@SuperbattleshipYamato I will take my turn in like 3-4 hours…
Maxi VS David
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 72 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 72 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Bryansk to Russia 22 infantry and 4 mech_infantrys moved from Germany to Western Germany 5 infantry moved from Northern Italy to Western Germany 1 bomber moved from Ukraine to Western Germany 1 bomber moved from Novgorod to Western Germany 2 bombers moved from Bryansk to Western Germany 1 bomber moved from Persia to India 1 armour moved from Bryansk to Smolensk 1 artillery moved from Novosibirsk to Timguska Germans take Timguska from Russians 2 artilleries moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 3 armour moved from Ukraine to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Archangel to Smolensk 10 armour moved from Bryansk to Russia 3 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 3 armour moved from Vyborg to Finland Combat - Germans Germans creates battle in territory 113 Sea Zone Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in Western Germany Germans attack with 4 bombers, 27 infantry and 4 mech_infantrys British defend with 2 aaGuns, 2 artilleries, 2 fighters and 5 infantry; Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 4 mech_infantrys AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Western Germany Germans roll dice for 3 bombers, 27 infantry and 4 mech_infantrys in Western Germany, round 2 : 7/34 hits, 7,17 expected hits Americans roll dice for 2 aaGuns, 3 armour, 6 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys in Western Germany, round 2 : 9/26 hits, 9,83 expected hits 2 aaGuns owned by the British, 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany Germans roll dice for 3 bombers, 18 infantry and 4 mech_infantrys in Western Germany, round 3 : 5/25 hits, 5,67 expected hits Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys in Western Germany, round 3 : 7/21 hits, 8,17 expected hits 7 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Western Germany Germans roll dice for 3 bombers, 11 infantry and 4 mech_infantrys in Western Germany, round 4 : 4/18 hits, 4,50 expected hits Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Western Germany, round 4 : 7/16 hits, 6,50 expected hits 7 infantry owned by the Germans, 1 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Western Germany Germans roll dice for 3 bombers, 4 infantry and 4 mech_infantrys in Western Germany, round 5 : 4/11 hits, 3,33 expected hits Americans roll dice for 3 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Western Germany, round 5 : 7/12 hits, 5,17 expected hits 4 infantry owned by the Germans, 3 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Western Germany 1 mech_infantry owned by the Germans retreated to Germany Americans win with 3 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is -34 Casualties for Germans: 1 bomber, 27 infantry and 3 mech_infantrys Casualties for Americans: 3 artilleries, 6 infantry and 4 mech_infantrys Casualties for British: 2 aaGuns and 5 infantry Battle in Finland Germans attack with 3 armour Americans defend with 2 infantry Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Finland Germans roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win with no units remaining. Battle score for attacker is -12 Casualties for Germans: 3 armour Casualties for Americans: 2 infantry Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Smolensk Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans winRussians win with 1 cruiser remaining, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 13 armour and 11 infantry Russians defend with 1 airfield, 1 factory_major and 8 infantry Germans roll dice for 13 armour and 11 infantry in Russia, round 2 : 12/24 hits, 8,33 expected hits Russians roll dice for 8 infantry in Russia, round 2 : 0/8 hits, 2,67 expected hits 8 infantry owned by the Russians lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour and 11 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 8 infantry Non Combat Move - Germans 3 bombers moved from Western Germany to Germany 5 fighters and 5 tactical_bombers moved from Bryansk to Germany 3 armour and 3 mech_infantrys moved from Archangel to Karelia 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 3 armour moved from Volgograd to Turkmenistan 1 armour moved from Bryansk to Russia 5 mech_infantrys moved from Bryansk to Russia 3 armour moved from Bryansk to Novgorod 2 carriers and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from India to Eastern Persia 1 transport moved from 80 Sea Zone to 79 Sea Zone Place Units - Germans 7 armour, 2 infantry and 1 mech_infantry placed in Germany Germans undo move 1. 10 armour placed in Germany 2 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2,33 AA fire in Western Germany : : 0,33 Americans : 2,00 AA fire in India : : -0,17 Russians : -2,00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians 41 infantry moved from Vologda to Archangel 5 infantry moved from Vologda to Smolensk 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 104 Sea Zone Combat - Russians Battle in Archangel Russians attack with 41 infantry Germans defend with 1 infantry Russians roll dice for 41 infantry in Archangel, round 2 : 6/41 hits, 6,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 41 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 5 infantry Germans defend with 1 armour Russians roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0,83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 4 aaGuns moved from Vologda to Archangel Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67 Russians : -2,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 20 Sea Zone 2 bombers moved from French Indo China to India 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from French Indo China to Kwangsi 3 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kwangsi Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 4/9 hits, 4,83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 20 Sea Zone to French Indo China 4 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China 1 aaGun moved from Chahar to Suiyuyan 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Japan to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Japanese collect 35 PUs (6 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0,33 AA fire in India : : 0,67 Japanese : -0,83
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@Maxiheimer jeg gir op. Gg
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Okay,
Gg:)
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Vi har tabt 2v2 spillet. Vi har forspillet os totalt. nu ryger egypten til italien om lidt. VI skal være bedre til at koordinere hvis vi skal have en chance.
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@Maxiheimer ja, det ser ikke alt for godt ud. Men de kommer til at skulle bruge mange resourcer på at holde Egypten, for jeg har mange tropper allerede og kan sætte 3 ind denne gang og 6 ind næste gang + tropper fra sydafrika og evt fly fra london. Jeg vil i princippet kunne tage alle deres tropper ud i næste tur, men kun overleve med fly. Man kunne overveje, at gå på i 1 runde eller 2 og se om man ik bare ku ta en masse ud, trække sig og være i sikkerhed med fly + russiske, anzac og franske tropper i landet øst for Egypten.
Men asien ser grim ud. Dog er de ret langt fra Rusland, som jeg ser det, så US ku godt gå all in på Japan i nogle ture… -
Vi kører nogle runder videre og ser hvordan det går:)
Næste spil skal vi forsøge (jeg) at snakke mere fælles strategi. især når vi spiller de allierede!
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Du må gerne begynde på UK’s tur:)
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@Maxiheimer det ser ik så godt ud hvis de går i mellemøsten med tyskerne. Englænderne kan ik holde både nordfra og vest. Vi kan nok ik ra Gibraltar sådan som de har positioneret sig. Tænker en omgang nu, hvor US bruger alle IPC i europa? Vi blir nødt tik at få overtaget i atlanten og middelhavet.
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Det drejer sig jo kun om 13 tyske enheder der kan tage derned. dem kan dine russere og briter sagtens holde i skak. Hivs han rykker derned med det hele, rykker russerne jo bare efter! Jeg er helt enig i at US skal smide alt ind i europa. Hvis briterne så også smider lidt i søen kan vi vel godt gå på gib næste runde.
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@Maxiheimer haha, for fedt - så du at Italienerne tog en chance? De brugte begge deres bombers + 2 inf på at forsøge at tage Bryansk (sgu da godt jeg lod 3 stå). Vi er tilbage i Atlanten :D