 1 submarine French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the French, 1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Casualties for Italians: 1 fighter and 1 submarine Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67 French : 0,33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 1 PUs; Combat Move - Germans 1 battleship moved from 108 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 5 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 5 transports moved from 112 Sea Zone to 113 Sea Zone 3 armour moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 5 infantry moved from Germany to 113 Sea Zone 4 armour, 1 artillery, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone 4 armour moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 5 infantry moved from 110 Sea Zone to United Kingdom 5 infantry moved from Bulgaria to Greece 4 armour moved from Romania to Greece Combat - Germans Battle in Greece Germans attack with 4 armour and 5 infantry British defend with 1 aaGun and 5 infantry Germans roll dice for 4 armour and 5 infantry in Greece, round 2 : 3/9 hits, 2.83 expected hits British roll dice for 1 aaGun and 5 infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Greece Germans roll dice for 4 armour and 4 infantry in Greece, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Greece Germans win, taking Greece from British with 4 armour and 4 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 5 infantry Battle in United Kingdom Germans attack with 4 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 4 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/19 hits, 8.83 expected hits British roll dice for 5 aaGuns, 2 armour, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 6.33 expected hits 5 aaGuns owned by the British, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 8/13 hits, 7.50 expected hits British roll dice for 2 armour, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/11 hits, 4.00 expected hits 1 fighter owned by the Germans, 3 armour owned by the Germans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 4/9 hits, 5.33 expected hits British roll dice for 2 armour and 1 mech_infantry in United Kingdom, round 4 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers Casualties for British: 5 aaGuns, 2 armour, 13 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 12 infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Romania: 5 infantry EDIT: Adding units owned by Germans to Romania: 1 aaGun EDIT: Adding units owned by Germans to Poland: 6 infantry EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns EDIT: Adding units owned by Germans to Poland: 2 aaGuns EDIT: Removing units owned by Germans from Eastern Poland: 5 artilleries EDIT: Adding units owned by Germans to Poland: 5 artilleries EDIT: Turning off Edit Mode 8 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 43 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : -2.33 AA fire in United Kingdom : : -0.67
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@Maxiheimer jeg brugte lige editor til at non combat rykke de tyske tropper i østen. Ellers havde spillet været ovre… :p Glemte at flytte dem. Håber det er ok.
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@Maxiheimer men havde glemt at USA ryger med i krigen automatisk ved Londons indtagelse, så det blir lidt noget rod for Japan.
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Wow - den slap du billigt fra…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Finland to Norway 2 mech_infantrys moved from Western Ukraine to Romania 2 armour moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Bryansk to Romania 1 fighter moved from Russia to Romania 1 fighter moved from Rostov to Iraq 4 infantry moved from Persia to Iraq 3 infantry moved from Amur to Sakha 1 infantry moved from Baltic States to Eastern Poland 1 artillery moved from Belarus to Eastern Poland Combat - Russians Battle in Romania Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun and 5 infantry AA fire in Romania : 0/3 hits, 0,50 expected hits Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 1 aaGun and 5 infantry in Romania, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/7 hits, 3,00 expected hits Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 5 infantry Battle in Norway Russians attack with 6 infantry Germans defend with 4 infantry Russians roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 1,00 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 0,67 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 5 infantry Casualties for Germans: 4 infantry Battle in Sakha Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 2 infantry in Sakha, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Sakha, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Sakha, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 1 infantry in Sakha, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sakha, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Sakha, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sakha, round 6 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Sakha, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sakha, round 7 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Sakha, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sakha, round 8 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win with 1 armour remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Iraq Russians attack with 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry Russians roll dice for 1 fighter and 4 infantry in Iraq, round 2 : 0/5 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 fighter and 4 infantry in Iraq, round 3 : 1/5 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 fighter and 4 infantry in Iraq, round 4 : 2/5 hits, 1,17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 fighter moved from Iraq to Northwest Persia 1 infantry moved from Baltic States to Belarus 2 infantry moved from Novgorod to Belarus 4 mech_infantrys moved from Russia to Western Ukraine 5 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Western Ukraine 3 infantry moved from Tsagaan Olom to Suiyuyan 2 aaGuns and 18 infantry moved from Amur to Buryatia 2 mech_infantrys moved from Belarus to Karelia 1 mech_infantry moved from Belarus to Karelia 4 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 3 artilleries moved from Western Ukraine to Bessarabia Place Units - Russians 1 tactical_bomber placed in Novgorod 2 infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1,33 AA fire in Romania : : -0,50 Russians : 0,17 Neutral_Axis : -2,67 Japanese : -0,50
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Men ja - kan godt være den giver lidt problemer for japan.
Rusland tjente 63ipc. Det er ikke tit at det sker:)
Om ikke ande så må det da siges at være et anderledes spil!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 2 bombers and 5 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 5 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan 6 fighters and 8 tactical_bombers moved from Jehol to Yunnan 3 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Sakha to Amur 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 8 infantry moved from Manchuria to Amur 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 7 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; Chinese defend with 14 infantry AA fire in Yunnan : 3/9 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 14/32 hits, 13.17 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 11/29 hits, 11.67 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 11/21 hits, 10.33 expected hits Chinese roll dice for 1 armour, 1 artillery, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/18 hits, 8.00 expected hits 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 artillery owned by the British and 6 infantry owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 4 : 3/15 hits, 8.33 expected hits Chinese roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/7 hits, 4.33 expected hits 1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 5 : 9/12 hits, 7.17 expected hits Chinese roll dice for 4 fighters in Yunnan, round 5 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the British lost in Yunnan Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 7 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 14 infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 3 fighters moved from Yunnan to Hunan 4 tactical_bombers moved from Yunnan to Hunan 2 bombers moved from Yunnan to Hunan 2 fighters moved from Manchuria to Japan 1 aaGun moved from Manchuria to Amur 1 infantry moved from Hopei to Kweichow Place Units - Japanese 5 infantry placed in Japan 3 armour placed in Manchuria 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : 1.50 Chinese : -4.00 Japanese : -1.33
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@Maxiheimer ja, det må man sige. Men det ser sort ud i længden.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 fighter moved from Philippines to Yunnan 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -1,67 Japanese : 2,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 fighter moved from Kansu to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 fighter moved from Philippines to Yunnan 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 fighter moved from Kansu to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Tunisia to Libya 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Tanganyika Territory to Belgian Congo 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 battleship moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in Siam Battle in Belgian Congo British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 4/5 hits, 2,50 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Siam from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 5 mech_infantrys moved from India to Yunnan 1 infantry moved from West India to India 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - UK_Pacific 1 fighter and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,2,4,2,3,4,2,3,1,5,5 UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 1 fighter and 5 mech_infantrys
Combat Hit Differential Summary :
British : 1,83 Italians : 0,33 Americans : -1,67 Japanese : 2,33
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Havde det mest psy-realistiske slag ved caroline islands…
ramte med 1 af 3 støtteskud, og slog så 4 seksere runde 1. Endte med at abe til dine 2 mænd og 1 aa;( -
@Maxiheimer wtf?? Vildt. Jeg har et spil igang med Thomas. Der havde jge 87% chance for sejr i Taranto med England. England ramte 2 på 2 runder og Italien ramte 8…
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Thomas har næsten lige tabt på samme odds i samme slag i et spil imod mig:(
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@Maxiheimer i Taranto eller ved Caroline Islands? Ku godt tyde på, at Thomas har ret, når han siger, at Triple A har en bug med Italien, altså en fordel til Italienerne. Jeg har bare ik oplevet det før de sidste 2 spil mod Thomas.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 3 infantry moved from Shan State to French Indo China 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya ANZAC take Kenya from Italians 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 38 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China ANZAC attack with 4 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 4 infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 1,00