Hmm… jeg er ude og ka ik lige åbne og se situationen, men tænkte godt du ville angribe den tyske flåde. Hvor meget er du gået ind med? Ved italien scrambler jeg, men afhængigt af hvad du er gået ind med, ska jeg lige overveje tyske eller italienske fly. Kan som sagtvik kigge, men hvis du gerne vil videre, så ka du skrive her hvad du er gået ind med. :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Malta to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 artillery, 4 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Malta to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 transport
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
British roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -9
Casualties for British: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Germans: 3 fighters
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 4 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the British lost in 91 Sea Zone
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer and 3 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from 91 Sea Zone to British Guiana
1 battleship and 1 cruiser moved from 118 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
Place Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,3,3,2
UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -2,00
British : -0,50
Italians : 0,00
Chinese : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Albania to Greece
5 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Trans-Jordan
Battle in Greece
Italians attack with 2 fighters and 8 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 fighters and 8 infantry in Greece, round 2 : 1/10 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 fighters and 8 infantry in Greece, round 3 : 3/10 hits, 2.33 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Morocco to 109 Sea Zone
Non Combat Move - French
Turn Complete - French
Jeg fik trykket videre til Combat uden at dele først… Men vil du vælge hits på en bestemt måde her…? Har taget et screenshot af første hit og sendt til din mail. Jeg er gået ind med 4 Bombers og 5 Tactical Bombers på den britiske flåde.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 tactical_bombers moved from Western Germany to 109 Sea Zone
4 bombers moved from France to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 bombers and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter
Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 tactical_bombers moved from Western Germany to 109 Sea Zone
4 bombers moved from France to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 bombers and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter
Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
1 destroyer owned by the British, 4 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone
Germans roll dice for 4 bombers and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
1 cruiser owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 bomber and 5 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for French: 1 fighter
Non Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Germany to Poland
2 mech_infantrys moved from Greater Southern Germany to Poland
10 infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Germany to Poland
2 armour moved from Greater Southern Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
7 armour moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
18 infantry moved from Buryatia to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Russians roll dice for 21 infantry in Amur, round 2 : 2/21 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 2 : 7/13 hits, 4,50 expected hits
1 infantry owned by the Japanese, 7 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
14 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Tsagaan Olom
2 aaGuns moved from Buryatia to Ulaanbaatar
5 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
hov fik trukket mig tilbage med de russiske mænd til det forkerte terretorie. Vil du editere de 14 mand op til ulaanbatar?
Du var i øvrigt virkelig heldig med dine japanere:cry:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from 41 Sea Zone to Sumatra
3 tactical_bombers moved from 42 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Amur to Ulaanbaatar
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
9 infantry moved from Amur to Ulaanbaatar
2 fighters moved from Jehol to Ulaanbaatar
5 tactical_bombers moved from Jehol to Ulaanbaatar
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Round: 8
Purchase Units - Americans
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
6 infantry moved from Canada to SZ 2
1 transport moved from SZ 14 to SZ 2
3 transports moved from SZ 8 to SZ 2
7 infantry moved from United States of America to Canada
6 infantry moved from Picardy to Lorraine
6 infantry moved from Piedmont to Venice
Combat - Americans
Battle in Lorraine
French loiter and taunt; Americans attack with 6 infantry
Germans defend with 6 artilleries, 1 fighter and 1 infantry
Americans roll dice for 6 infantry in Lorraine, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 6 artilleries, 1 fighter and 1 infantry in Lorraine, round 2 : 2/8 hits, 4.83 expected hits
2 infantry owned by the Americans lost in Lorraine
1 artillery owned by the Germans lost in Lorraine
Germans and Americans reach a stalemate
. Battle score for attacker is -2
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery
Combat Move - Americans
3 transports moved from SZ 17 to SZ 14
Place Units - Americans
6 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
Round: 8
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 6,3,5 and gets 1 hit
Japanese discover Rockets Advance
Activate Technology - Japanese
Japanese activating Rockets Advance
Purchase Units - Japanese
Japanese buy 1 battleship and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Sinkiang to Evenki National Okrug
2 fighters moved from India to Novosibirsk
1 bomber moved from Sinkiang to Russia
1 infantry moved from Congo to Kenya-Rhodesia
Japanese take Kenya-Rhodesia from British
1 infantry moved from South Africa to Mozambique Sea Zone
1 infantry and 1 transport moved from Mozambique Sea Zone to Red Sea Zone
1 infantry moved from Red Sea Zone to Persia
2 fighters moved from Red Sea Zone to Persia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Persia
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Russians lost 5 PUs to rocket attack by Japanese
Rockets roll: 5
2 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 aaGun and 4 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Sinkiang
2 fighters moved from Persia to Sinkiang
1 battleship, 1 carrier and 2 transports moved from Red Sea Zone to French Indo China Sea Zone
5 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
8 infantry moved from Japan to Japan Sea Zone
1 armour and 8 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Novosibirsk to Sinkiang
1 bomber moved from Russia to Yakut S.S.R.
