That’s the joke.
Maxi VS David
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry and 1 tactical_bomber moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Caucasus to Iraq 2 artilleries moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Romania 1 armour moved from Ukraine to Romania 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 armour moved from Novgorod to Finland Russians take Finland from Germans 2 fighters moved from Eastern Poland to Karelia 5 armour and 8 infantry moved from Novgorod to Karelia Combat - Russians Battle in Iraq Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Iraq Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 2 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in Poland Russians attack with 2 artilleries and 2 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Poland Russians roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Poland Russians win, taking Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Romania Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Russians roll dice for 1 armour and 1 artillery in Romania, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Battle in Karelia Russians attack with 5 armour, 2 fighters and 8 infantry Germans defend with 7 infantry Russians roll dice for 5 armour, 2 fighters and 8 infantry in Karelia, round 2 : 5/15 hits, 4.83 expected hits Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia Russians roll dice for 5 armour, 2 fighters and 6 infantry in Karelia, round 3 : 4/13 hits, 4.50 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 5 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Germans: 7 infantry Non Combat Move - Russians 2 fighters moved from Karelia to Novgorod 2 aaGuns moved from Eastern Poland to Western Ukraine 2 armour moved from Ukraine to Western Ukraine 3 armour moved from Eastern Poland to Western Ukraine 17 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Iraq to Rostov 2 aaGuns and 17 infantry moved from Buryatia to Amur Place Units - Russians 2 fighters and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -2.00 Neutral_Axis : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 2x factory_major; Remaining resources: 64 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 3 artilleries and 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 bomber moved from Kwangsi to Malaya 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 3,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Malaya Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 4 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits, 4,67 expected hits UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 6/8 hits, 4,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 4 infantry Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to Manchuria 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Chahar to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Malaya to Hunan 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 bomber and 5 infantry placed in Japan 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,5 Japanese collect 58 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : 0,00 UK_Pacific : 1,00 Japanese : 1,83
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Soviet Far East to Japan Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Japan causes 6 damage total. Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Japan to Soviet Far East 1 artillery moved from Midway to 25 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone 3 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 armour moved from 31 Sea Zone to Wake Island 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone 1 harbour placed in Wake Island Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 infantry moved from Shan State to French Indo China 1 armour moved from Burma to French Indo China Combat - British Battle in French Indo China British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery, 3 infantry and 2 mech_infantrys moved from Burma to India 3 infantry moved from Eastern Persia to West India 1 fighter moved from Trans-Jordan to Persia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 cruiser moved from 96 Sea Zone to 81 Sea Zone 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 81 Sea Zone Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,1,2,5,1,5,1,2,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1.00 AA fire in Japan : : -0.17 Americans : 0.33 Chinese : 1.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 armour moved from Slovakia Hungary to Romania 1 fighter moved from Southern Italy to Romania Combat - Italians Battle in Romania Italians attack with 2 armour and 1 fighter Russians defend with 1 armour Italians roll dice for 2 armour and 1 fighter in Romania, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Romania to Northern Italy 2 infantry moved from Northern Italy to Greater Southern Germany Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0,50 Russians : 0,50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 61 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Java Battle in 55 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Java from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 3 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 cruiser and 2 destroyers moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
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@Maxiheimer det var da helt ekstremt sĂ¥ undeligt mange fejl jeg bliver ved med at lave. Gad vide hvor mange Ă¥r man skal spille før man kan finde ud af at tælle havfelter. Helt spild af 15 IPC at købe havn pĂ¥ Wake Island.
MĂ¥ indrømme jeg er ved at være lidt træt af at tabe. MĂ¥ hellere ta en pause, nĂ¥r jeg er færdig med de spil jeg har gang i nu. Lavede endda en mega brøler i den, hvor det sĂ¥ godt ud og tabte Japan. Super. Anyways, jeg har svært ved at se den her vende ogsĂ¥, men ok, sĂ¥ længe du ik har Rusland og Indien, sĂ¥ er der vel hĂ¥b.
