intro post test global
Maxi VS David
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Nope - og nu skriver jeg flere ord, fordi en post skal indeholde minimum 8 bogstaver…
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits Germans roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 3 infantry 1 bomber owned by the Americans retreated Battle in Korea Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : 1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits Germans roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 3 infantry 1 bomber owned by the Americans retreated Battle in Korea Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 1 destroyer moved from 25 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 mech_infantry moved from Yunnan to Siam 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi 1 armour moved from Yunnan to Siam Combat - British Battle in Siam British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kiangsi British attack with 2 fighters and 1 tactical_bomber Japanese defend with 2 bombers British roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 2 bombers in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Japanese lost in Kiangsi British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Japanese: 2 bombers Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan 1 artillery and 2 infantry moved from India to Burma 1 bomber moved from British Guiana to United Kingdom 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 factory_minor placed in Persia 1 armour and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1,67 British : 0,83 Italians : 0,33 Americans : 1,00 Chinese : 1,17 Japanese : -0,67
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry; Americans defend with 1 bomber Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians : -0.33
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Der står en Bomber, så tænkte det var på sin plads at spørge ind til casualties, selvom jeg tror den dør uanset hvad… Har lavet en post om det.
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bomberen ryger selvfølgelig først i det her tilfælde:) Ved situationer som den her kan du bare tage beslutningen.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry; Americans defend with 1 bomber Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the Americans lost in Morocco Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries and 4 infantry British defend with 1 armour and 1 artillery Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 artillery Non Combat Move - Italians Place Units - Italians 3 transports placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -1.17 French : -0.83
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Jeg var rimelig heldig med Italien og mistede kun 1 enhed i de 3 slag. Men der ska vidst også lidt vind i sejlene fra vest, hvis fascisterne skal vinde :D
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 cruiser moved from 44 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 2 transports ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Non Combat Move - ANZAC 2 fighters moved from Queensland to Malaya 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 cruiser moved from 44 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 2 transports ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Non Combat Move - ANZAC 2 fighters moved from Queensland to Malaya 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17
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Ja det går lidt for godt for de italienere:)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 transport moved from 112 Sea Zone to 126 Sea Zone 1 infantry moved from Norway to 126 Sea Zone 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 armour moved from Poland to Baltic States Germans take Baltic States from Russians 7 armour moved from Baltic States to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 3 mech_infantrys moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 7 armour moved from Slovakia Hungary to Eastern Poland 3 bombers moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to Eastern Poland 9 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland Combat - Germans Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone Russians scrambles to create a battle in territory 127 Sea Zone Battle in 127 Sea Zone Germans attack with 1 transport Russians defend with 2 fighters and 1 tactical_bomber Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits 1 transport owned by the Germans lost in 127 Sea Zone 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 transport Battle in 91 Sea Zone Germans attack with 3 bombers Americans defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 bombers Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun moved from Poland to Eastern Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.17 Russians : -0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Novgorod to Karelia 2 fighters moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 mech_infantry moved from Ukraine to Romania Russians take Romania from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 fighter moved from Bryansk to Karelia 1 fighter moved from Russia to Karelia Combat - Russians Battle in Karelia Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 2,83 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 2 fighters moved from Karelia to Bryansk 1 tactical_bomber moved from Karelia to Bryansk 2 fighters moved from Karelia to Novgorod 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 1 armour and 2 mech_infantrys moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bessarabia 2 aaGuns, 2 artilleries and 13 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 2 infantry moved from Tsagaan Olom to Olgiy 2 infantry moved from Russia to Bryansk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Russians 7 infantry and 3 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,00
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Øøøhm… Jeg sidder og leder efter mine Japanske Bombers. De blev rykket ind i Kiangsi i tur 3, ifølge rapporterne. Jeg har ledt efter kampe i Kiangsi, efter de blev rykket derind i Non-Combat i tur 3, uden held. Hverken Kina eller England har angrebet det territorie. Er der noget jeg overser? Det er rimelig essentielt for Japans videre færd…
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england gik på med sine fighters, da du havde været så flink at lægge dem helt alene:)
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Ja, nu fandt jeg det. Det ka godt være ret uoverskueligt at læse alt det gøgl igennem :D Pis, sikke da en lortefejl at begå. Nå, men jeg kan godt vende det - vent og se! ;)
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Så latterligt. 1 Cruiser + 4 infantry, slog ikke dine 2 infantry i Java. Det afgjorde rimelig meget at jeg ik får den bonus… -.-
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 2 bombers and 1 harbour; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 4 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 fighter moved from Jehol to 19 Sea Zone 1 tactical_bomber moved from Jehol to 19 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from Jehol to 19 Sea Zone 1 tactical_bomber moved from Jehol to 19 Sea Zone 3 tactical_bombers moved from Jehol to 19 Sea Zone 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Java Japanese attack with 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 infantry in Java, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Java, round 3 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Java, round 4 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Java, round 6 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 4 infantry Casualties for ANZAC: 1 infantry Battle in 18 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 3 fighters and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 3 carriers and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 2 fighters moved from 18 Sea Zone to 17 Sea Zone 2 fighters moved from 19 Sea Zone to 17 Sea Zone 1 armour moved from Kiangsu to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Hunan to Jehol 2 fighters moved from Hunan to Anhwe 5 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from Hunan to Anhwe 5 artilleries moved from Hunan to Anhwe 1 armour moved from Hunan to Anhwe 1 fighter moved from Japan to 17 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to Japan 4 tactical_bombers moved from 19 Sea Zone to Japan 2 tactical_bombers moved from 19 Sea Zone to Japan Place Units - Japanese 3 armour placed in Kiangsu 1 harbour placed in Iwo Jima 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,3,2,1,1,2,2,5,6,4,5 Japanese collect 33 PUs (11 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Americans : -0.67 Japanese : -1.83