• TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from 15 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            2 artilleries moved from 19 Sea Zone to Manchuria
            3 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 bomber moved from Hawaiian Islands to 19 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in 19 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
                Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 carriers owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits
                    2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
                Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Manchuria
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in 19 Sea Zone and was removed
            1 bomber moved from 19 Sea Zone to Amur
            3 fighters moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            1 tactical_bomber placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,50
    Japanese : -2,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from 15 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            2 artilleries moved from 19 Sea Zone to Manchuria
            3 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 bomber moved from Hawaiian Islands to 19 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in 19 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
                Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 carriers owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits
                    2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
                Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Manchuria
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in 19 Sea Zone and was removed
            1 bomber moved from 19 Sea Zone to Amur
            3 fighters moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            1 tactical_bomber placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from British Somaliland to Trans-Jordan
            2 fighters moved from 76 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            3 armour moved from Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Iraq
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            2 fighters moved from French Central Africa to 76 Sea Zone
            2 infantry moved from Kenya to Italian Somaliland
            2 artilleries and 5 infantry moved from India to Burma
            1 armour moved from Suriname to Brazil
            1 artillery moved from British Guiana to Brazil
            2 infantry moved from British Guiana to Brazil
    
        Place Units - British
            1 armour and 2 infantry placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,1,3,4,5
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 16 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,67
    Americans : -3,50
    Japanese : -2,83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Alexandria to Trans-Jordan
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Yugoslavia to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            5 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
            2 armour and 2 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Southern Italy to Trans-Jordan
            1 bomber moved from Northern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Syria
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 4/9 hits, 3,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Syria from French, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Belarus
                Italians attack with 2 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            2 cruisers moved from 98 Sea Zone to 99 Sea Zone
            1 battleship moved from 98 Sea Zone to 99 Sea Zone
            3 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            3 artilleries placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : -0,67
    Russians : -0,33
    

    Savegame


  • Ja - det var en rimelig dyr fejl…


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser and 2 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser and 2 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Morocco to Algeria
            1 fighter moved from French Central Africa to Italian Somaliland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame


  • @Maxiheimer enig. Japan fĂ¥r det svært nu.


  • Havde det nu gĂ¥et som jeg havde tænkt det, sĂ¥ havde jeg kunne holde usa væk nogle runder endnu…


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            2 bombers moved from Yugoslavia to Bessarabia
            2 bombers moved from Yugoslavia to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 7 infantry
                Russians defend with 1 artillery and 4 infantry
                    Germans roll dice for 3 bombers and 7 infantry in Western Ukraine, round 2 : 2/10 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 bombers and 4 infantry in Western Ukraine, round 3 : 1/7 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 4 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 5 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 7 infantry
                Casualties for Russians: 1 artillery and 4 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Western Ukraine to Bulgaria
            2 bombers moved from Bessarabia to Bulgaria
            11 armour, 3 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Belarus
            9 infantry moved from Eastern Poland to Belarus
            2 fighters and 3 tactical_bombers moved from Eastern Poland to Syria
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            3 artilleries moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Greece to 97 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns moved from Eastern Poland to Belarus
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
            2 fighters moved from 98 Sea Zone to Syria
            1 destroyer moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,83
    Russians : 3,00
    

    Savegame


  • mellemøsten er stadigvæk spændende:face_with_rolling_eyes:


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 tactical_bomber moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Archangel to Russia
            1 infantry moved from Archangel to Smolensk
            2 aaGuns, 2 armour, 1 artillery, 15 infantry and 12 mech_infantrys moved from Archangel to Vologda
            1 fighter moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            4 artilleries and 6 infantry moved from Tambov to Russia
            1 fighter moved from Russia to Iraq
            2 aaGuns and 14 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,50
    

    Savegame


  • @Maxiheimer ja, du har sat dig for at vise, at England ikke bare kan dominere det omrĂ¥de, hvis de bruger deres bid der. :D Men tror Italien har brug for at Tyskerne kommer fra Caucasus, for at kunne drive England ud, hvis de bruger deres bid i mellemøsten. Men havde sgu ik regnet med du ville stĂ¥ sĂ¥ stærkt.


  • De briter i mellemøsten er bare SKIDE irriterende, sĂ¥ ville se om det er muligt at drive dem ud? nu mĂ¥ vi se om det kan lade sig gøre…

    Hvordan gør vi konkret med UK i vores 2v2 spil. Jeg har denne tur ikke nogle angreb pĂ¥ pacific siden. men non combat skal vi vel egentlig ogsĂ¥ dele??? sender vi samegame til hinanden??


  • @Maxiheimer ah ja, godt spørgsmĂ¥l. Det havde jeg ikke tænkt over. Hmm, det blir langhĂ¥ret med saves - tænker vi kan klare os med billede med tlf langt henad vejen?
    Jeg kan dele UK turen, nĂ¥r jeg har lavet mine combat moves, sĂ¥ kan jeg fortælle dig, hvor jeg gerne vil have enheder rykket hen og sat ind? Ved meget skrøbelige kampe, mĂ¥ vi ta den derfra, men ellers mĂ¥ jeg fortælle dig hvad jeg prioriterer at beholde. Det blir en udfordring :) Men sikkert sjovt.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            2 mech_infantrys moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            1 infantry moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            2 bombers moved from French Indo China to 19 Sea Zone
            1 tactical_bomber moved from French Indo China to Burma
            3 fighters moved from Japan to 15 Sea Zone
            1 tactical_bomber moved from Japan to 15 Sea Zone
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from Shensi to Szechwan
            2 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in 15 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 2 carriers
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 2 carriers in 15 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 2 carriers in 15 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 2 carriers owned by the Americans lost in 15 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 carriers
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Chinese: 3 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 2 artilleries and 5 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,33 expected hits
                    UK_Pacific roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 3 : 3/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 0/5 hits, 1,67 expected hits
                    3 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 4 : 3/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for British: 2 artilleries and 5 infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers
                Americans defend with 1 battleship and 3 transports
                    Japanese roll dice for 2 bombers in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 19 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 41
                Casualties for Americans: 1 battleship and 3 transports
    
        Non Combat Move - Japanese
            2 bombers moved from 19 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Hunan to French Indo China
            2 fighters and 3 tactical_bombers moved from Burma to French Indo China
            2 fighters moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 aaGun, 2 artilleries and 11 infantry moved from Hunan to Anhwe
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Chinese : 1,00
    UK_Pacific : -1,00
    Japanese : -0,33
    

    Savegame


  • Okay!

    Skal vi forsøge at holde frankrig?? UK kan lande med 8 fly. sĂ¥ kan italien ikke tage det…


  • @Maxiheimer sygt de har lavet J1 :D Hmm, ja det er lige før det kan lade sig gøre sĂ¥â€¦ Tæller dog kun 7 fly. Udover bomberen


  • @Maxiheimer Tyskland tager det sĂ¥ godt nok bare bagefter og sĂ¥ stĂ¥r England uden fly og Tyskland stĂ¥r med de samme IPC, bare en runde senere…


  • bomberen inkluderet. Tyskerne vil skulle bruge virkelig mange ressourcer pĂ¥ det, sĂ¥ russerne bliver meget stærke.

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