Hi! (With several more characters are required.)
Maxi VS David
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@Maxiheimer men altså 10-11 fly i Rusland nu, bombning er udelukket. Jeg kan ikke se anden mulighed lige nu end at bygge så billigt som muligt
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 41 PUs; Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Finland Germans take Finland from British 4 armour moved from Ukraine to Rostov 8 infantry moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 4 infantry moved from Bryansk to Tambov 2 bombers moved from Bryansk to Rostov 4 tactical_bombers moved from Bryansk to Tambov 2 fighters moved from Bryansk to Tambov 2 infantry moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry French defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for French: 2 infantry Battle in Tambov Germans attack with 2 fighters, 4 infantry and 4 tactical_bombers British defend with 2 armour Germans roll dice for 2 fighters, 4 infantry and 4 tactical_bombers in Tambov, round 2 : 5/10 hits, 4,00 expected hits Russians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 armour owned by the British lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 2 armour Battle in Rostov Germans attack with 6 armour, 2 bombers and 8 infantry British defend with 2 infantry and 1 mech_infantry Germans roll dice for 6 armour, 2 bombers and 8 infantry in Rostov, round 2 : 6/16 hits, 5,67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 2 bombers and 7 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Germans 4 tactical_bombers moved from Tambov to Bryansk 2 fighters moved from Tambov to Bryansk 2 bombers moved from Rostov to Bryansk 8 infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk Place Units - Germans 10 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0,00 Americans : 0,67 Russians : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan 3 infantry moved from Kansu to Shensi Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,50
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tyskland kan jo trække hele sin hær ned til rostov og så rykke retur mod moskva når stalingrad og kaukasus er sikret.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 infantry moved from Timguska to Urals 1 armour moved from Timguska to Urals 4 armour and 1 mech_infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 4 armour and 1 mech_infantry moved from Kansu to Suiyuyan 4 artilleries and 12 infantry moved from Timguska to Kansu Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 submarine and 2 transports; ANZAC defend with 2 transports 1 submarine owned by the Americans Submerged 2 transports owned by the ANZAC and 2 transports owned by the Americans lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 37 Sea Zone from Americans with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 2 transports Casualties for ANZAC: 2 transports Battle in 21 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Suiyuyan Japanese attack with 4 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour and 1 mech_infantry in Suiyuyan, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Urals Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 6 armour, 2 artilleries, 6 infantry and 8 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 2 artilleries, 6 infantry and 8 mech_infantrys in Yunnan, round 2 : 5/22 hits, 6,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Hunan 1 armour moved from Shantung to Hunan 3 infantry moved from Manchuria to Jehol 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Anhwe to 19 Sea Zone 1 tactical_bomber moved from Anhwe to 20 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone 2 tactical_bombers moved from Anhwe to Kiangsi 2 fighters moved from Anhwe to Kiangsi 2 tactical_bombers moved from 37 Sea Zone to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone 1 submarine placed in 19 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 0,33 Russians : -0,33 Japanese : 0,83
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@Maxiheimer nå, der tror jeg, at jeg gav dødsstødet til den Japanske flåde. Jeg brugte seriøst calculatoren 200 gange og til sidst ender jeg alligevel med at stå med en 50% chance for at overleve. Simpelthen for dumt, altså. Hvis Japans flåde ryger, så er Japan ret hurtigt ude af spillet og så må Tyskland - igen - forsøge et hovedkulds langskud på Moskva.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 2 fighters moved from Normandy Bordeaux to Southern Italy 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Southern Italy Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Philippines Battle in Korea Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 artilleries Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Philippines from Japanese, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Battle in 18 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans winJapanese win with no units remaining with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry AA fire in Southern Italy : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/10 hits, 3,83 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 7 infantry in Southern Italy, round 2 : 3/8 hits, 2,50 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 4 : 0/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 5 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 16PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 1 fighter and 4 infantry Casualties for Italians: 2 aaGuns, 1 bomber and 7 infantry Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Southern France 3 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 carrier moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 65 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,83 Americans : -2,83 AA fire in Southern Italy : : 0,50 Japanese : 0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33 Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry Casualties for Japanese: 5 infantry and 5 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 2 fighters moved from Normandy Bordeaux to Southern Italy 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Southern Italy Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Philippines Battle in Korea Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 artilleries Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Philippines from Japanese, taking Korea from Japanese with 2 artilleries remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Battle in 18 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans winJapanese win with no units remaining with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry AA fire in Southern Italy : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/10 hits, 3,83 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 7 infantry in Southern Italy, round 2 : 3/8 hits, 2,50 