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Tja er det ikke altid nĂ¥r man føler sig presset man begynder at lave fejl?
Jeg ved ikke til hvem den hælder lige nu. tyskland stĂ¥r ikke for at tage rusland, og usa bliver kun stærkere. Du skal bare lade være med at spille sĂ¥ defensivt:)
Usa kunne i øvrigt være rykket ind og have tage begge japans fastlandsfabrikker sidste tur. ville have være et kæmpe tilbageslag:) -
@Maxiheimer USA ku da ik ta de lande? Du havde jo købt en Destroyer ved Japan, sĂ¥ der var mere end 3 felter ind til fastlandet?
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 8 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Novgorod 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Finland 3 armour and 7 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 5 bombers moved from Western Germany to Novgorod Combat - Germans
Combat Hit Differential Summary :
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@Maxiheimer har lige Ă¥bnet og tjekket. Jeg kunne ikke sejle ind og ta de fabrikker. Det var bl.a derfor jeg købte havnen - for at true dem. Men 1 sølle skib kan sĂ¥ stĂ¥ i vejen for det. Det var nok derfor jeg troede at jeg skulle have købt havn pĂ¥ Wake Island istedet…
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vil du scramble?
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 8 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Novgorod 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Finland 3 armour and 7 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 5 bombers moved from Western Germany to Novgorod Combat - Germans Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone Russians scrambles to create a battle in territory 127 Sea Zone
Combat Hit Differential Summary :
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@Maxiheimer shit og i Novgorod havde jeg regnet med 4 Fighters ku Scramble… Det kan de selvsagt ikke… -.- NĂ¥, der røg de sĂ¥ :p Var heller ikke med pĂ¥, at man kan flyve en Bomber ind i havfeltet i tilfældet af scramble.
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Nej du har ret, jeg talte forkert.
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Du lærer lidt hele tiden… Hvis man skal se det fra den lyse side:face_with_rolling_eyes:
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Men scrambler de?
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@Maxiheimer yes. Men jeg blir nødt til at ha en pause fra det efter de her spil.
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Det her spilleri online er ok til at lære/prøve ting af, men det nĂ¥r ikke brætspillet til sokkeholderne
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@Maxiheimer ja de scrambler, jeg har ogsĂ¥ postet et summary, hvor der er valgt fuld scramble
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 8 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Novgorod 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Finland 3 armour and 7 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 5 bombers moved from Western Germany to Novgorod Combat - Germans Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone Russians scrambles to create a battle in territory 127 Sea Zone Battle in 127 Sea Zone Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports Russians defend with 3 fighters Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports in 127 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Russians roll dice for 3 fighters in 127 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Russians, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone Germans win with 1 bomber, 1 cruiser and 4 transports remaining. Battle score for attacker is 3 Casualties for Germans: 1 carrier and 1 tactical_bomber Casualties for Russians: 3 fighters Battle in Novgorod Germans attack with 5 bombers and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Germans roll dice for 5 bombers and 4 infantry in Novgorod, round 2 : 3/9 hits, 4,00 expected hits Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 fighter and 1 infantry Battle in Finland Germans attack with 4 infantry Russians defend with 1 armour Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 0,67 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Poland Germans attack with 4 armour and 7 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 4 armour and 7 infantry in Poland, round 2 : 2/11 hits, 3,17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans roll dice for 4 armour and 4 infantry in Poland, round 3 : 4/8 hits, 2,67 expected hits Russians roll dice for 2 artilleries in Poland, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 armour and 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Eastern Poland Germans attack with 5 armour, 6 artilleries, 29 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 6 artilleries, 29 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 8/43 hits, 10,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 6 artilleries, 28 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 bombers moved from Novgorod to Germany 1 bomber moved from 127 Sea Zone to Norway 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 4 infantry placed in Western Germany 1 bomber and 1 fighter placed in Western Germany 1 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -2,00 Russians : 3,17