• TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            2 fighters moved from Normandy Bordeaux to Southern Italy
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to Southern Italy
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Philippines
            Battle in Korea
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 artilleries
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Philippines from Japanese, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is -10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
            Battle in 18 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans winJapanese win with no units remaining with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
                    AA fire in Southern Italy : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/10 hits, 3,83 expected hits
                    Italians roll dice for 2 aaGuns, 1 bomber and 7 infantry in Southern Italy, round 2 : 3/8 hits, 2,50 expected hits
                    2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
                    Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 4 : 0/6 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 5 : 2/6 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans captures 16PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 1 fighter and 4 infantry
                Casualties for Italians: 2 aaGuns, 1 bomber and 7 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Southern France
            3 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : -0,83
    Americans : -2,83
    AA fire in Southern Italy : : 0,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 artilleries, 1 fighter and 14 infantry
                Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys
                    Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits
                    5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits
                    3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits
                    1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan
                Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33
                Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry
                Casualties for Japanese: 5 infantry and 5 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            2 fighters moved from Normandy Bordeaux to Southern Italy
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to Southern Italy
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Philippines
            Battle in Korea
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 artilleries
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Philippines from Japanese, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is -10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
            Battle in 18 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans winJapanese win with no units remaining with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
                    AA fire in Southern Italy : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/10 hits, 3,83 expected hits
                    Italians roll dice for 2 aaGuns, 1 bomber and 7 infantry in Southern Italy, round 2 : 3/8 hits, 2,50 expected hits
                    2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
                    Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 4 : 0/6 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 5 : 2/6 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans captures 16PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 1 fighter and 4 infantry
                Casualties for Italians: 2 aaGuns, 1 bomber and 7 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Southern France
            3 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 artilleries, 1 fighter and 14 infantry
                Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys
                    Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits
                    5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits
                    3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits
                    1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan
                Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33
                Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry
                Casualties for Japanese: 5 infantry and 5 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Southern France to Holland Belgium
            4 mech_infantrys moved from India to Yunnan
            1 bomber moved from Russia to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 infantry and 3 mech_infantrys moved from Burma to Yunnan
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 2 artilleries
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2,33 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Yunnan
                British attack with 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys
                Japanese defend with 6 armour, 2 artilleries and 3 mech_infantrys
                    British roll dice for 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 2/13 hits, 3,00 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 6/11 hits, 4,67 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/7 hits, 2,00 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 3 : 3/9 hits, 4,00 expected hits
                    3 mech_infantrys owned by the British lost in Yunnan
                2 mech_infantrys owned by the British retreated to Burma
                Japanese win with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -24
                Casualties for British: 4 infantry and 5 mech_infantrys
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            1 bomber moved from Yunnan to Burma
            1 infantry moved from India to Burma
            2 mech_infantrys moved from Caucasus to Kazakhstan
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Persia to Russia
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Holland Belgium to Southern France
    
        Place Units - British
            1 artillery and 7 infantry placed in United Kingdom
            2 fighters placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
            UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs
            Some Units in India change ownership: 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,83
    British : -1,33
    Americans : -2,83
    AA fire in Southern Italy : : 0,50
    Chinese : -0,17
    Japanese : 0,67
    

    Savegame


  • jeg gik ikke på… husk at du har kamikaze i de felter.


  • @Maxiheimer nÃ¥, ja for sørensen… Det gør selvfølgelig en forskel!


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Italians
            5 artilleries, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
            1 armour moved from Karelia to Archangel
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern Italy
                Italians attack with 5 artilleries, 3 infantry and 3 mech_infantrys
                Americans defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/11 hits, 3,50 expected hits
                    Americans roll dice for 4 artilleries in Southern Italy, round 2 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Italians roll dice for 5 artilleries, 1 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/9 hits, 3,00 expected hits
                    Americans roll dice for 3 artilleries in Southern Italy, round 3 : 1/3 hits, 1,00 expected hits
                    3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Southern Italy from Americans with 5 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Italians: 3 infantry
                Casualties for Americans: 4 artilleries
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Americans : 0,67
    Russians : -0,33
    

    Savegame


  • @Maxiheimer ok, Japan er lidt med. Men mon ikke USA snart har for mange fabrikker i Europa til at det kan lade sig gøre med en akse-sejr?


  • Det vil tiden jo vise:)


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du bruge kamikaze?


  • @Maxiheimer ja, tak. 3 pÃ¥ Cruiser, 2 pÃ¥ 1 Destroyer og 1 pÃ¥ den sidste Destroyer


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 3,5,4
            Battle in Yunnan
                ANZAC attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
                    1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
                Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in 19 Sea Zone
                ANZAC attack with 1 cruiser and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 cruiser and 3 submarines
                Casualties for Japanese: 1 destroyer and 2 submarines
    
        Non Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 3,5,4
            Battle in Yunnan
                ANZAC attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
                    1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
                Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in 19 Sea Zone
                ANZAC attack with 1 cruiser and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 cruiser and 3 submarines
                Casualties for Japanese: 1 destroyer and 2 submarines
    
        Non Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Normandy Bordeaux to Southern France
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 10 infantry; Remaining resources: 3 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Finland to Norway
                  Germans take Norway from British
            1 armour moved from Norway to Finland
            2 mech_infantrys moved from Ukraine to Tambov
            25 armour, 5 artilleries and 26 infantry moved from Bryansk to Tambov
            2 infantry moved from Rostov to Volgograd
            2 bombers moved from Bryansk to Volgograd
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            6 armour and 4 infantry moved from Rostov to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys in Tambov, round 2 : 22/68 hits, 23,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 2 infantry
                French defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Bryansk
            2 fighters moved from Bryansk to Ukraine
            4 tactical_bombers moved from Bryansk to Ukraine
            2 bombers moved from Volgograd to Ukraine
            18 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Germans collect 47 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -0,67
    

    Savegame


  • @Maxiheimer jeg forsøger det bedste jeg kan - jeg gør det i hvert fald ikke let at ta Europa, syns jeg. Anyways, i mit spil mod en dude, der hedder Erik har han taget London 2 gange og vi er kun i tur 6 haha :D Tog London tilbage, men var ikke stærk nok til at holde det og USA har sædvanligvis, nÃ¥r jeg er ved roret, negligeret Europa totalt. Rusland har til gengæld sindssyg meget mønt og der er meeega langt til Moskva for tyskerne.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            16 infantry moved from Kazakhstan to Caucasus
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 16 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 16 infantry in Caucasus, round 2 : 2/16 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 15 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakhstan to Caucasus
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,17
    

    Savegame


  • Nej jeg fÃ¥r lov att arbejde for det:)

    Haha - min teori er også at det sjældent kan betale sig at tage london.


  • Var lige inde og lure pÃ¥ det. Det spil har han da tabt for længe siden:blush:


  • @Maxiheimer ja, det sagde han selv efter jeg tog London tilbage. Han er heller ik særlig optimistisk, men efter jeg sagde han ku genindtage London og fÃ¥ 35 bonus IPC, sÃ¥ har han været ret aktiv. Italien stÃ¥r ogsÃ¥ til at ku ta mellemøsten og jeg blir nødt til at rykke langsomt tilbage mod Moskva… men altsÃ¥ jeg satser da stærkt pÃ¥ at Japan falder snart og sÃ¥ er det jo bare et spørgsmÃ¥l om tid før USA stÃ¥r i Europa


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Kiangsi to Anhwe
            6 armour and 1 artillery moved from Yunnan to Burma
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            4 armour and 1 mech_infantry moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            4 artilleries and 12 infantry moved from Kansu to Shensi
            1 armour moved from Vologda to Samara
                  Japanese take Samara from Russians
            1 armour moved from Samara to Kazakhstan
            1 armour moved from Urals to Novosibirsk
            1 armour moved from Novosibirsk to Kazakhstan
            1 infantry moved from Urals to Nenetsia
                  Japanese take Nenetsia from Russians
            1 armour and 3 mech_infantrys moved from Hunan to Burma
            4 armour and 1 mech_infantry moved from Hopei to Anhwe
            2 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to Anhwe
            2 tactical_bombers moved from Kwangsi to Anhwe
            1 tactical_bomber moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Burma
                Japanese attack with 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                British defend with 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 2 : 2/13 hits, 4,83 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1,17 expected hits
                    1 aaGun owned by the British and 1 bomber owned by the British lost in Burma
                    Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 3 : 8/13 hits, 4,83 expected hits
                    UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 7 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for British: 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 2 infantry
            Battle in Kazakhstan
                Japanese attack with 2 armour
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 armour
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 4 artilleries and 12 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 4 artilleries and 12 infantry in Shensi, round 2 : 5/16 hits, 4,00 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Anhwe
                Japanese attack with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/12 hits, 6,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 tactical_bomber moved from 20 Sea Zone to Yunnan
            4 tactical_bombers moved from Anhwe to Yunnan
            3 fighters moved from Anhwe to Yunnan
            2 battleships, 3 carriers, 2 cruisers and 4 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            3 infantry moved from Jehol to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Timguska: 1 aaGun
            EDIT: Adding units owned by Japanese to Kansu: 1 aaGun
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    UK_Pacific : -0,17
    Russians : 0,33
    Japanese : -1,50
    

    Savegame

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