TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Queensland
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry and 2 mech_infantrys moved from Amur to Buryatia
1 mech_infantry moved from Central Mongolia to Buryatia
1 mech_infantry moved from French Indo China to Szechwan
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Buryatia, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 3 mech_infantrys in Buryatia, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 mech_infantrys in Buryatia, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 mech_infantry in Buryatia, round 5 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Russians win with 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
3 armour moved from Hopei to Jehol
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Jehol
3 artilleries moved from Yunnan to Kwangsi
4 fighters moved from 54 Sea Zone to Queensland
5 fighters moved from Kwangsi to 55 Sea Zone
3 carriers moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from French Indo China to Malaya
4 bombers moved from Japan to Queensland
2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 54 Sea Zone to 55 Sea Zone
10 armour and 1 mech_infantry moved from West India to Burma
Place Units - Japanese
3 infantry placed in Japan
1 factory_minor placed in Malaya
3 infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
3 armour placed in Queensland
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Russians : 2,67
Japanese : -0,50
Savegame