Maxi VS David
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 2 fighters moved from Normandy Bordeaux to Southern Italy 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Southern Italy Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Philippines Battle in Korea Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 artilleries Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Philippines from Japanese, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Battle in 18 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans winJapanese win with no units remaining with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry AA fire in Southern Italy : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/10 hits, 3,83 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 7 infantry in Southern Italy, round 2 : 3/8 hits, 2,50 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 4 : 0/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 5 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 16PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 1 fighter and 4 infantry Casualties for Italians: 2 aaGuns, 1 bomber and 7 infantry Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Southern France 3 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 carrier moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 65 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,83 Americans : -2,83 AA fire in Southern Italy : : 0,50 Japanese : 0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33 Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry Casualties for Japanese: 5 infantry and 5 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 2 fighters moved from Normandy Bordeaux to Southern Italy 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Southern Italy Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Philippines Battle in Korea Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 artilleries Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Philippines from Japanese, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Battle in 18 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans winJapanese win with no units remaining with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry AA fire in Southern Italy : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/10 hits, 3,83 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 7 infantry in Southern Italy, round 2 : 3/8 hits, 2,50 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 4 : 0/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 5 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 16PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 1 fighter and 4 infantry Casualties for Italians: 2 aaGuns, 1 bomber and 7 infantry Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Southern France 3 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 carrier moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 65 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33 Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry Casualties for Japanese: 5 infantry and 5 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Southern France to Holland Belgium 4 mech_infantrys moved from India to Yunnan 1 bomber moved from Russia to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry and 3 mech_infantrys moved from Burma to Yunnan Combat - British Battle in Holland Belgium British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 2 artilleries British roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Yunnan British attack with 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys Japanese defend with 6 armour, 2 artilleries and 3 mech_infantrys British roll dice for 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 2/13 hits, 3,00 expected hits Japanese roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 6/11 hits, 4,67 expected hits 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Yunnan British roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/7 hits, 2,00 expected hits Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 3 : 3/9 hits, 4,00 expected hits 3 mech_infantrys owned by the British lost in Yunnan 2 mech_infantrys owned by the British retreated to Burma Japanese win with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for British: 4 infantry and 5 mech_infantrys Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Yunnan to India 1 bomber moved from Yunnan to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Russia 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Alexandria 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Holland Belgium to Southern France Place Units - British 1 artillery and 7 infantry placed in United Kingdom 2 fighters placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs Some Units in India change ownership: 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,83 British : -1,33 Americans : -2,83 AA fire in Southern Italy : : 0,50 Chinese : -0,17 Japanese : 0,67
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jeg gik ikke pĂ¥â€¦ husk at du har kamikaze i de felter.
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@Maxiheimer nĂ¥, ja for sørensen… Det gør selvfølgelig en forskel!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Italians 5 artilleries, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy 1 armour moved from Karelia to Archangel Combat - Italians Battle in Archangel Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Italy Italians attack with 5 artilleries, 3 infantry and 3 mech_infantrys Americans defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/11 hits, 3,50 expected hits Americans roll dice for 4 artilleries in Southern Italy, round 2 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians roll dice for 5 artilleries, 1 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/9 hits, 3,00 expected hits Americans roll dice for 3 artilleries in Southern Italy, round 3 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 5 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 3 infantry Casualties for Americans: 4 artilleries Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,00 Americans : 0,67 Russians : -0,33
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@Maxiheimer ok, Japan er lidt med. Men mon ikke USA snart har for mange fabrikker i Europa til at det kan lade sig gøre med en akse-sejr?
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Det vil tiden jo vise:)
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan Combat - ANZAC
Combat Hit Differential Summary :
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Vil du bruge kamikaze?
