@SuperbattleshipYamato said in Global 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower:
You’ll have to decide whether to scramble.
OH YEAH, BROTHERRRR
we’ll scramble everything
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys
Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits
Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits
3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan
Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry
Casualties for Japanese: 5 infantry and 5 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern Italy
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Philippines
Battle in Korea
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 artilleries
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Philippines from Japanese, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans winJapanese win with no units remaining with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Southern Italy : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/10 hits, 3,83 expected hits
Italians roll dice for 2 aaGuns, 1 bomber and 7 infantry in Southern Italy, round 2 : 3/8 hits, 2,50 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 4 : 0/6 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 5 : 2/6 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter and 4 infantry
Casualties for Italians: 2 aaGuns, 1 bomber and 7 infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Southern France
3 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 carrier moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 65 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys
Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits
Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits
3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan
Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry
Casualties for Japanese: 5 infantry and 5 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
4 mech_infantrys moved from India to Yunnan
1 bomber moved from Russia to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry and 3 mech_infantrys moved from Burma to Yunnan
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 artilleries
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2,33 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys
Japanese defend with 6 armour, 2 artilleries and 3 mech_infantrys
British roll dice for 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 2/13 hits, 3,00 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 6/11 hits, 4,67 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Yunnan
British roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/7 hits, 2,00 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 3 : 3/9 hits, 4,00 expected hits
3 mech_infantrys owned by the British lost in Yunnan
2 mech_infantrys owned by the British retreated to Burma
Japanese win with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for British: 4 infantry and 5 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Yunnan to India
1 bomber moved from Yunnan to Burma
1 infantry moved from India to Burma
2 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Russia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to Southern France
Place Units - British
1 artillery and 7 infantry placed in United Kingdom
2 fighters placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,83
British : -1,33
Americans : -2,83
AA fire in Southern Italy : : 0,50
Chinese : -0,17
Japanese : 0,67
jeg gik ikke på… husk at du har kamikaze i de felter.
@Maxiheimer nå, ja for sørensen… Det gør selvfølgelig en forskel!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Italians
5 artilleries, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Karelia to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Italians attack with 5 artilleries, 3 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/11 hits, 3,50 expected hits
Americans roll dice for 4 artilleries in Southern Italy, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 5 artilleries, 1 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/9 hits, 3,00 expected hits
Americans roll dice for 3 artilleries in Southern Italy, round 3 : 1/3 hits, 1,00 expected hits
3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 5 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for Americans: 4 artilleries
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,00
Americans : 0,67
Russians : -0,33
@Maxiheimer ok, Japan er lidt med. Men mon ikke USA snart har for mange fabrikker i Europa til at det kan lade sig gøre med en akse-sejr?
Det vil tiden jo vise:)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
Combat - ANZAC
Combat Hit Differential Summary :
Vil du bruge kamikaze?
@Maxiheimer ja, tak. 3 på Cruiser, 2 på 1 Destroyer og 1 på den sidste Destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4
Battle in Yunnan
ANZAC attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 19 Sea Zone
ANZAC attack with 1 cruiser and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser and 3 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4
Battle in Yunnan
ANZAC attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 19 Sea Zone
ANZAC attack with 1 cruiser and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser and 3 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Normandy Bordeaux to Southern France
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 3 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from British
1 armour moved from Norway to Finland
2 mech_infantrys moved from Ukraine to Tambov
25 armour, 5 artilleries and 26 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
2 bombers moved from Bryansk to Volgograd
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
6 armour and 4 infantry moved from Rostov to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys in Tambov, round 2 : 22/68 hits, 23,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
2 fighters moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to Ukraine
2 bombers moved from Volgograd to Ukraine
18 infantry moved from Western Germany to Northern Italy
Place Units - Germans
10 infantry placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Germans collect 47 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,67
@Maxiheimer jeg forsøger det bedste jeg kan - jeg gør det i hvert fald ikke let at ta Europa, syns jeg. Anyways, i mit spil mod en dude, der hedder Erik har han taget London 2 gange og vi er kun i tur 6 haha :D Tog London tilbage, men var ikke stærk nok til at holde det og USA har sædvanligvis, når jeg er ved roret, negligeret Europa totalt. Rusland har til gengæld sindssyg meget mønt og der er meeega langt til Moskva for tyskerne.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
16 infantry moved from Kazakhstan to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 16 infantry
Germans defend with 1 infantry
Russians roll dice for 16 infantry in Caucasus, round 2 : 2/16 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,17
Nej jeg får lov att arbejde for det:)
Haha - min teori er også at det sjældent kan betale sig at tage london.
Var lige inde og lure på det. Det spil har han da tabt for længe siden:blush:
@Maxiheimer ja, det sagde han selv efter jeg tog London tilbage. Han er heller ik særlig optimistisk, men efter jeg sagde han ku genindtage London og få 35 bonus IPC, så har han været ret aktiv. Italien står også til at ku ta mellemøsten og jeg blir nødt til at rykke langsomt tilbage mod Moskva… men altså jeg satser da stærkt på at Japan falder snart og så er det jo bare et spørgsmål om tid før USA står i Europa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
6 armour and 1 artillery moved from Yunnan to Burma
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
4 armour and 1 mech_infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
4 artilleries and 12 infantry moved from Kansu to Shensi
1 armour moved from Vologda to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 armour moved from Urals to Novosibirsk
1 armour moved from Novosibirsk to Kazakhstan
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 3 mech_infantrys moved from Hunan to Burma
4 armour and 1 mech_infantry moved from Hopei to Anhwe
2 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Anhwe
2 tactical_bombers moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 2 : 2/13 hits, 4,83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1,17 expected hits
1 aaGun owned by the British and 1 bomber owned by the British lost in Burma
Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 3 : 8/13 hits, 4,83 expected hits
UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 armour
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 4 artilleries and 12 infantry
Russians defend with 3 infantry
Japanese roll dice for 4 artilleries and 12 infantry in Shensi, round 2 : 5/16 hits, 4,00 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Anhwe
Japanese attack with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/12 hits, 6,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from 20 Sea Zone to Yunnan
4 tactical_bombers moved from Anhwe to Yunnan
3 fighters moved from Anhwe to Yunnan
2 battleships, 3 carriers, 2 cruisers and 4 fighters moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 aaGun
EDIT: Adding units owned by Japanese to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1,33
UK_Pacific : -0,17
Russians : 0,33
Japanese : -1,50
@Maxiheimer sig lige til hvis du går på den Japanske flåde - så skal jeg lige overveje hvordan jeg tager casualties. :)