@mikawagunichi i can probably have like 1 guy and fighter on it right?
where do you want your stuyff?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
              Russians take Evenkiyskiy from Japanese
        1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
              Russians take Yenisey from Japanese
        1 armour moved from Nenetsia to Novgorod
              Russians take Archangel from Italians
              Russians take Novgorod from Germans
        1 infantry moved from Smolensk to Belarus
              Russians take Belarus from Italians
        1 infantry moved from Bryansk to Ukraine
              Russians take Ukraine from Germans
        1 infantry moved from Bryansk to Western Ukraine
              Russians take Western Ukraine from Italians
        1 infantry moved from Tambov to Rostov
              Russians take Rostov from Germans
        1 infantry moved from Samara to Kazakhstan
              Russians take Kazakhstan from Germans
        6 artilleries, 64 infantry and 8 mech_infantrys moved from Tambov to Volgograd
              Russians take Volgograd from Germans
    Combat - Russians
    Non Combat Move - Russians
        4 aaGuns moved from Tambov to Volgograd
        3 infantry moved from Russia to Samara
        3 fighters and 1 tactical_bomber moved from Russia to Eastern Persia
    Place Units - Russians
        2 armour and 1 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 1 armour, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        1 battleship, 2 cruisers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 battleship, 3 carriers, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
              Japanese take 6 Sea Zone from Americans
    Combat - Japanese
        Battle in 54 Sea Zone
            Japanese attack with 1 battleship, 2 cruisers and 1 submarine
            ANZAC defend with 2 destroyers, 1 submarine and 1 transport
            1 submarine owned by the ANZAC Submerged
                Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
            Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 23
            Casualties for ANZAC: 2 destroyers and 1 transport
        Battle in 26 Sea Zone
            Japanese attack with 1 battleship, 3 carriers, 2 destroyers and 2 fighters
            Americans defend with 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 2 submarines and 1 transport
                Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                ANZAC roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
            Units damaged: 1 carrier owned by the Japanese
                1 submarine owned by the Americans lost in 26 Sea Zone
                Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
                ANZAC roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
            Units damaged: 1 carrier owned by the Japanese
                1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 26 Sea Zone
                1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone
            Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 51
            Casualties for Americans: 1 submarine and 2 transports
            Casualties for ANZAC: 1 cruiser, 2 submarines and 1 transport
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship and 1 carrier
        EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 battleship and 1 carrier
        EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
        EDIT: Turning off Edit Mode
        2 infantry moved from Manchuria to Korea
        1 infantry moved from Kwangtung to 20 Sea Zone
        1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
        1 armour moved from Shantung to 19 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 armour moved from 6 Sea Zone to Japan
        1 infantry moved from 6 Sea Zone to Japan
        1 infantry moved from Philippines to 35 Sea Zone
        1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
        1 artillery moved from 6 Sea Zone to Japan
        1 infantry moved from 6 Sea Zone to Japan
        2 fighters moved from 6 Sea Zone to Kwangtung
        1 mech_infantry moved from Kiangsu to Hunan
        4 armour and 1 mech_infantry moved from Yunnan to India
        4 artilleries and 5 infantry moved from Szechwan to Yunnan
        1 mech_infantry moved from Shantung to Manchuria
        1 mech_infantry moved from Shantung to Manchuria
        1 submarine moved from 36 Sea Zone to 35 Sea Zone
        1 aaGun moved from Shensi to Tsinghai
        2 fighters moved from Japan to 26 Sea Zone
    Place Units - Japanese
        3 fighters placed in Kwangtung
        1 armour and 2 infantry placed in India
        4 transports placed in 6 Sea Zone
        3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
        Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,33
@Maxiheimer alright, hvis du går på Japans flåde ved Hawaii, skal jeg igen lige overveje casualties i forhold til slagets gang :D Jeg er rimelig ledig i dag, så du ka jo smide en sms hvis du vil gå på.
Det er tæt på en afgørelse vil jeg tro - havde ikke set Japans chance for at afgøre den før nu.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Shan State to Burma
              Americans take Burma from Japanese
        1 armour moved from Northern Italy to Romania
              Americans take Romania from Germans
        2 artilleries moved from Northern Italy to Western Germany
        1 armour moved from Holland Belgium to Western Germany
        1 infantry moved from Denmark to Western Germany
        1 armour moved from Northern Italy to Greater Southern Germany
              Americans take Greater Southern Germany from Germans
        1 armour moved from Greater Southern Germany to Slovakia Hungary
              Americans take Slovakia Hungary from Germans
        1 armour moved from Northern Italy to Bulgaria
        3 mech_infantrys moved from Southern Italy to Western Germany
        1 bomber moved from Holland Belgium to Bulgaria
        1 infantry moved from Yugoslavia to 97 Sea Zone
        1 infantry moved from 97 Sea Zone to Greece
        1 fighter moved from Norway to Western Germany
        1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Libya
        1 transport moved from 95 Sea Zone to 93 Sea Zone
        1 infantry moved from Southern France to 93 Sea Zone
        1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
        1 infantry moved from 94 Sea Zone to Tunisia
    Combat - Americans
        Americans creates battle in territory 43 Sea Zone
        Battle in Greece
        Battle in Tunisia
        Battle in Western Germany
            Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys
            Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits
                1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
            Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
        Battle in Bulgaria
            Americans attack with 1 armour and 1 bomber
            Italians defend with 2 infantry
                Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits
                Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits
                1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria
            Germans win with no units remaining. Battle score for attacker is -12
            Casualties for Americans: 1 armour and 1 bomber
            Casualties for Italians: 2 infantry
        Battle in Libya
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 1 armour
                Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Americans lost in Libya
                Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                1 artillery owned by the Americans lost in Libya
            Italians win with 1 armour remaining. Battle score for attacker is -7
            Casualties for Americans: 1 artillery and 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Western Germany to 112 Sea Zone
        2 infantry moved from Southern France to Northern Italy
        3 infantry moved from Normandy Bordeaux to Holland Belgium
        4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
        4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
        4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
        1 armour moved from Malaya to Siam
        1 mech_infantry moved from Malaya to Siam
        1 infantry moved from Malaya to Shan State
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 fighters moved from Western United States to Hawaiian Islands
        5 transports moved from 91 Sea Zone to 101 Sea Zone
        1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 submarine moved from 43 Sea Zone to 20 Sea Zone
    Place Units - Americans
        1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone
        Americans undo move 1.
        1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone
        2 fighters placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6
        Americans collect 88 PUs (1 lost to blockades); end with 88 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 1,33
Italians : 1,00
Americans : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Shan State to Burma
              Americans take Burma from Japanese
        1 armour moved from Northern Italy to Romania
              Americans take Romania from Germans
        2 artilleries moved from Northern Italy to Western Germany
        1 armour moved from Holland Belgium to Western Germany
        1 infantry moved from Denmark to Western Germany
        1 armour moved from Northern Italy to Greater Southern Germany
              Americans take Greater Southern Germany from Germans
        1 armour moved from Greater Southern Germany to Slovakia Hungary
              Americans take Slovakia Hungary from Germans
        1 armour moved from Northern Italy to Bulgaria
        3 mech_infantrys moved from Southern Italy to Western Germany
        1 bomber moved from Holland Belgium to Bulgaria
        1 infantry moved from Yugoslavia to 97 Sea Zone
        1 infantry moved from 97 Sea Zone to Greece
        1 fighter moved from Norway to Western Germany
        1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Libya
        1 transport moved from 95 Sea Zone to 93 Sea Zone
        1 infantry moved from Southern France to 93 Sea Zone
        1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
        1 infantry moved from 94 Sea Zone to Tunisia
    Combat - Americans
        Americans creates battle in territory 43 Sea Zone
        Battle in Greece
        Battle in Tunisia
        Battle in Western Germany
            Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys
            Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits
                1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
            Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
        Battle in Bulgaria
            Americans attack with 1 armour and 1 bomber
            Italians defend with 2 infantry
                Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits
                Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits
                1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria
            Germans win with no units remaining. Battle score for attacker is -12
            Casualties for Americans: 1 armour and 1 bomber
            Casualties for Italians: 2 infantry
        Battle in Libya
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 1 armour
                Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Americans lost in Libya
                Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                1 artillery owned by the Americans lost in Libya
            Italians win with 1 armour remaining. Battle score for attacker is -7
            Casualties for Americans: 1 artillery and 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Western Germany to 112 Sea Zone
        2 infantry moved from Southern France to Northern Italy
        3 infantry moved from Normandy Bordeaux to Holland Belgium
        4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
        4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
        4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
        1 armour moved from Malaya to Siam
        1 mech_infantry moved from Malaya to Siam
        1 infantry moved from Malaya to Shan State
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 fighters moved from Western United States to Hawaiian Islands
        5 transports moved from 91 Sea Zone to 101 Sea Zone
        1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 submarine moved from 43 Sea Zone to 20 Sea Zone
    Place Units - Americans
        1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone
        Americans undo move 1.
        1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone
        2 fighters placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6
        Americans collect 88 PUs (1 lost to blockades); end with 88 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 5 PUs; 
    Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 mech_infantry moved from Timguska to Yakut S.S.R.
              Russians take Yakut S.S.R. from Japanese
        2 infantry moved from Tobruk to Libya
    Combat - British
        Battle in Libya
            British attack with 2 infantry
            Italians defend with 1 armour
                British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0,33 expected hits
                Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits
                British roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0,33 expected hits
                Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Italians lost in Libya
            British win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 1 armour
    Non Combat Move - British
        1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Eastern Persia to West India
        1 armour, 1 fighter and 1 mech_infantry moved from Persia to West India
        3 fighters moved from Tambov to Eastern Persia
        4 transports moved from 112 Sea Zone to 110 Sea Zone
        3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
        3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
        3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
        1 battleship moved from 79 Sea Zone to 38 Sea Zone
    Place Units - British
        1 factory_minor placed in Egypt
        3 fighters placed in Persia
        2 infantry placed in United Kingdom
    Turn Complete - British
        British collect 39 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,33
Italians : 0,00
British : 0,33
Americans : 0,17
Hehe - ja jeg ville jo ikke sige noget, men hvis du var rykket til hawaii da du tog indien, så havde du vidst vundet:) Nu tror jeg det er for sent…
@Maxiheimer hvor er det latterligt… Pga 1 åndssvag blokker. Er så træt af blokkere - de er nok skyld i 80% af mine nederlag. -.- Nå, men der er jo ikke andet for end at gå all in på Australien.
Hehe ja, de kan være skide irriterende!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Combat Move - Italians
    Turn Complete - Italians
Combat Hit Differential Summary :
@Maxiheimer du ka bare ignorere italienerne fra nu af jo… Har lige postet dem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
        ANZAC creates battle in territory 54 Sea Zone
        Battle in 54 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 battleship, 2 cruisers and 1 submarine
            1 submarine owned by the ANZAC Submerged
            1 submarine owned by the Japanese Submerged
    Non Combat Move - ANZAC
        1 infantry moved from New South Wales to Queensland
        2 fighters moved from Tambov to Eastern Persia
    Place Units - ANZAC
        2 artilleries and 1 fighter placed in Queensland
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6
        ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
        EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
        ANZAC creates battle in territory 54 Sea Zone
        Battle in 54 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 battleship, 2 cruisers and 1 submarine
            1 submarine owned by the ANZAC Submerged
            1 submarine owned by the Japanese Submerged
    Non Combat Move - ANZAC
        1 infantry moved from New South Wales to Queensland
        2 fighters moved from Tambov to Eastern Persia
    Place Units - ANZAC
        2 artilleries and 1 fighter placed in Queensland
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6
        ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
        EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from Southern Italy to 113 Sea Zone
        1 fighter moved from 113 Sea Zone to Western Germany
    Turn Complete - French
Combat Hit Differential Summary :
haha ja, sorry:)
@Maxiheimer meld gerne ind i 2v2 spillet, hvis du ik er for træt. Syns det er en svør tur med Japan - har sendt dig en røvfuld sms’er haha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 7 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 bombers moved from Germany to Western Germany
        2 infantry moved from Germany to Slovakia Hungary
        1 tactical_bomber moved from Germany to Slovakia Hungary
        1 fighter moved from Germany to Slovakia Hungary
        1 armour moved from Caucasus to Northwest Persia
              Germans take Northwest Persia from British
        1 armour moved from Northwest Persia to Iraq
              Germans take Iraq from British
        19 armour moved from Caucasus to Persia
        3 fighters moved from Germany to Western Germany
        2 tactical_bombers moved from Germany to Western Germany
        1 armour moved from Eastern Poland to Romania
        1 fighter moved from Germany to Romania
        1 tactical_bomber moved from Germany to Romania
        2 armour and 2 mech_infantrys moved from Caucasus to Persia
        4 armour moved from Caucasus to Iraq
        5 armour moved from Caucasus to Iraq
        3 armour moved from Caucasus to Persia
    Combat - Germans
        Air Battle in Western Germany
            Germans attacks with 7 units heading to Western Germany
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Western Germany
                AA fire in Western Germany : 1/2 hits, 0,33 expected hits
            1 bomber killed by AA
                AA fire in Western Germany : 0/2 hits, 0,33 expected hits
            Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
            Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield
            Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: factory_minor = 6, airfield = 6
        Battle in Romania
            Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
            Americans defend with 1 armour
                Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1,67 expected hits
                Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
                1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Romania
            Germans win, taking Romania from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -5
            Casualties for Germans: 1 tactical_bomber
            Casualties for Americans: 1 armour
        Battle in Slovakia Hungary
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Americans defend with 1 armour
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,50 expected hits
                Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary
            Germans win, taking Slovakia Hungary from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 armour
        Battle in Persia
            Germans attack with 24 armour and 2 mech_infantrys
            British defend with 1 factory_minor and 3 fighters
                Germans roll dice for 24 armour and 2 mech_infantrys in Persia, round 2 : 13/26 hits, 12,33 expected hits
                British roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 2,00 expected hits
                1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Persia
            Germans win, taking Persia from British with 24 armour and 1 mech_infantry remaining. Battle score for attacker is 26
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 3 fighters
        Cleaning up after air battles
    Non Combat Move - Germans
        1 tactical_bomber moved from Slovakia Hungary to Germany
        2 tactical_bombers moved from Western Germany to Germany
        3 fighters moved from Western Germany to Germany
        1 bomber moved from Western Germany to Germany
        1 fighter moved from Slovakia Hungary to Germany
        1 fighter moved from Romania to Germany
        3 armour moved from Eastern Poland to Germany
        5 artilleries and 25 infantry moved from Caucasus to Northwest Persia
    Place Units - Germans
        7 armour, 1 fighter and 2 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 27 PUs; end with 27 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 33 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,50
British : -1,00
AA fire in Western Germany : : 0,33
Americans : 1,00
@Maxiheimer nu valgte jeg at du ikke interceptede med den franske fighter. Du er velkommen til at rulle 1’er mod 7 1’ere derhjemme og redigere og fjerne lidt skade, hvis du vil :)
Jeg går videre med planen i 2v2 og så håber vi på det bedste. Sov rart
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
    Purchase Units - Russians
        Russians repair damage of 5x factory_major; Remaining resources: 25 PUs; 
        Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Russians
        1 armour moved from Novgorod to Karelia
              Russians take Karelia from Italians
        1 armour moved from Karelia to Finland
              Russians take Finland from Germans
        1 infantry moved from Belarus to Baltic States