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@Maxiheimer ja, tak. 3 pĂ¥ Cruiser, 2 pĂ¥ 1 Destroyer og 1 pĂ¥ den sidste Destroyer
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4 Battle in Yunnan ANZAC attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 cruiser and 3 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 cruiser and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : -0,83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4 Battle in Yunnan ANZAC attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 cruiser and 3 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 cruiser and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Normandy Bordeaux to Southern France 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : -0,83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 10 infantry; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Finland to Norway Germans take Norway from British 1 armour moved from Norway to Finland 2 mech_infantrys moved from Ukraine to Tambov 25 armour, 5 artilleries and 26 infantry moved from Bryansk to Tambov 2 infantry moved from Rostov to Volgograd 2 bombers moved from Bryansk to Volgograd 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 6 armour and 4 infantry moved from Rostov to Tambov Combat - Germans Battle in Tambov Germans attack with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys in Tambov, round 2 : 22/68 hits, 23,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers and 2 infantry French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Tambov 1 infantry moved from Ukraine to Bryansk 2 fighters moved from Bryansk to Ukraine 4 tactical_bombers moved from Bryansk to Ukraine 2 bombers moved from Volgograd to Ukraine 18 infantry moved from Western Germany to Northern Italy Place Units - Germans 10 infantry placed in Western Germany 3 armour placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Germans collect 47 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,67
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@Maxiheimer jeg forsøger det bedste jeg kan - jeg gør det i hvert fald ikke let at ta Europa, syns jeg. Anyways, i mit spil mod en dude, der hedder Erik har han taget London 2 gange og vi er kun i tur 6 haha :D Tog London tilbage, men var ikke stærk nok til at holde det og USA har sædvanligvis, nĂ¥r jeg er ved roret, negligeret Europa totalt. Rusland har til gengæld sindssyg meget mønt og der er meeega langt til Moskva for tyskerne.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 16 infantry moved from Kazakhstan to Caucasus 3 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 16 infantry Germans defend with 1 infantry Russians roll dice for 16 infantry in Caucasus, round 2 : 2/16 hits, 2,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 15 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kazakhstan to Caucasus 3 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : -1,17
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Nej jeg fĂ¥r lov att arbejde for det:)
Haha - min teori er ogsĂ¥ at det sjældent kan betale sig at tage london.
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Var lige inde og lure pĂ¥ det. Det spil har han da tabt for længe siden:blush:
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@Maxiheimer ja, det sagde han selv efter jeg tog London tilbage. Han er heller ik særlig optimistisk, men efter jeg sagde han ku genindtage London og fĂ¥ 35 bonus IPC, sĂ¥ har han været ret aktiv. Italien stĂ¥r ogsĂ¥ til at ku ta mellemøsten og jeg blir nødt til at rykke langsomt tilbage mod Moskva… men altsĂ¥ jeg satser da stærkt pĂ¥ at Japan falder snart og sĂ¥ er det jo bare et spørgsmĂ¥l om tid før USA stĂ¥r i Europa
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 6 armour and 1 artillery moved from Yunnan to Burma 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 4 armour and 1 mech_infantry moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 4 artilleries and 12 infantry moved from Kansu to Shensi 1 armour moved from Vologda to Samara Japanese take Samara from Russians 1 armour moved from Samara to Kazakhstan 1 armour moved from Urals to Novosibirsk 1 armour moved from Novosibirsk to Kazakhstan 1 infantry moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 armour and 3 mech_infantrys moved from Hunan to Burma 4 armour and 1 mech_infantry moved from Hopei to Anhwe 2 infantry moved from 38 Sea Zone to Burma 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to Anhwe 2 tactical_bombers moved from Kwangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys British defend with 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 2 : 2/13 hits, 4,83 expected hits UK_Pacific roll dice for 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1,17 expected hits 1 aaGun owned by the British and 1 bomber owned by the British lost in Burma Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 3 : 8/13 hits, 4,83 expected hits UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 7 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 22 Casualties for British: 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 infantry Battle in Kazakhstan Japanese attack with 2 armour British defend with 2 mech_infantrys Japanese roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 armour Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 4 artilleries and 12 infantry Russians defend with 3 infantry Japanese roll dice for 4 artilleries and 12 infantry in Shensi, round 2 : 5/16 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Anhwe Japanese attack with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/12 hits, 6,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 tactical_bomber moved from 20 Sea Zone to Yunnan 4 tactical_bombers moved from Anhwe to Yunnan 3 fighters moved from Anhwe to Yunnan 2 battleships, 3 carriers, 2 cruisers and 4 fighters moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 3 infantry moved from Jehol to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Timguska: 1 aaGun EDIT: Adding units owned by Japanese to Kansu: 1 aaGun EDIT: Turning off Edit Mode 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : -0,17 Russians : 0,33 Japanese : -1,50