TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 mech_infantrys moved from Yunnan to Hopei
2 mech_infantrys moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - British
British creates battle in territory 106 Sea Zone
Combat Hit Differential Summary :
VIl du scramble?
@Maxiheimer ja tak.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Philippines to 54 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,5,6
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
5 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 artillery and 2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 mech_infantrys moved from Yunnan to Hopei
2 mech_infantrys moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - British
British creates battle in territory 106 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Battle in Hopei
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry and 1 mech_infantry
British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2,67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from 97 Sea Zone to Malta
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
4 mech_infantrys moved from India to Yunnan
4 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kweichow
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Malaya to Shan State
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
1 factory_minor placed in Persia
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,5,2,2,2,6,2,6,3,5
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs
Some Units in India change ownership: 7 mech_infantrys
Combat Hit Differential Summary :
British : -1,00
Italians : -0,17
Neutral_Axis : -1,67
Japanese : -1,00
Det var en 50/50, som jeg tog chancen på… Denne gang var heldet på min side!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 armour moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery and 3 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
3 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Yunnan to Siam
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Siam
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Siam, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Siam to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Yunnan to Siam
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Siam
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Siam, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Siam to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 fighter moved from United Kingdom to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
French take 97 Sea Zone from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
15 infantry moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
7 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 0/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 3 : 3/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Baltic States to Novgorod
3 armour moved from Baltic States to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
9 infantry moved from Finland to Karelia
1 fighter moved from Belarus to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
8 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
2 bombers moved from Russia to Eastern Poland
Place Units - Germans
4 armour placed in Germany
7 infantry placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -1,00
Russians : -1,00
@Maxiheimer i 2v2 spillet overvejer jeg at erklære krig med Japan i tur 2 mod alle og tage Philippinerne og Kwangtung. Ville sejle en Destroyer op mod Japan, i tilfældet af, at USA ikke rykker flåden frem, så jeg måske kan blokkere i tur 3. HVIS det er tilfældet kan jeg så ta lidt flere øer.
Ville også købe 3 tanks til fastlandet og 6 inf til at beskytte selve Japan. Hvis jeg stiller det meste af min flåde ved Kwangtung og sørger for at bombers også kan nå, så kan han måske ikke engang tillade sig at sætte sin flåde i sz16.
Omvendt tænker jeg også, at det måske er en meget god idé at holde USA ude af krigen, så længe som muligt, nu hvor Tyskland og Italien ser ud til at få god tur i den. Det betyder bare at UK Pacific får lidt muskler… Men altså, det kan jeg nok godt klare. Kan købe endnu en fabrik på fastlandet istedet og få købt en helvedes masse landenheder derinde inden USA kommer med i krigen. Det vil også betyde, at jeg på sigt tage Yunnan og holder det, vil jeg tro.
Hvad var dine idéer?
SKal vi ikke lige ringe sammen når det er japans tur? Jeg tror nemlig at japan har potientale til at blive stærke, hvis de bliver spillet rigtigt. Han har ikke rykket frem med ret mange engelske enheder, så yunnan er måske til at holde!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
7 mech_infantrys moved from Archangel to Bryansk
9 infantry and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Central Mongolia to Dzavhan
2 infantry moved from Tsagaan Olom to Dzavhan
2 aaGuns and 20 infantry moved from Yakut S.S.R. to Yenisey
3 fighters and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,67
@Maxiheimer ja, det tror jeg også. Men den er, uanset hvad, ikke til at holde før tur 3, som jeg ser det. Jeg kunne rykke frem med den Japanske flåde og true Indien, så han er tvunget til at holde sine enheder, men tænker, at så længe han har øerne, så er det for nemt for ham at forsvare den. Men mon ikke det er for tidligt at angribe uprovokeret, når USA kan nå Japan? Kna godt holde det, men det bliver dyrt, hvis ikke min flåde kan angribe dem med det samme.
Jo, lad os ringes ved.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Shantung to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 transports moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 artilleries and 13 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Manchuria to Central Mongolia
1 armour moved from Amur to Central Mongolia
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kiangsi to Kwangsi
3 infantry moved from Anhwe to Kweichow
2 fighters moved from Kiangsi to Kweichow
2 bombers moved from Anhwe to Kweichow
2 artilleries and 4 infantry moved from Suiyuyan to Hopei
1 fighter moved from Manchuria to Hopei
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Anhwe to Hopei
2 armour moved from Shantung to Hopei
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Kweichow : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 3 infantry in Kweichow, round 2 : 3/7 hits, 2,83 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 6/11 hits, 4,33 expected hits
Chinese roll dice for 3 mech_infantrys in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Hopei to Chahar
2 fighters moved from Hopei to Chahar
1 tactical_bomber moved from Amur to Chahar
2 fighters moved from Kweichow to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
2 bombers moved from Kweichow to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Amur to Kiangsi
2 fighters moved from Amur to Kiangsi
Place Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
3 armour placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -1,00
AA fire in Kweichow : : -0,50
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Eastern United States to 121 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 121 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 121 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,83
Americans : 0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Eastern United States to 121 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 121 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 121 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from Malta to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in Normandy Bordeaux
Battle in Norway
Battle in Kweichow
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Kweichow
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
4 infantry moved from Burma to Yunnan
7 mech_infantrys moved from India to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to Malta
Place Units - British
1 fighter and 2 transports placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,83
British : 1,83
Americans : 0,00
AA fire in Southern Italy : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
3 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 armour and 1 bomber
British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 armour and 1 bomber in Normandy Bordeaux, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 3 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 3 armour
Casualties for British: 3 infantry
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/8 hits, 2,33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 3 : 4/6 hits, 2,00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for French: 2 infantry
Battle in Belarus
Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 4/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Italians
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1,83
British : 0,67
French : 2,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Tsinghai
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Tsinghai
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 fighter moved from Morocco to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :