@SuperbattleshipYamato @The-Janus We should do a different Global setup? Or I could finish with Yamato?
I say we do 1942 Global, The Allies have a decent advantage so it would make it even cause we suck.
I think more players would be fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 1 transport; French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
French roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
French roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
French win with 1 cruiser and 1 transport remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber and 2 fighters
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians lost in Libya
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour moved from Yugoslavia to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 0.67
French : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to Yunnan
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
Combat - French
Combat Hit Differential Summary :
vil du scramble ved italien?
@Maxiheimer ja
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to Yunnan
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
Combat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 fighter and 1 submarine
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the French, 1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Germans
1 battleship moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 transports moved from 112 Sea Zone to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
5 infantry moved from Germany to 113 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
5 infantry moved from Bulgaria to Greece
4 armour moved from Romania to Greece
Combat - Germans
Battle in Greece
Germans attack with 4 armour and 5 infantry
British defend with 1 aaGun and 5 infantry
Germans roll dice for 4 armour and 5 infantry in Greece, round 2 : 3/9 hits, 2.83 expected hits
British roll dice for 1 aaGun and 5 infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
Germans roll dice for 4 armour and 4 infantry in Greece, round 3 : 3/8 hits, 2.67 expected hits
British roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 4 armour and 4 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in United Kingdom
Germans attack with 4 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/10 hits, 1.67 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/19 hits, 8.83 expected hits
British roll dice for 5 aaGuns, 2 armour, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 6.33 expected hits
5 aaGuns owned by the British, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 8/13 hits, 7.50 expected hits
British roll dice for 2 armour, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/11 hits, 4.00 expected hits
1 fighter owned by the Germans, 3 armour owned by the Germans and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 4/9 hits, 5.33 expected hits
British roll dice for 2 armour and 1 mech_infantry in United Kingdom, round 4 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 2 armour, 13 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 12 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Romania: 5 infantry
EDIT: Adding units owned by Germans to Romania: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 6 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Poland: 2 aaGuns
EDIT: Removing units owned by Germans from Eastern Poland: 5 artilleries
EDIT: Adding units owned by Germans to Poland: 5 artilleries
EDIT: Turning off Edit Mode
8 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 43 PUs (3 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : -2.33
AA fire in United Kingdom : : -0.67
@Maxiheimer jeg brugte lige editor til at non combat rykke de tyske tropper i østen. Ellers havde spillet været ovre… :p Glemte at flytte dem. Håber det er ok.
@Maxiheimer men havde glemt at USA ryger med i krigen automatisk ved Londons indtagelse, så det blir lidt noget rod for Japan.
Wow - den slap du billigt fra…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Finland to Norway
2 mech_infantrys moved from Western Ukraine to Romania
2 armour moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
1 fighter moved from Russia to Romania
1 fighter moved from Rostov to Iraq
4 infantry moved from Persia to Iraq
3 infantry moved from Amur to Sakha
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
Combat - Russians
Battle in Romania
Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 5 infantry
AA fire in Romania : 0/3 hits, 0,50 expected hits
Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/8 hits, 3,17 expected hits
Germans roll dice for 1 aaGun and 5 infantry in Romania, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/7 hits, 3,00 expected hits
Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 5 infantry
Battle in Norway
Russians attack with 6 infantry
Germans defend with 4 infantry
Russians roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 1,00 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 5 infantry
Casualties for Germans: 4 infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Sakha
Russians roll dice for 2 infantry in Sakha, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Sakha, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Sakha, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Sakha
Russians roll dice for 1 infantry in Sakha, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sakha, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Sakha, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sakha, round 6 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Sakha, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sakha, round 7 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Sakha, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sakha, round 8 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Iraq
Russians attack with 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Iraq, round 2 : 0/5 hits, 1,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 fighter and 4 infantry in Iraq, round 3 : 1/5 hits, 1,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 fighter and 4 infantry in Iraq, round 4 : 2/5 hits, 1,17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Russia to Western Ukraine
5 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Tsagaan Olom to Suiyuyan
2 aaGuns and 18 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Bessarabia
Place Units - Russians
1 tactical_bomber placed in Novgorod
2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in Romania : : -0,50
Russians : 0,17
Neutral_Axis : -2,67
Japanese : -0,50
Men ja - kan godt være den giver lidt problemer for japan.
Rusland tjente 63ipc. Det er ikke tit at det sker:)
Om ikke ande så må det da siges at være et anderledes spil!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery, 2 bombers and 5 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
5 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
6 fighters and 8 tactical_bombers moved from Jehol to Yunnan
3 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Sakha to Amur
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
8 infantry moved from Manchuria to Amur
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 7 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; Chinese defend with 14 infantry
AA fire in Yunnan : 3/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 14/32 hits, 13.17 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 11/29 hits, 11.67 expected hits
11 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 11/21 hits, 10.33 expected hits
Chinese roll dice for 1 armour, 1 artillery, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/18 hits, 8.00 expected hits
5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 artillery owned by the British and 6 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 4 : 3/15 hits, 8.33 expected hits
Chinese roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/7 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 5 : 9/12 hits, 7.17 expected hits
Chinese roll dice for 4 fighters in Yunnan, round 5 : 3/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the British lost in Yunnan
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 7 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 14 infantry
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
3 fighters moved from Yunnan to Hunan
4 tactical_bombers moved from Yunnan to Hunan
2 bombers moved from Yunnan to Hunan
2 fighters moved from Manchuria to Japan
1 aaGun moved from Manchuria to Amur
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
5 infantry placed in Japan
3 armour placed in Manchuria
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : 1.50
Chinese : -4.00
Japanese : -1.33
@Maxiheimer ja, det må man sige. Men det ser sort ud i længden.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from Philippines to Yunnan
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -1,67
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from Philippines to Yunnan
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Libya
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 battleship moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Battle in Siam
Battle in Belgian Congo
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Siam from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - UK_Pacific
1 fighter and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,2,4,2,3,4,2,3,1,5,5
UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 5 mech_infantrys
Combat Hit Differential Summary :
British : 1,83
Italians : 0,33
Americans : -1,67
Japanese : 2,33
Havde det mest psy-realistiske slag ved caroline islands…
ramte med 1 af 3 støtteskud, og slog så 4 seksere runde 1. Endte med at abe til dine 2 mænd og 1 aa;(
@Maxiheimer wtf?? Vildt. Jeg har et spil igang med Thomas. Der havde jge 87% chance for sejr i Taranto med England. England ramte 2 på 2 runder og Italien ramte 8…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :