TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries, 2 infantry and 2 mech_infantrys moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Norway
Battle in Northern Italy
Americans attack with 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 18 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 5 infantry and 2 mech_infantrys in Northern Italy, round 2 : 3/9 hits, 2,17 expected hits
Italians roll dice for 18 infantry in Northern Italy, round 2 : 5/18 hits, 6,00 expected hits
4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries and 2 mech_infantrys in Northern Italy, round 3 : 3/4 hits, 1,33 expected hits
Italians roll dice for 14 infantry in Northern Italy, round 3 : 5/14 hits, 4,67 expected hits
3 infantry owned by the Germans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Italians win, taking Soviet Far East from Japanese, taking Norway from Germans with 11 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Germans: 7 infantry
Battle in Southern Italy
Americans attack with 5 artilleries, 1 bomber, 1 fighter and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
AA fire in Southern Italy : 0/2 hits, 0,33 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Southern Italy, round 2 : 6/12 hits, 4,50 expected hits
Italians roll dice for 2 aaGuns, 5 artilleries and 3 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 2,67 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/8 hits, 3,17 expected hits
Italians roll dice for 4 artilleries in Southern Italy, round 3 : 0/4 hits, 1,33 expected hits
4 artilleries owned by the Italians lost in Southern Italy
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
Casualties for Americans: 4 infantry
Casualties for Italians: 2 aaGuns, 5 artilleries and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/13 hits, 6,33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport in 6 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
2 submarines owned by the Americans, 3 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 1/6 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport in 6 Sea Zone, round 4 : 11/14 hits, 7,33 expected hits
2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is -160
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 destroyer and 1 submarine
5 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry moved from Malaya to Shan State
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,6,5
Americans collect 65 PUs (3 lost to blockades); end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : -0,83
AA fire in Southern Italy : : -0,33
Japanese : 4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 0,83 expected hits
Japanese roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 7/12 hits, 5,83 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 2,17
Japanese : 1,17
@Maxiheimer er du sunshine… Der var det vidst mig, der havde heldet på min side…! Beklager :p selvom oddsne var på Japans side i forvejen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries, 2 infantry and 2 mech_infantrys moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Norway
Battle in Northern Italy
Americans attack with 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 18 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 5 infantry and 2 mech_infantrys in Northern Italy, round 2 : 3/9 hits, 2,17 expected hits
Italians roll dice for 18 infantry in Northern Italy, round 2 : 5/18 hits, 6,00 expected hits
4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries and 2 mech_infantrys in Northern Italy, round 3 : 3/4 hits, 1,33 expected hits
Italians roll dice for 14 infantry in Northern Italy, round 3 : 5/14 hits, 4,67 expected hits
3 infantry owned by the Germans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Italians win, taking Soviet Far East from Japanese, taking Norway from Germans with 11 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Germans: 7 infantry
Battle in Southern Italy
Americans attack with 5 artilleries, 1 bomber, 1 fighter and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
AA fire in Southern Italy : 0/2 hits, 0,33 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Southern Italy, round 2 : 6/12 hits, 4,50 expected hits
Italians roll dice for 2 aaGuns, 5 artilleries and 3 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 2,67 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/8 hits, 3,17 expected hits
Italians roll dice for 4 artilleries in Southern Italy, round 3 : 0/4 hits, 1,33 expected hits
4 artilleries owned by the Italians lost in Southern Italy
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
Casualties for Americans: 4 infantry
Casualties for Italians: 2 aaGuns, 5 artilleries and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/13 hits, 6,33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport in 6 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
2 submarines owned by the Americans, 3 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 1/6 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport in 6 Sea Zone, round 4 : 11/14 hits, 7,33 expected hits
2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is -160
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 destroyer and 1 submarine
5 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry moved from Malaya to Shan State
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,6,5
Americans collect 65 PUs (3 lost to blockades); end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 0,83 expected hits
Japanese roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 7/12 hits, 5,83 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries, 2 fighters, 8 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - British
Battle in Northern Italy
British attack with 4 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 11 infantry; Italians defend with 1 factory_major
British roll dice for 4 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/15 hits, 4,50 expected hits
Italians roll dice for 11 infantry in Northern Italy, round 2 : 3/11 hits, 3,67 expected hits
4 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
British roll dice for 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 5/12 hits, 4,00 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 3 : 4/7 hits, 2,33 expected hits
5 infantry owned by the Germans and 4 infantry owned by the British lost in Northern Italy
British roll dice for 4 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 4/8 hits, 3,00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 4 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 8 infantry
Casualties for Germans: 11 infantry
Non Combat Move - British
2 aaGuns moved from Southern France to Northern Italy
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Northern Italy to Holland Belgium
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 battleship moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Northwest Persia to Persia
2 infantry moved from Iraq to Persia
2 fighters moved from Persia to India
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
2 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Italians : 0,67
British : 1,50
Americans : -0,83
AA fire in Southern Italy : : -0,33
Chinese : 2,17
Japanese : 5,50
Ja - de skide japanere bliver ved med at være heldige:) Havde håbet på bare at få de statistiske hits, så havde anzac kunne gøre resten…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Italians
1 armour moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Tunisia to Libya
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 artillery moved from Vyborg to Finland
1 armour moved from Archangel to Karelia
Turn Complete - Italians
Combat Hit Differential Summary :
@Maxiheimer vildt nok. Troede egentlig jeg var ok polsteret, selv hvis jeg mistede hvad statistikken sagde. Jeg lod endda en fighter blive på fastlandet. Men stærkt, så er spillet da stadig lidt åbent… For Europa er tabt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 8/11 hits, 5,67 expected hits
3 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 8/11 hits, 5,67 expected hits
3 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Southern France to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Denmark to Northern Italy
6 armour moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
31 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Tambov to Volgograd
3 armour moved from Ukraine to Volgograd
Combat - Germans
Battle in Northern Italy
Germans attack with 7 armour and 2 mech_infantrys
British defend with 2 aaGuns, 4 artilleries, 1 factory_minor and 1 mech_infantry
Germans roll dice for 7 armour and 2 mech_infantrys in Northern Italy, round 2 : 6/9 hits, 3,83 expected hits
British roll dice for 2 aaGuns, 4 artilleries and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits
1 mech_infantry owned by the British, 2 aaGuns owned by the British, 3 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Northern Italy
Germans roll dice for 7 armour in Northern Italy, round 3 : 1/7 hits, 3,50 expected hits
British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 6 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 aaGuns, 4 artilleries and 1 mech_infantry
Battle in Volgograd
Germans attack with 34 armour, 5 artilleries, 28 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 34 armour, 5 artilleries, 28 infantry and 2 mech_infantrys in Volgograd, round 2 : 27/69 hits, 24,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 34 armour, 5 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Ukraine to Novgorod
1 armour moved from Finland to Novgorod
3 tactical_bombers moved from Ukraine to Germany
2 fighters moved from Ukraine to Germany
2 bombers moved from Ukraine to Germany
3 aaGuns and 8 infantry moved from Denmark to Western Germany
Place Units - Germans
8 infantry placed in Western Germany
1 artillery and 8 infantry placed in Germany
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2,17
British : 1,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Vologda from Japanese
Russians take Urals from Japanese
1 armour and 1 mech_infantry moved from Russia to Nenetsia
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
5 artilleries, 65 infantry and 8 mech_infantrys moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 6 artilleries, 66 infantry and 8 mech_infantrys
Germans defend with 3 aaGuns and 1 infantry
Russians roll dice for 6 artilleries, 66 infantry and 8 mech_infantrys in Tambov, round 2 : 19/80 hits, 15,33 expected hits
Germans roll dice for 3 aaGuns and 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries, 65 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 3 aaGuns and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Nenetsia
Russians win, taking Nenetsia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
4 aaGuns moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
Russians : 5,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
5 units repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 cruisers moved from 6 Sea Zone to 35 Sea Zone
7 armour, 1 artillery and 3 mech_infantrys moved from Burma to India
3 fighters, 1 mech_infantry and 5 tactical_bombers moved from Yunnan to India
3 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Japan to Korea
4 armour and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
4 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 artilleries moved from Shensi to Szechwan
4 infantry moved from Shensi to Szechwan
1 fighter moved from Japan to 4 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Shensi to Szechwan
3 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Szechwan
Japanese attack with 4 artilleries and 6 infantry
British defend with 1 aaGun; Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries and 6 infantry in Szechwan, round 2 : 2/10 hits, 3,00 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 4 artilleries and 6 infantry in Szechwan, round 3 : 1/10 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 7 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 artillery, 3 fighters, 11 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 7 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in India, round 2 : 10/20 hits, 9,50 expected hits
UK_Pacific roll dice for 1 artillery, 3 fighters, 11 infantry and 1 mech_infantry in India, round 2 : 9/16 hits, 6,33 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 1 fighter and 5 tactical_bombers in India, round 3 : 5/11 hits, 6,33 expected hits
UK_Pacific roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in India, round 3 : 5/6 hits, 3,00 expected hits
4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 5 armour and 1 tactical_bomber in India, round 4 : 4/6 hits, 3,17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 20PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour remaining. Battle score for attacker is -46
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 5 tactical_bombers
Casualties for British: 1 artillery, 3 fighters, 11 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 2 fighters and 3 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 3 infantry in Korea, round 2 : 2/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 aaGun moved from Kansu to Shensi
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
2 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 53 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 0,33
Chinese : 0,00
UK_Pacific : 5,00
Japanese : -2,17
@Makalakalane er du sunshine… Så fik Japan sin egen medicin at smage. Heldigvis var de overlegne nok til at vinde alligevel. Men det kostede alle fly i Indien! Eller det var min beslutning, da jeg hellere ville stå stærkt på landjorden på fastlandet. Dyrt!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Western Germany
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to Western Germany
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
5 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from 97 Sea Zone to Yugoslavia
Combat - Americans
Battle in Yugoslavia
Battle in Denmark
Battle in Northern Italy
Americans attack with 3 armour, 5 artilleries and 1 fighter
Germans defend with 6 armour and 1 factory_minor
Americans roll dice for 3 armour, 5 artilleries and 1 fighter in Northern Italy, round 2 : 4/9 hits, 3,67 expected hits
Germans roll dice for 6 armour in Northern Italy, round 2 : 3/6 hits, 3,00 expected hits
4 armour owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 3 : 1/6 hits, 2,67 expected hits
Germans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 4 : 4/6 hits, 2,67 expected hits
Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans win, taking Yugoslavia from Germans, taking Denmark from Germans, taking Northern Italy from Germans with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 artilleries
Casualties for Germans: 6 armour
Battle in Western Germany
Americans attack with 3 armour, 4 artilleries, 1 bomber and 4 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 26 infantry
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 4 infantry in Western Germany, round 2 : 5/12 hits, 4,83 expected hits
Germans roll dice for 3 aaGuns, 1 armour and 26 infantry in Western Germany, round 2 : 10/27 hits, 9,17 expected hits
3 aaGuns owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Americans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Western Germany
1 armour retreated to Holland Belgium
Germans win with 1 armour and 24 infantry remaining. Battle score for attacker is -19
Casualties for Americans: 2 armour, 4 artilleries and 4 infantry
Casualties for Germans: 3 aaGuns and 2 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to Holland Belgium
5 transports moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Northern Italy to Norway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 38 Sea Zone to 43 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
3 mech_infantrys placed in Southern Italy
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 0,17
AA fire in Western Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Western Germany
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to Western Germany
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
5 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from 97 Sea Zone to Yugoslavia
Combat - Americans
Battle in Yugoslavia
Battle in Denmark
Battle in Northern Italy
Americans attack with 3 armour, 5 artilleries and 1 fighter
Germans defend with 6 armour and 1 factory_minor
Americans roll dice for 3 armour, 5 artilleries and 1 fighter in Northern Italy, round 2 : 4/9 hits, 3,67 expected hits
Germans roll dice for 6 armour in Northern Italy, round 2 : 3/6 hits, 3,00 expected hits
4 armour owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 3 : 1/6 hits, 2,67 expected hits
Germans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 4 : 4/6 hits, 2,67 expected hits
Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans win, taking Yugoslavia from Germans, taking Denmark from Germans, taking Northern Italy from Germans with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 artilleries
Casualties for Germans: 6 armour
Battle in Western Germany
Americans attack with 3 armour, 4 artilleries, 1 bomber and 4 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 26 infantry
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 4 infantry in Western Germany, round 2 : 5/12 hits, 4,83 expected hits
Germans roll dice for 3 aaGuns, 1 armour and 26 infantry in Western Germany, round 2 : 10/27 hits, 9,17 expected hits
3 aaGuns owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Americans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Western Germany
1 armour retreated to Holland Belgium
Germans win with 1 armour and 24 infantry remaining. Battle score for attacker is -19
Casualties for Americans: 2 armour, 4 artilleries and 4 infantry
Casualties for Germans: 3 aaGuns and 2 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to Holland Belgium
5 transports moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Northern Italy to Norway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 38 Sea Zone to 43 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
3 mech_infantrys placed in Southern Italy
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 2 fighters and 13 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
Combat - British
Battle in Western Germany
British attack with 5 artilleries, 4 fighters and 19 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_major, 1 harbour and 24 infantry
British roll dice for 5 artilleries, 4 fighters and 19 infantry in Western Germany, round 2 : 6/28 hits, 7,67 expected hits
Germans roll dice for 1 armour and 24 infantry in Western Germany, round 2 : 10/25 hits, 8,50 expected hits
6 infantry owned by the Germans and 10 infantry owned by the British lost in Western Germany
British roll dice for 5 artilleries, 4 fighters and 9 infantry in Western Germany, round 3 : 8/18 hits, 6,00 expected hits
Germans roll dice for 1 armour and 18 infantry in Western Germany, round 3 : 5/19 hits, 6,50 expected hits
8 infantry owned by the Germans and 5 infantry owned by the British lost in Western Germany
British roll dice for 5 artilleries, 4 fighters and 4 infantry in Western Germany, round 4 : 6/13 hits, 5,00 expected hits
Germans roll dice for 1 armour and 10 infantry in Western Germany, round 4 : 4/11 hits, 3,83 expected hits
6 infantry owned by the Germans and 4 infantry owned by the British lost in Western Germany
British roll dice for 5 artilleries and 4 fighters in Western Germany, round 5 : 4/9 hits, 3,67 expected hits
Germans roll dice for 1 armour and 4 infantry in Western Germany, round 5 : 1/5 hits, 1,83 expected hits
4 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany
British roll dice for 4 artilleries and 4 fighters in Western Germany, round 6 : 2/8 hits, 3,33 expected hits
Germans roll dice for 1 armour in Western Germany, round 6 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 4 artilleries and 4 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 artillery and 19 infantry
Casualties for Germans: 1 armour and 24 infantry
Non Combat Move - British
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Tobruk
3 fighters moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Eastern Persia
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,83
British : 0,33
Americans : 0,17
AA fire in Western Germany : : -0,17
Endelig lidt retfærdighed:kissing_closed_eyes: :kissing_closed_eyes:
@Maxiheimer hvor er det vildt du ku ta W. Germany. Regnede mega meget på det… Men så er Berlin jo tabt… :/ Ka lige gi Japan et par ture til at ta en sidste victory city.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Italians
2 artilleries and 1 infantry moved from Finland to Norway
1 armour moved from Karelia to Norway
Combat - Italians
Battle in Norway
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 fighter; Americans defend with 1 fighter and 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Norway, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 2/4 hits, 2,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Norway
Italians roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Norway
Italians roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters in Norway, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Norway
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Casualties for Americans: 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0,17
Americans : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Russia to Tambov
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Der kunne komme rigtig mange tropper når både usa og uk smed det hele ind. Nogle gange er det bedre at trække sig fra w. germany og samle det hele i berlin.