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
Place Units - Japanese
8 infantry placed in Japan
1 battleship placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
Russians regular : 0.33
British regular : -0.33
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Eastern Poland to Romania
2 bombers moved from Leningrad to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 artilleries and 11 infantry moved from Finland to Norway
7 armour and 7 mech_infantrys moved from Vyborg to Leningrad
1 infantry moved from Archangel to Leningrad
2 artilleries and 8 infantry moved from Baltic States to Leningrad
6 infantry moved from Poland to Eastern Poland
2 fighters and 4 tactical_bombers moved from Leningrad to Romania
1 bomber moved from Western Germany to Romania
8 fighters moved from Western Germany to Malta
1 destroyer and 1 submarine moved from 100 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 5 transports moved from 100 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
8 infantry moved from Western Germany to France
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Southern Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Southern Belarus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
1 infantry owned by the Russians lost in Southern Belarus
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 3 artilleries and 11 infantry
British defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans roll dice for 3 artilleries and 11 infantry in Norway, round 2 : 3/14 hits, 3.33 expected hits
Americans roll dice for 1 aaGun and 5 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Norway
1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Norway
Germans roll dice for 3 artilleries and 9 infantry in Norway, round 3 : 1/12 hits, 3.00 expected hits
Americans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Norway
1 infantry owned by the British lost in Norway
Germans roll dice for 3 artilleries and 8 infantry in Norway, round 4 : 3/11 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Casualties for British: 2 infantry
Battle in Romania
Germans attack with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Romania, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
1 mech_infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Romania to Southern Italy
2 fighters and 4 tactical_bombers moved from Romania to Greece
2 bombers moved from Southern Belarus to Southern Italy
Place Units - Germans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
3 artilleries placed in Leningrad
10 infantry placed in Western Germany
1 artillery placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 128 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,6,5,6
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Round: 17
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys moved from Bangkok to 105 Sea Zone
2 Elites moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Elites moved from 110 Sea Zone to Lombok
1 Artillery, 8 Infantrys and 2 Tanks moved from S.Thailand to Malaya
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lombok
Thai attack with 2 Artillerys and 2 Elites
Anzac defend with 2 Artillerys; Dutch defend with 1 Bunker
Thai roll dice for 2 Artillerys and 2 Elites in Lombok, round 2 : 2/4 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys and 1 Bunker in Lombok, round 2 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Thai lost in Lombok
1 Artillery owned by the Anzac lost in Lombok
Thai roll dice for 2 Artillerys and 1 Elite in Lombok, round 3 : 1/3 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Thai lost in Lombok
1 Artillery owned by the Anzac lost in Lombok
Thai roll dice for 1 Artillery and 1 Elite in Lombok, round 4 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Bunker in Lombok, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Lombok
Thai win, taking Lombok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 7
Casualties for Thai: 1 Artillery and 1 Elite
Casualties for Anzac: 2 Artillerys
Casualties for Dutch: 1 Bunker
Battle in Malaya
Thai attack with 1 Artillery, 8 Infantrys and 2 Tanks
British defend with 1 AAGun and 1 Factory; Anzac defend with 6 Artillerys and 2 Infantrys
Thai roll dice for 1 Artillery, 8 Infantrys and 2 Tanks in Malaya, round 2 : 3/11 hits, 2.83 expected hits
British roll dice for 6 Artillerys and 2 Infantrys in Malaya, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Thai lost in Malaya
1 Artillery owned by the Anzac and 2 Infantrys owned by the Anzac lost in Malaya
Thai roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Malaya, round 3 : 1/8 hits, 2.33 expected hits
British roll dice for 5 Artillerys in Malaya, round 3 : 0/5 hits, 1.67 expected hits
1 Artillery owned by the Anzac lost in Malaya
5 Infantrys owned by the Thai, 2 Tanks owned by the Thai and 1 Artillery owned by the Thai retreated to S.Thailand
British win with 4 Artillerys remaining. Battle score for attacker is 6
Casualties for Thai: 3 Infantrys
Casualties for Anzac: 2 Artillerys and 2 Infantrys
Non Combat Move - Thai
1 Infantry moved from Bangkok to S.Thailand
1 Artillery and 1 Elite moved from Burma to N.Thailand
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs