dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Maxi VS David
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@Maxiheimer det er ret vildt, du har ramt på 3-4 1’ere med alene subs i forsvar… :D og denne gang koster det sindssygt dyrt, vil jeg tro. Syns det begynder at lugte af en axis sejr, men jeg kører på lidt endnu
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 artilleries and 6 infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians Combat - Italians Battle in Libya Italians attack with 3 artilleries and 6 infantry French defend with 3 infantry Italians roll dice for 3 artilleries and 6 infantry in Libya, round 2 : 3/9 hits, 2,50 expected hits French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for French: 3 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0,50 French : 0,00 -
Ja men skal ikke bare tro at mine ubåde giver op uden at gøre forsvar:)
Jeg tror også vinden blæser den vej:) -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 11 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 3 transports ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone 3 transports owned by the Japanese lost in 26 Sea Zone ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 27 Casualties for Japanese: 1 submarine and 3 transports Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 3 armour moved from New South Wales to Queensland 6 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1 ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 11 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 3 transports ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone 3 transports owned by the Japanese lost in 26 Sea Zone ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 27 Casualties for Japanese: 1 submarine and 3 transports Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 3 armour moved from New South Wales to Queensland 6 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1 ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Yugoslavia to Albania 8 infantry and 3 mech_infantrys moved from Yugoslavia to Bulgaria 2 bombers moved from Western Germany to Albania 6 bombers moved from Western Germany to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 6 bombers and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 6 bombers and 1 destroyer in 113 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Bulgaria Germans attack with 8 infantry and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 8 infantry and 3 mech_infantrys in Bulgaria, round 2 : 2/11 hits, 1,83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Albania Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Albania, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Albania to Western Germany 6 bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Poland to Bryansk 3 armour moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Volgograd to Novosibirsk 1 bomber moved from Albania to Western Germany 5 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 bomber placed in Western Germany 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1,33 Americans : 0,33 Russians : 0,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to 4 Sea Zone 1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 6 Sea Zone to 26 Sea Zone 3 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour and 1 infantry moved from Hopei to Shensi 2 bombers moved from Hunan to Kansu 1 artillery moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from New Britain to 47 Sea Zone 2 tactical_bombers moved from Anhwe to Shensi 2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 35 Sea Zone to Caroline Islands 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to 26 Sea Zone Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Alaska Battle in Kansu Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Alaska from Americans with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Caroline Islands Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Japanese roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in 26 Sea Zone Japanese attack with 1 bomber, 3 destroyers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from ANZAC with 1 bomber and 3 destroyers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 destroyers Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 15 infantry moved from Shan State to Burma 1 mech_infantry moved from Malaya to Burma 2 infantry moved from Malaya to Shan State 2 artilleries and 6 infantry moved from Yunnan to Burma 4 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Shensi to Kweichow 3 fighters and 3 tactical_bombers moved from Shan State to Burma 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 4 destroyers moved from 35 Sea Zone to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Buryatia to Yakut S.S.R. 2 bombers moved from Kansu to Hunan Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 6 infantry placed in Japan 1 destroyer and 3 transports placed in 6 Sea Zone 2 submarines placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 1,33 ANZAC : 1,00 Chinese : 0,00 Japanese : 1,17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 3 destroyers moved from 12 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 26 Sea Zone Americans attack with 2 carriers, 3 destroyers and 6 transports Japanese defend with 3 destroyers and 3 transports Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45 Casualties for Japanese: 3 destroyers and 3 transports Battle in Hawaiian Islands Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits 7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30 Casualties for Americans: 4 infantry Casualties for Japanese: 1 bomber and 10 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone Place Units - Americans 3 armour placed in Greece 1 armour placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 7.67 Japanese : -1.83 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 3 destroyers moved from 12 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 26 Sea Zone Americans attack with 2 carriers, 3 destroyers and 6 transports Japanese defend with 3 destroyers and 3 transports Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 3 destroyers and 3 transports in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 carriers, 3 destroyers and 6 transports in 26 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 3 destroyers and 6 