• Det vil tiden jo vise:)


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du bruge kamikaze?


  • @Maxiheimer ja, tak. 3 på Cruiser, 2 på 1 Destroyer og 1 på den sidste Destroyer


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 3,5,4
            Battle in Yunnan
                ANZAC attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
                    1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
                Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in 19 Sea Zone
                ANZAC attack with 1 cruiser and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 cruiser and 3 submarines
                Casualties for Japanese: 1 destroyer and 2 submarines
    
        Non Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 3,5,4
            Battle in Yunnan
                ANZAC attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
                    1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
                Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in 19 Sea Zone
                ANZAC attack with 1 cruiser and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 cruiser and 3 submarines
                Casualties for Japanese: 1 destroyer and 2 submarines
    
        Non Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Normandy Bordeaux to Southern France
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 10 infantry; Remaining resources: 3 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Finland to Norway
                  Germans take Norway from British
            1 armour moved from Norway to Finland
            2 mech_infantrys moved from Ukraine to Tambov
            25 armour, 5 artilleries and 26 infantry moved from Bryansk to Tambov
            2 infantry moved from Rostov to Volgograd
            2 bombers moved from Bryansk to Volgograd
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            6 armour and 4 infantry moved from Rostov to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys in Tambov, round 2 : 22/68 hits, 23,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 2 infantry
                French defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Bryansk
            2 fighters moved from Bryansk to Ukraine
            4 tactical_bombers moved from Bryansk to Ukraine
            2 bombers moved from Volgograd to Ukraine
            18 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Germans collect 47 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -0,67
    

    Savegame


  • @Maxiheimer jeg forsøger det bedste jeg kan - jeg gør det i hvert fald ikke let at ta Europa, syns jeg. Anyways, i mit spil mod en dude, der hedder Erik har han taget London 2 gange og vi er kun i tur 6 haha :D Tog London tilbage, men var ikke stærk nok til at holde det og USA har sædvanligvis, når jeg er ved roret, negligeret Europa totalt. Rusland har til gengæld sindssyg meget mønt og der er meeega langt til Moskva for tyskerne.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            16 infantry moved from Kazakhstan to Caucasus
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 16 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 16 infantry in Caucasus, round 2 : 2/16 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 15 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakhstan to Caucasus
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,17
    

    Savegame


  • Nej jeg får lov att arbejde for det:)

    Haha - min teori er også at det sjældent kan betale sig at tage london.


  • Var lige inde og lure på det. Det spil har han da tabt for længe siden:blush:


  • @Maxiheimer ja, det sagde han selv efter jeg tog London tilbage. Han er heller ik særlig optimistisk, men efter jeg sagde han ku genindtage London og få 35 bonus IPC, så har han været ret aktiv. Italien står også til at ku ta mellemøsten og jeg blir nødt til at rykke langsomt tilbage mod Moskva… men altså jeg satser da stærkt på at Japan falder snart og så er det jo bare et spørgsmål om tid før USA står i Europa


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Kiangsi to Anhwe
            6 armour and 1 artillery moved from Yunnan to Burma
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            4 armour and 1 mech_infantry moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            4 artilleries and 12 infantry moved from Kansu to Shensi
            1 armour moved from Vologda to Samara
                  Japanese take Samara from Russians
            1 armour moved from Samara to Kazakhstan
            1 armour moved from Urals to Novosibirsk
            1 armour moved from Novosibirsk to Kazakhstan
            1 infantry moved from Urals to Nenetsia
                  Japanese take Nenetsia from Russians
            1 armour and 3 mech_infantrys moved from Hunan to Burma
            4 armour and 1 mech_infantry moved from Hopei to Anhwe
            2 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to Anhwe
            2 tactical_bombers moved from Kwangsi to Anhwe
            1 tactical_bomber moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Burma
                Japanese attack with 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                British defend with 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 2 : 2/13 hits, 4,83 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1,17 expected hits
                    1 aaGun owned by the British and 1 bomber owned by the British lost in Burma
                    Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 3 : 8/13 hits, 4,83 expected hits
                    UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 7 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for British: 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 2 infantry
            Battle in Kazakhstan
                Japanese attack with 2 armour
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 armour
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 4 artilleries and 12 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 4 artilleries and 12 infantry in Shensi, round 2 : 5/16 hits, 4,00 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Anhwe
                Japanese attack with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/12 hits, 6,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 tactical_bomber moved from 20 Sea Zone to Yunnan
            4 tactical_bombers moved from Anhwe to Yunnan
            3 fighters moved from Anhwe to Yunnan
            2 battleships, 3 carriers, 2 cruisers and 4 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            3 infantry moved from Jehol to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Timguska: 1 aaGun
            EDIT: Adding units owned by Japanese to Kansu: 1 aaGun
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    UK_Pacific : -0,17
    Russians : 0,33
    Japanese : -1,50
    