              Russians take Baltic States from Germans
        1 infantry moved from Western Ukraine to Eastern Poland
              Russians take Eastern Poland from Italians
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Germans
        1 infantry moved from Volgograd to Caucasus
              Russians take Caucasus from Germans
        1 armour and 1 mech_infantry moved from Yenisey to Central Mongolia
              Russians take Dzavhan from Japanese
              Russians take Central Mongolia from Japanese
    Combat - Russians
    Non Combat Move - Russians
        1 infantry moved from Kazakhstan to Turkmenistan
        6 artilleries moved from Volgograd to Caucasus
        4 aaGuns and 63 infantry moved from Volgograd to Caucasus
        3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
        1 infantry moved from Rostov to Caucasus
        2 armour moved from Russia to Western Ukraine
        3 infantry moved from Samara to Novosibirsk
        1 infantry moved from Russia to Samara
        8 mech_infantrys moved from Volgograd to Caucasus
    Place Units - Russians
        2 armour and 1 mech_infantry placed in Volgograd
        2 mech_infantrys placed in Ukraine
    Turn Complete - Russians
        Russians collect 38 PUs; end with 39 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Yunnan to Burma
        3 fighters moved from Kwangtung to Burma
        1 infantry moved from Yunnan to French Indo China
              Japanese take French Indo China from French
        4 artilleries and 2 infantry moved from Yunnan to Shan State
    Combat - Japanese
        Japanese creates battle in territory 54 Sea Zone
        Battle in Burma
            Japanese attack with 3 fighters and 2 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Burma
            Japanese win, taking Burma from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Shan State
            Japanese attack with 4 artilleries and 2 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 4 artilleries and 2 infantry in Shan State, round 2 : 2/6 hits, 2.00 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Burma: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing ownership of Caroline Islands from Americans to Japanese
        EDIT: Turning off Edit Mode
        3 fighters moved from Burma to India
        2 infantry moved from Tsinghai to Shensi
        1 aaGun moved from Tsinghai to Shensi
        2 infantry moved from Sikang to Shensi
        2 infantry moved from Kansu to Suiyuyan
        2 mech_infantrys moved from Manchuria to Jehol
        1 mech_infantry moved from Hunan to Chahar
        1 battleship, 3 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 48 Sea Zone
        1 armour moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        7 infantry moved from Japan to 6 Sea Zone
        3 infantry moved from Korea to 6 Sea Zone
        1 armour, 1 artillery, 10 infantry and 6 transports moved from 6 Sea Zone to 33 Sea Zone
        10 infantry moved from 33 Sea Zone to Caroline Islands
        1 armour moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 battleship moved from 54 Sea Zone to 33 Sea Zone
        2 cruisers moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 62 Sea Zone
        1 submarine moved from 35 Sea Zone to 54 Sea Zone
        2 infantry moved from Korea to Manchuria
        2 fighters moved from Kwangtung to Shensi
    Place Units - Japanese
        3 infantry placed in Manchuria
        3 armour placed in Shantung
        3 mech_infantrys placed in Kiangsu
        3 mech_infantrys placed in Kwangtung
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
        Japanese collect 50 PUs; end with 50 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.33
Japanese : 0.17
@Maxiheimer sorry, var nødt til at redigere lidt. Købte heeelt forkert ind i første omgang fordi jeg talte forkert med havfelter (troede jeg havde havnen på Hawaii… Håber det er ok. Jeg redigerede, så jeg tabte det samme i anden omgang. I anden omgang glemte jeg så at angribe Caroline Islands, så det redigerede jeg også.
Tror ikke det er for sent :D Så længe jeg ikke vælger at købe 6 transportere, der bare kan tages ud af 1 sub fordi min flåde ikke kan nå hjem haha.
@Maxiheimer i øvrigt - tror jeg nupper Shan State, Siam og Malaya i næste tur med Japan i 2v2 spillet. Han rykkede syd på med us flåden, så det ggiver mig lidt mere frirum til at fokusere på Indien. Ka godt s Tyskland allerede er lidt pressede… Ville ønske jeg havde geniale råd, men du spiller desværre med en 0-akse-sejrs-partner :D :p Vi ska nok ta dem!