That’s what I thought. Thanks for clarifying!
Maxi VS David
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from 15 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria 3 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 bomber moved from Hawaiian Islands to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Battle in 19 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits Units damaged: 2 battleships owned by the Americans 3 carriers owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58 Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Battle in 41 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Manchuria Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber could not land in 19 Sea Zone and was removed 1 bomber moved from 19 Sea Zone to Amur 3 fighters moved from 19 Sea Zone to Amur Place Units - Americans 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -3,50 Japanese : -2,83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from 15 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria 3 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 bomber moved from Hawaiian Islands to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Battle in 19 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits Units damaged: 2 battleships owned by the Americans 3 carriers owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58 Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Battle in 41 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Manchuria Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber could not land in 19 Sea Zone and was removed 1 bomber moved from 19 Sea Zone to Amur 3 fighters moved from 19 Sea Zone to Amur Place Units - Americans 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 4 armour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 tactical_bomber moved from British Somaliland to Trans-Jordan 2 fighters moved from 76 Sea Zone to Trans-Jordan 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - British Battle in Trans-Jordan British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 3 armour moved from Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Iraq 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from French Central Africa to 76 Sea Zone 2 infantry moved from Kenya to Italian Somaliland 2 artilleries and 5 infantry moved from India to Burma 1 armour moved from Suriname to Brazil 1 artillery moved from British Guiana to Brazil 2 infantry moved from British Guiana to Brazil Place Units - British 1 armour and 2 infantry placed in Iraq 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,1,3,4,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 16 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67 Americans : -3,50 Japanese : -2,83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Alexandria to Trans-Jordan 3 transports moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 1 mech_infantry moved from Northern Italy to 97 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 5 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria 2 armour and 2 infantry moved from Eastern Poland to Belarus 1 fighter moved from Southern Italy to Trans-Jordan 1 bomber moved from Northern Italy to Trans-Jordan Combat - Italians Battle in Syria Battle in Trans-Jordan Italians attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 4/9 hits, 3,67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Syria from French, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Belarus Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 99 Sea Zone 3 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt Place Units - Italians 3 artilleries placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,67 Russians : -0,33
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Ja - det var en rimelig dyr fejl…
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 2 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 2 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 1 fighter moved from French Central Africa to Italian Somaliland Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33
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@Maxiheimer enig. Japan fĂ¥r det svært nu.
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Havde det nu gĂ¥et som jeg havde tænkt det, sĂ¥ havde jeg kunne holde usa væk nogle runder endnu…
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 bombers moved from Yugoslavia to Bessarabia 2 bombers moved from Yugoslavia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Bessarabia Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 7 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 bombers and 7 infantry in Western Ukraine, round 2 : 2/10 hits, 3,17 expected hits Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 3 bombers and 4 infantry in Western Ukraine, round 3 : 1/7 hits, 2,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 4 : 1/4 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 5 : 1/4 hits, 2,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 3 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 7 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 3 bombers moved from Western Ukraine to Bulgaria 2 bombers moved from Bessarabia to Bulgaria 11 armour, 3 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Belarus 9 infantry moved from Eastern Poland to Belarus 2 fighters and 3 tactical_bombers moved from Eastern Poland to Syria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 transports moved from 98 Sea Zone to 97 Sea Zone 3 artilleries moved from Northern Italy to 97 Sea Zone 3 infantry moved from Greece to 97 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Syria 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Slovakia Hungary to Eastern Poland 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to Syria 1 destroyer moved from 127 Sea Zone to 125 Sea Zone Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -3,83 Russians : 3,00
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mellemøsten er stadigvæk spændende:face_with_rolling_eyes:
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Archangel to Russia 1 infantry moved from Archangel to Smolensk 2 aaGuns, 2 armour, 1 artillery, 15 infantry and 12 mech_infantrys moved from Archangel to Vologda 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 4 artilleries and 6 infantry moved from Tambov to Russia 1 fighter moved from Russia to Iraq 2 aaGuns and 14 infantry moved from Amur to Manchuria Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,50
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@Maxiheimer ja, du har sat dig for at vise, at England ikke bare kan dominere det omrĂ¥de, hvis de bruger deres bid der. :D Men tror Italien har brug for at Tyskerne kommer fra Caucasus, for at kunne drive England ud, hvis de bruger deres bid i mellemøsten. Men havde sgu ik regnet med du ville stĂ¥ sĂ¥ stærkt.
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De briter i mellemøsten er bare SKIDE irriterende, sĂ¥ ville se om det er muligt at drive dem ud? nu mĂ¥ vi se om det kan lade sig gøre…
Hvordan gør vi konkret med UK i vores 2v2 spil. Jeg har denne tur ikke nogle angreb pĂ¥ pacific siden. men non combat skal vi vel egentlig ogsĂ¥ dele??? sender vi samegame til hinanden??
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@Maxiheimer ah ja, godt spørgsmĂ¥l. Det havde jeg ikke tænkt over. Hmm, det blir langhĂ¥ret med saves - tænker vi kan klare os med billede med tlf langt henad vejen?
Jeg kan dele UK turen, nĂ¥r jeg har lavet mine combat moves, sĂ¥ kan jeg fortælle dig, hvor jeg gerne vil have enheder rykket hen og sat ind? Ved meget skrøbelige kampe, mĂ¥ vi ta den derfra, men ellers mĂ¥ jeg fortælle dig hvad jeg prioriterer at beholde. Det blir en udfordring :) Men sikkert sjovt. -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 2 mech_infantrys moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 bombers moved from French Indo China to 19 Sea Zone 1 tactical_bomber moved from French Indo China to Burma 3 fighters moved from Japan to 15 Sea Zone 1 tactical_bomber moved from Japan to 15 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from Shensi to Szechwan 2 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Hunan to Kweichow Combat - Japanese Battle in 15 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 2 carriers Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 carriers in 15 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 carriers in 15 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 carriers owned by the Americans lost in 15 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter Casualties for Americans: 2 carriers Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 2 artilleries and 5 infantry Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,33 expected hits UK_Pacific roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 3 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 0/5 hits, 1,67 expected hits 3 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 4 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 2 artilleries and 5 infantry Battle in 19 Sea Zone Japanese attack with 2 bombers Americans defend with 1 battleship and 3 transports Japanese roll dice for 2 bombers in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 battleship and 3 transports in 19 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 41 Casualties for Americans: 1 battleship and 3 transports Non Combat Move - Japanese 2 bombers moved from 19 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 armour and 1 mech_infantry moved from Hunan to French Indo China 2 fighters and 3 tactical_bombers moved from Burma to French Indo China 2 fighters moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 aaGun, 2 artilleries and 11 infantry moved from Hunan to Anhwe 1 infantry moved from Jehol to Anhwe Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Americans : -1,00 Chinese : 1,00 UK_Pacific : -1,00 Japanese : -0,33
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Okay!
Skal vi forsøge at holde frankrig?? UK kan lande med 8 fly. sĂ¥ kan italien ikke tage det…
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@Maxiheimer sygt de har lavet J1 :D Hmm, ja det er lige før det kan lade sig gøre sĂ¥â€¦ Tæller dog kun 7 fly. Udover bomberen
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@Maxiheimer Tyskland tager det sĂ¥ godt nok bare bagefter og sĂ¥ stĂ¥r England uden fly og Tyskland stĂ¥r med de samme IPC, bare en runde senere…
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bomberen inkluderet. Tyskerne vil skulle bruge virkelig mange ressourcer pĂ¥ det, sĂ¥ russerne bliver meget stærke.