    Savegame


  • @Maxiheimer sig lige til hvis du går på den Japanske flåde - så skal jeg lige overveje hvordan jeg tager casualties. :)


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 6 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Southern France to Southern Italy
            2 transports moved from 95 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries, 2 infantry and 2 mech_infantrys moved from Southern France to Northern Italy
            2 infantry moved from Southern France to Northern Italy
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                    Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in Norway
            Battle in Northern Italy
                Americans attack with 2 artilleries, 5 infantry and 2 mech_infantrys
                Germans defend with 18 infantry; Italians defend with 1 factory_major
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 5 infantry and 2 mech_infantrys in Northern Italy, round 2 : 3/9 hits, 2,17 expected hits
                    Italians roll dice for 18 infantry in Northern Italy, round 2 : 5/18 hits, 6,00 expected hits
                    4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 artilleries and 2 mech_infantrys in Northern Italy, round 3 : 3/4 hits, 1,33 expected hits
                    Italians roll dice for 14 infantry in Northern Italy, round 3 : 5/14 hits, 4,67 expected hits
                    3 infantry owned by the Germans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy
                Italians win, taking Soviet Far East from Japanese, taking Norway from Germans with 11 infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 2 artilleries, 5 infantry and 2 mech_infantrys
                Casualties for Germans: 7 infantry
            Battle in Southern Italy
                Americans attack with 5 artilleries, 1 bomber, 1 fighter and 5 infantry
                Italians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    AA fire in Southern Italy : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Southern Italy, round 2 : 6/12 hits, 4,50 expected hits
                    Italians roll dice for 2 aaGuns, 5 artilleries and 3 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 2,67 expected hits
                    3 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                    Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/8 hits, 3,17 expected hits
                    Italians roll dice for 4 artilleries in Southern Italy, round 3 : 0/4 hits, 1,33 expected hits
                    4 artilleries owned by the Italians lost in Southern Italy
                Americans captures 16PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 5 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 aaGuns, 5 artilleries and 3 mech_infantrys
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : 1,67
    AA fire in Southern Italy : : -0,33
    

    Savegame


  • Jeg er gået på. duk an lige se hits runde 1 og så lade mig vide rækkefølgen du vil miste enheder i.


  • @Maxiheimer så kom jeg hjem… Ja, den er lidt svær, men umiddelbart;

    5 hits på 5 Carriers, 1 hit på BB, 1 hit på Submarine, 5 hits på Carriers… Herefter vil jeg sige det afhænger lidt af hvordan det går :D Jeg vil meget gerne overleve med en Destroyer og er villig til at ofre i hvert fald Cruiserne for at det kan lade sig gøre. Den ene Destroyer må selvfølgelig gerne ryge allerede efter Carriers… Kan du følge min logik? (de 3 subs ANZAC har liggende og lure ved Caroline Islands)


  • Jeps:) Det kan jeg nok godt finde ud af:blush:


  • @Maxiheimer ja, det tænker jeg… Altså hvis det går overordentligt godt for Japan (flere både, der overlever med dobbelthits, kan man jo godt overveje at skrotte Destroyeren, men altså… Du ved… :p


  • @Maxiheimer men det er nok det bedste at en Destroyer overlever - med din 2’er-historie! :D :D :D

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