TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
Det vil tiden jo vise:)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
Combat - ANZAC
Combat Hit Differential Summary :
Vil du bruge kamikaze?
@Maxiheimer ja, tak. 3 på Cruiser, 2 på 1 Destroyer og 1 på den sidste Destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4
Battle in Yunnan
ANZAC attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 19 Sea Zone
ANZAC attack with 1 cruiser and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser and 3 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3,5,4
Battle in Yunnan
ANZAC attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 6 armour, 2 artilleries and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 4,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 6 armour and 1 artillery in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Yunnan
Japanese win with 6 armour and 1 artillery remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 19 Sea Zone
ANZAC attack with 1 cruiser and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 19 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser and 3 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Normandy Bordeaux to Southern France
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 3 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from British
1 armour moved from Norway to Finland
2 mech_infantrys moved from Ukraine to Tambov
25 armour, 5 artilleries and 26 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
2 bombers moved from Bryansk to Volgograd
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
6 armour and 4 infantry moved from Rostov to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys in Tambov, round 2 : 22/68 hits, 23,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 31 armour, 5 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
2 fighters moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to Ukraine
2 bombers moved from Volgograd to Ukraine
18 infantry moved from Western Germany to Northern Italy
Place Units - Germans
10 infantry placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Germans collect 47 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,67
@Maxiheimer jeg forsøger det bedste jeg kan - jeg gør det i hvert fald ikke let at ta Europa, syns jeg. Anyways, i mit spil mod en dude, der hedder Erik har han taget London 2 gange og vi er kun i tur 6 haha :D Tog London tilbage, men var ikke stærk nok til at holde det og USA har sædvanligvis, når jeg er ved roret, negligeret Europa totalt. Rusland har til gengæld sindssyg meget mønt og der er meeega langt til Moskva for tyskerne.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
16 infantry moved from Kazakhstan to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 16 infantry
Germans defend with 1 infantry
Russians roll dice for 16 infantry in Caucasus, round 2 : 2/16 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,17
Nej jeg får lov att arbejde for det:)
Haha - min teori er også at det sjældent kan betale sig at tage london.
Var lige inde og lure på det. Det spil har han da tabt for længe siden:blush:
@Maxiheimer ja, det sagde han selv efter jeg tog London tilbage. Han er heller ik særlig optimistisk, men efter jeg sagde han ku genindtage London og få 35 bonus IPC, så har han været ret aktiv. Italien står også til at ku ta mellemøsten og jeg blir nødt til at rykke langsomt tilbage mod Moskva… men altså jeg satser da stærkt på at Japan falder snart og så er det jo bare et spørgsmål om tid før USA står i Europa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
6 armour and 1 artillery moved from Yunnan to Burma
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
4 armour and 1 mech_infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
4 artilleries and 12 infantry moved from Kansu to Shensi
1 armour moved from Vologda to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 armour moved from Urals to Novosibirsk
1 armour moved from Novosibirsk to Kazakhstan
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 3 mech_infantrys moved from Hunan to Burma
4 armour and 1 mech_infantry moved from Hopei to Anhwe
2 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Anhwe
2 tactical_bombers moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 2 : 2/13 hits, 4,83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1,17 expected hits
1 aaGun owned by the British and 1 bomber owned by the British lost in Burma
Japanese roll dice for 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Burma, round 3 : 8/13 hits, 4,83 expected hits
UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 1 aaGun, 1 bomber, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 armour
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 4 artilleries and 12 infantry
Russians defend with 3 infantry
Japanese roll dice for 4 artilleries and 12 infantry in Shensi, round 2 : 5/16 hits, 4,00 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Anhwe
Japanese attack with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/12 hits, 6,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from 20 Sea Zone to Yunnan
4 tactical_bombers moved from Anhwe to Yunnan
3 fighters moved from Anhwe to Yunnan
2 battleships, 3 carriers, 2 cruisers and 4 fighters moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 aaGun
EDIT: Adding units owned by Japanese to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1,33
UK_Pacific : -0,17
Russians : 0,33
Japanese : -1,50
@Maxiheimer sig lige til hvis du går på den Japanske flåde - så skal jeg lige overveje hvordan jeg tager casualties. :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries, 2 infantry and 2 mech_infantrys moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Norway
Battle in Northern Italy
Americans attack with 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 18 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 5 infantry and 2 mech_infantrys in Northern Italy, round 2 : 3/9 hits, 2,17 expected hits
Italians roll dice for 18 infantry in Northern Italy, round 2 : 5/18 hits, 6,00 expected hits
4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries and 2 mech_infantrys in Northern Italy, round 3 : 3/4 hits, 1,33 expected hits
Italians roll dice for 14 infantry in Northern Italy, round 3 : 5/14 hits, 4,67 expected hits
3 infantry owned by the Germans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Italians win, taking Soviet Far East from Japanese, taking Norway from Germans with 11 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Germans: 7 infantry
Battle in Southern Italy
Americans attack with 5 artilleries, 1 bomber, 1 fighter and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
AA fire in Southern Italy : 0/2 hits, 0,33 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 5 infantry in Southern Italy, round 2 : 6/12 hits, 4,50 expected hits
Italians roll dice for 2 aaGuns, 5 artilleries and 3 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 2,67 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans roll dice for 5 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 4/8 hits, 3,17 expected hits
Italians roll dice for 4 artilleries in Southern Italy, round 3 : 0/4 hits, 1,33 expected hits
4 artilleries owned by the Italians lost in Southern Italy
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
Casualties for Americans: 4 infantry
Casualties for Italians: 2 aaGuns, 5 artilleries and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits
Combat Hit Differential Summary :
Italians : -0,67
Americans : 1,67
AA fire in Southern Italy : : -0,33
Jeg er gået på. duk an lige se hits runde 1 og så lade mig vide rækkefølgen du vil miste enheder i.
@Maxiheimer så kom jeg hjem… Ja, den er lidt svær, men umiddelbart;
5 hits på 5 Carriers, 1 hit på BB, 1 hit på Submarine, 5 hits på Carriers… Herefter vil jeg sige det afhænger lidt af hvordan det går :D Jeg vil meget gerne overleve med en Destroyer og er villig til at ofre i hvert fald Cruiserne for at det kan lade sig gøre. Den ene Destroyer må selvfølgelig gerne ryge allerede efter Carriers… Kan du følge min logik? (de 3 subs ANZAC har liggende og lure ved Caroline Islands)
Jeps:) Det kan jeg nok godt finde ud af:blush:
@Maxiheimer ja, det tænker jeg… Altså hvis det går overordentligt godt for Japan (flere både, der overlever med dobbelthits, kan man jo godt overveje at skrotte Destroyeren, men altså… Du ved… :p
@Maxiheimer men det er nok det bedste at en Destroyer overlever - med din 2’er-historie! :D :D :D