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 4 : 0/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 artilleries, 1 bomber and 1 fighter in Southern Italy, round 5 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 16PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 1 fighter and 4 infantry Casualties for Italians: 2 aaGuns, 1 bomber and 7 infantry Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Southern France 3 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 carrier moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 65 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 6/19 hits, 4,83 expected hits Japanese roll dice for 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys in Yunnan, round 2 : 8/21 hits, 8,00 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 3 : 3/11 hits, 3,50 expected hits Japanese roll dice for 6 armour, 2 artilleries and 7 mech_infantrys in Yunnan, round 3 : 6/15 hits, 6,00 expected hits 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 1/5 hits, 1,83 expected hits Japanese roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Yunnan, round 4 : 5/12 hits, 5,00 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan Japanese win with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -33 Casualties for Chinese: 4 artilleries, 1 fighter and 14 infantry Casualties for Japanese: 5 infantry and 5 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Southern France to Holland Belgium 4 mech_infantrys moved from India to Yunnan 1 bomber moved from Russia to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry and 3 mech_infantrys moved from Burma to Yunnan Combat - British Battle in Holland Belgium British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 2 artilleries British roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Yunnan British attack with 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys Japanese defend with 6 armour, 2 artilleries and 3 mech_infantrys British roll dice for 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 2/13 hits, 3,00 expected hits Japanese roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 6/11 hits, 4,67 expected hits 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Yunnan British roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/7 hits, 2,00 expected hits Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 3 : 3/9 hits, 4,00 expected hits 3 mech_infantrys owned by the British lost in Yunnan 2 mech_infantrys owned by the British retreated to Burma Japanese win with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for British: 4 infantry and 5 mech_infantrys Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Yunnan to India 1 bomber moved from Yunnan to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Russia 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Alexandria 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Holland Belgium to Southern France Place Units - British 1 artillery and 7 infantry placed in United Kingdom 2 fighters placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs Some Units in India change ownership: 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,83 British : -1,33 Americans : -2,83 AA fire in Southern Italy : : 0,50 Chinese : -0,17 Japanese : 0,67
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jeg gik ikke på… husk at du har kamikaze i de felter.
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@Maxiheimer nå, ja for sørensen… Det gør selvfølgelig en forskel!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Italians 5 artilleries, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy 1 armour moved from Karelia to Archangel Combat - Italians Battle in Archangel Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Italy Italians attack with 5 artilleries, 3 infantry and 3 mech_infantrys Americans defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/11 hits, 3,50 expected hits Americans roll dice for 4 artilleries in Southern Italy, round 2 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians roll dice for 5 artilleries, 1 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/9 hits, 3,00 expected hits Americans roll dice for 3 artilleries in Southern Italy, round 3 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 5 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 3 infantry Casualties for Americans: 4 artilleries Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,00 Americans : 0,67 Russians : -0,33
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@Maxiheimer ok, Japan er lidt med. Men mon ikke USA snart har for mange fabrikker i Europa til at det kan lade sig gøre med en akse-sejr?
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Det vil tiden jo vise:)
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan Combat - ANZAC
Combat Hit Differential Summary :
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Vil du bruge kamikaze?
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@Maxiheimer ja, tak. 3 på Cruiser, 2 på 1 Destroyer og 1 på den sidste Destroyer
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4 Battle in Yunnan ANZAC attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 cruiser and 3 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 cruiser and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : -0,83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4 Battle in Yunnan ANZAC attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 cruiser and 3 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 cruiser and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Normandy Bordeaux to Southern France 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : -0,83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 10 infantry; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Finland to Norway Germans take Norway from British 1 armour moved from Norway to Finland 2 mech_infantrys moved from Ukraine to Tambov 25 armour, 5 artilleries and 26 infantry moved from Bryansk to Tambov 2 infantry moved from Rostov to Volgograd 2 bombers moved from Bryansk to Volgograd 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 6 armour and 4 infantry moved from Rostov to Tambov Combat - Germans Battle in Tambov Germans attack with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys in Tambov, round 2 : 22/68 hits, 23,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers and 2 infantry French defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Tambov 1 infantry moved from Ukraine to Bryansk 2 fighters moved from Bryansk to Ukraine 4 tactical_bombers moved from Bryansk to Ukraine 2 bombers moved from Volgograd to Ukraine 18 infantry moved from Western Germany to Northern Italy Place Units - Germans 10 infantry placed in Western Germany 3 armour placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Germans collect 47 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,67