transports remaining. Battle score for attacker is 45 Casualties for Japanese: 3 destroyers and 3 transports Battle in Hawaiian Islands Americans attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry Japanese defend with 1 airfield, 1 bomber, 1 harbour and 10 infantry Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 6 infantry in Hawaiian Islands, round 2 : 8/15 hits, 5.50 expected hits Japanese roll dice for 1 bomber and 10 infantry in Hawaiian Islands, round 2 : 3/11 hits, 3.50 expected hits 7 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 3 infantry in Hawaiian Islands, round 3 : 7/12 hits, 4.83 expected hits Japanese roll dice for 3 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 30 Casualties for Americans: 4 infantry Casualties for Japanese: 1 bomber and 10 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 99 Sea Zone to 97 Sea Zone Place Units - Americans 3 armour placed in Greece 1 armour placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 bomber moved from Greece to Western Germany Combat - British British creates battle in territory 97 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Western Germany to Greece 1 artillery moved from Egypt to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 6 infantry moved from Egypt to 81 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 97 Sea Zone 6 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 3 fighters moved from Iraq to India 1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia Place Units - British 3 artilleries placed in Egypt 3 infantry placed in Iraq 1 fighter placed in Persia Turn Complete - British British collect 33 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans : 7.67 AA fire in Western Germany : : -0.17 Japanese : -1.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 3 artilleries and 4 infantry moved from Libya to Tobruk Combat - Italians Battle in Tobruk Italians attack with 3 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 3 artilleries and 4 infantry in Tobruk, round 2 : 2/7 hits, 2,17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Tambov to Volgograd Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,2,4,2,1,4,1,1 Italians collect 10 PUs (8 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : -0,17 British : -0,33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 mech_infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Russia 29 armour, 5 artilleries, 1 bomber, 1 fighter, 41 infantry and 2 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 9 bombers moved from Western Germany to Russia 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in Russia Germans attack with 33 armour, 5 artilleries, 10 bombers, 1 fighter, 42 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 6 armour, 5 artilleries, 1 factory_major, 5 fighters, 71 infantry and 1 tactical_bomber AA fire in Russia : 1/12 hits, 2,00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 33 armour, 5 artilleries, 10 bombers, 42 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/94 hits, 34,33 expected hits Russians roll dice for 4 aaGuns, 6 armour, 5 artilleries, 5 fighters, 71 infantry and 1 tactical_bomber in Russia, round 2 : 32/88 hits, 32,17 expected hits 28 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 33 armour, 5 artilleries, 10 bombers, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 30/62 hits, 29,00 expected hits Russians roll dice for 6 armour, 5 artilleries, 5 fighters, 43 infantry and 1 tactical_bomber in Russia, round 3 : 27/60 hits, 22,83 expected hits 30 infantry owned by the Russians, 5 artilleries owned by the Germans, 10 infantry owned by the Germans, 10 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 10 bombers and 2 tactical_bombers in Russia, round 4 : 19/35 hits, 19,50 expected hits Russians roll dice for 6 armour, 5 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 12,83 expected hits 13 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians and 15 armour owned by the Germans lost in Russia Germans roll dice for 8 armour, 10 bombers and 2 tactical_bombers in Russia, round 5 : 14/20 hits, 12,00 expected hits Russians roll dice for 5 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 8/11 hits, 6,33 expected hits 1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 5 armour owned by the Russians, 7 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 10 bombers and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Germans: 32 armour, 5 artilleries, 1 fighter, 42 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 6 armour, 5 artilleries, 5 fighters, 71 infantry and 1 tactical_bomber Non Combat Move - Germans 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Bryansk to Rostov 10 bombers moved from Russia to Bryansk 1 bomber moved from Bryansk to Germany 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun and 3 infantry moved from Yugoslavia to Albania 1 infantry moved from Albania to Bulgaria 8 mech_infantrys moved from Germany to Yugoslavia 1 armour and 6 mech_infantrys moved from Slovakia Hungary to Albania 3 mech_infantrys moved from Bulgaria to Albania 2 infantry moved from France to Northern Italy Place Units - Germans 5 armour placed in Western Germany 1 armour and 2 mech_infantrys placed in Volgograd Germans undo move 1. 2 armour and 3 bombers placed in Western Germany 3 armour placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,2,6,5,6,6,4,5 Germans collect 62 PUs (2 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
AA fire in Russia : : -1,00 Germans : 0,17 Russians : 7,83 -
Så røg rusland… Det holdt ellers hårdt på - og det var ikke meget der blev tilbage.
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@Maxiheimer skal vi ikke kalde den afgjort så?
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Jo - jeg tror ikke chancerne for et allieret come back er særlig stort.
Godt spillet!
Vil du starte et nyt?
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@Maxiheimer ja, det kan vi godt. Jeg tar Axis så. Ok?
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit Mode Germans buy 5 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 93 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 tactical_bomber moved from Poland to France 4 mech_infantrys moved from Western Germany to France 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Germany to FranceCombat Hit Differential Summary :





